While yes the amount of customization in fallout four is epic, it sort of feels lacking in the amount of weapons on offer, so yeah game needs more base weapons both pre war and after war design. (also hate finding pipe weapons in pre war safes)
bellow is a list of weapons I feel would work. (note this topic is all personal prefs so yeah debate is going to happen)
weapons that feel like they are missing.
grenade launchers
topic:http://www.gamesas.com/topic/1581522-bethesda-why-you-no-grenade-launchers/
10mm smg
info: the mp5 based smg from fallout 3, this is something I really wanted to play with in fallout 4, but instead we get a .45 smg that is just a drum mag tommy gun, the 10mm smg from 3 was a cool weapon and the fact that it looks modifiable makes it even better.
suggestion
level range: 8+
mod areas: reviser, barrel, mag, sight, stock
resiver mods
automatic (base)
burst: 3 round burst higher damage, better accuracy
hardened automatic: better damage
sprayer: superior fire rate, lower damage
hardened burst: 3 round burst better damage
AP automaic: better damage
AP burst: 3 round burst better damage against armored targets, better accuracy
AP hardened automatic: superior damage
AP hardened burst: 3 round burst superior damage and accuracy
barrel mods
short barrel: base
ported barrel: better recoil control
medium barrel: longer range, higher accuracy
light ported barrel: see ported barrel just lighter
medium ported barrel: better recoil, longer range, higher accuracy
long barrel: better scoped recoil, superior range, slower fire rate (only barrel that effects fire rage)
mag mods
10mm banana: 30 round mag
10mm stub: 24 round mag (from pistols) faster reload
10mm drum: 60 round mag, slower reload
speed drum: 60 round mag, faster reload
speed banana: 30 round mag, superior reload.
sight mods: same as 10mm pistol
stock mods
no stock: base
short stock: better sighted recoil
folding stock: slower to sigh, superior recoil while sighted.
PUMP SHOTGUN
something I think it lacking from fallout 3 and 4 is a pump shotgun, I live in the middle of the USA and every other person in the town I live in has a pump shotgun, while they may not be a city weapon even suburban peiople own them for home defense, these would more likely be a mid level raider weapon and low level safe find.
mod slots: frame, stock, barrel, sight, resiver.
frame mods
wood frame: mosberg 500 look, 8 round tube. (Base)
polymer frame: spas look, 8 round tube, faster reload, better hip fire recoil
tactical polymer frame: spas look, 6 round tube, faster reload, has a flashlight mounted in tube.
combat polymer frame: Bellini m4 look, 10 round tube, semi auto. (only frame that changes how it fires)
stock mods
short stock: default
long stock: better accuracy
folding stock: hip to aim slower, superior aim fire recoil
barrel mods
long barrel: default (longer range, better aim fire accuracy)
short barrel: lower accuracy, and range better damage.
sawn off barrel: lowest range and accuracy, best damage.
sight an resiver same as combat shotgun (also has the slot that includes the suppressor forgot what it is called)
battle rifle
info: a 3 round burst assault rifle, think m16 but not in looks, the battle rifle would be a good mid long range option for player that like to have good all rounder for their weapon choice. this would use 5.56 ammo, at easiest this could be an assault rifle mod.
well thoughs are the weapons I think the game is lacking, though I have to ask what weapons does everyone else think the game is lacking. I personally am really tired of seeing pipe pistols everywhere.