
Gizmo my friend you tend to think in a much larger scale than I do.
for instance I did not consider any platforms other than the pc as part of my argument.
(Yet, perhaps surprisingly enough, I have played all the games you mentioned - with the exception of Myst 3 and I have only played the demo of the very first Tomb Raider)
Since I also lack the in-depth technical knowledge, as well as some more basic 'gamer lingo' it seems I need to get my terms straight:
I understand 'isometric' refers strictly to 2D games right? But think the position of the camera in an isometric game such as Fallout1 or Baldur's Gate - that's the 'top-down' view I was talking about - if it's wrong or ambiguous then do tell me what the correct term is so that we can avoid further confusion.
As such I wasn't thinking of the likes of Tomb Raider which I do consider a game perfectly fitting for 3D.
But still:
Really though, if the game does not call for the benefits of a 3d engine... why bother to make one for it? :shrug:
This is pretty much exactly my point.
~But as I said before... The benefits of 2d are negligible these days (unless you have a reason).
I read in a magazine article recently the claim that only AAA production manage to achieve 3D graphics quality that equal or surpass that of 2D graphics of cheaper productions.
Granted it was about adventure games but still... I though that confirmed my opinion that 3D is more expensive and time consuming than 2D of the same quality, though maybe that's not true, what do you think?
I, as a professional designer (and illustrator when the need arises - which is very often) always prefer to put something together in Photoshop & Illustrator for both speed and quality, rather than get into my chaotic 3D design programs (that I can also use fairly well) unless there is no other choice.