Fallout: New Vegas Official Thread #9

Post » Thu Jan 06, 2011 2:19 pm

fallout is not chess, better to have it pwn pwn pwn dead in 3 seconds than pwn boom pwn boom pwn boom pwn boom in 1 minute and probably loosing big amount of health and medicaments :|

on topic: please remove caps and add chips instead of it, also some card games and slot machines will be good, its Las Vegas afterall =P oh and presidential hotel room for the Little Wanderer or w/e hes gonna be called in NV

I agree about the Caps bit... but I can't read the first part, and am not sure if you misspelled 'pawn' or were spelling something else. :shrug:

Fallout is not Chess, Fallout is not Doom3 either; When compared, the Fallout series has a lot more in common with Chess than Doom3 ~(at least initially :( ).
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quinnnn
 
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Post » Thu Jan 06, 2011 10:04 pm

Items I wish to see in NV...please note, I have FO3 for PS3, and do not have the luxury of mods, please feel free to use any ideas in future mods.


1. Make the main character not from the vault since its not a sequel, start off in some place outside of Vegas, maybe some farm or something. Also making it so you can be a ghoul if you wish. Or maybe making it an unlock after beating the main quest first, and have higher resistance to radiation, and people start off hating you, but gives you access to places where only ghouls can go. Also, maybe not actually doing the main quests, perhaps it is someone else, or a group that is doing it, and you just happen to come across


2. It would be cool to use Caps and Chips as currency. Perhaps when you reach the entrance of Vegas, you can exchange them, maybe 2 caps for 1 chip. Make the chips universal for all casinos if there are more than one. Even if there are different families running them. Maybe make this a quest to calm down the heat between them.


3. Make gambling a big thing in the game, maybe even a skill like speech, also used not just in the city and casinos, but also lets say you come across a small settlement, and don't have any caps to pay for a bed, perhaps ask the inn keeper if he'd like to play some cards for a bit for a room. Also adding on this, it would be very cool that side quest would be that you had to compete in a card tournament, and since World series of poker is popular, I've already thought of the name for the game. Texas Hold'em = Wasteland Hold'em. Similar rules, and such, but make the quest that you have to get within the top 3 spots, and win a nice amount of caps/chips, maybe a trophy or something to put in a home, as well as people knowing that you won throughout the wasteland. Slot machines as well as blackjack would be good to have as well to have as well.

4. More settlements/outposts/towns/bases, FO3 was lacking with any places with life. Was just Megaton/Rivet City/Tenpenny. I saw a mod for FO3 where you build your own settlement, and fend it off from attacks and whatnot, little places would be nice where perhaps you can interact with and maybe ask for money or supplies, and you'll add their location to a caravan or something. Also they have quests for you as well which might have different karma outcomes. Would like to see more places where you can have residence in, through buying, quests, trading, killing, or maybe winning permanent hotel suite for winning said poker tournament.

5. Upgrades being able to be made to weapons as well more types of weapons. I know this goes against Fallout in general, but would be fun to add things to weapons, such as a scopes, extended clips/magazines, silencers and RIS fore grip for better accuracy. These upgrades would obviously only allowed for weapons it makes sense for, i.e. no scoped knife. Upgrading armor would be nice as well, maybe being able salvage from one type, and being able to combine it to another, with the old one's added effect, and make a hybrid piece, but limit how many can be on at a time, or add negative effects for good positive ones.

6. This one might be hard to do, but maybe be able to set a timezone your in, and the game would play in real time, so if you you play mostly at night, you would play in the moon light most of the time, making Night Person and Solar Powered Perks more viable. Or if that isn't as plausible maybe make days last longer, maybe 3-6 hours. Weather effects would be great as well, I know due to graphical/memory/Framerate issues arise, but they make the game come more to life, dust storms, irritated rain, perhaps acidic and regular. I liked some of the other ideas already in the thread about you get radiation from being in it too long, and maybe acid rain degrades the gear and weapons your wearing, as well as taking light damage unless you find cover till the storm passes. Fast travelling should calculate how long it would take to travel by foot, so if you quick travel how long it would take on foot, and progress to that date/time.

7. Vehicles, I know it might be hard to integrate this in the current game engine, but perhaps they could have quests which would involve you as a passenger on/in a vehicle. From cars, motorcycles, vertibirds. Any would be fun to experience.

8. Difficulty, would work well if instead of scaling, perhaps just making harder difficulties where items are more hard to come by, such as guns/ammo/meds/food. This would make players make choices such as sneaking instead of fighting.

9. Sometimes when I load my game, I always feel like I have to be exploring or doing a quest, would be nice if we could be able to do other things, such as opening up a store, filling the shelves with stuff you don't want, and if your barter is high, you can get some good caps. Or a store that repairs items for others, and you can hire someone to be there when you want to continue on. Other things to do in spare time perhaps fishing, making a still to make and sell alcohol. Books would also be a nice addition as in Oblivion where you could read history, as well as fiction stories.

10. Vats, I would say still keep this as part of the game, but make it so you aren't in god mode while in it.

I have more ideas, but out of time at the moment.

Sorry for the wall of text, please feel free to leave feed back. Thanks :D
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Jack Moves
 
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Post » Thu Jan 06, 2011 8:55 pm

On a different matter, I was also wondering whether Obsidian has any intention (and... ability) to bring the humor of the first games back.
Even if it's mostly limited in the interface (as in FO2)
I really missed the monty python moments playing FO3... :(
I suspect that this won't happen with Sawyer in charge. I'm sure there will be some humor, but I don't think he'd go for the overwhelmingly silly tone of FO2. Van Buren seemed like it was going to be more down-to-earth, and he seems to have a preference for more realism even in a fantasy world like FO.

I would personally like vats taken out all together and the combat made less shaky. Vats makes you invincible.
That's no reason to get rid of it entirely. They can adjust the damage nerfing easily, and many mods already allow you to change it to your preference.
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Steven Nicholson
 
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Post » Thu Jan 06, 2011 10:22 am

I'd enjoy Fallout New Vegas to be more focused on Raider's, Slaver's, Mercenaries, Gang's. Those sort of things. Fallout 3 was heavily focused on Super Mutants, BoS and Enclave so i'd like something different.

this.
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Roddy
 
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Post » Thu Jan 06, 2011 2:54 pm

I suspect that this won't happen with Sawyer in charge. I'm sure there will be some humor, but I don't think he'd go for the overwhelmingly silly tone of FO2. Van Buren seemed like it was going to be more down-to-earth, and he seems to have a preference for more realism even in a fantasy world like FO.

I hardly think that FO2 was 'overwhelmingly silly'. It was as serious a game as any (and in some ways, such as in dialog, it was more serious than FO1)
And when I say 'serious' I don't mean it didn't have humor, but it was not a comedy!
All FO2's wacky humor was restricted in item descriptions, game messages and easter eggs, which doesn't make the actual plot any less serious - only much 'lighter', which for me is almost essential for the game to be enjoyable when it is set in such a grim and depressing setting... it adds some sort of hope if you like, it makes me feel that it's a world worth saving, instead of making me think that it would be a good idea to compassionately blow everything up to put everybody out of their misery as in FO3.

And for the same reasons, I'd like to see some sort of progress.
People often say that FO2 took things too far with cities such as NCR, Vault City & New Reno, but at least there you could see that the people of that world were active, they tried to improve their lives.
They weren't just pathetic, powerless creatures crawling around in garbage eating each other, like in FO3.
(I think Tenpenny's excuse for blowing up Megaton was extremely badly conceived, but even so, when I look at the state of Megaton, it seems as if it's a perfectly reasonable one... )
I just don't see why I should fight to save such impassive people.
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Josee Leach
 
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Post » Thu Jan 06, 2011 5:18 pm

I hardly think that FO2 was 'overwhelmingly silly'. It was as serious a game as any (and in some ways, such as in dialog, it was more serious than FO1)
And when I say 'serious' I don't mean it didn't have humor, but it was not a comedy!
All FO2's wacky humor was restricted in item descriptions, game messages and easter eggs, which doesn't make the actual plot any less serious - only much 'lighter', which for me is almost essential for the game to be enjoyable when it is set in such a grim and depressing setting...
I'm not saying that you shouldn't like it, I'm just saying that it was overwhelmingly silly. Sure, it wasn't quite Monkey-Island silly, but it really was surprisingly close. It was stuffed to the gills with gags and pop-culture references.

And to reference my original point, just look at FO2 and Van Buren with regards to religion. FO2 had a ridiculous parody of Scientology, complete with transparent mocks of contemporary celebrities, like Juan Cruz. This wasn't just a little easter egg, it was a decent chunk of San Fran, and part of the main quest. Van Buren was slated to have actual Mormons. They were from Utah, and they weren't going to be called Smormons or any other nonsense. I could be wrong, but I don't think Sawyer is interested in sugar-coating the subject matter, and even if he is, he won't pursue FO2's level of frivolity.
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roxxii lenaghan
 
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Post » Thu Jan 06, 2011 8:44 am

I hardly think that FO2 was 'overwhelmingly silly'. It was as serious a game as any (and in some ways, such as in dialog, it was more serious than FO1)
And when I say 'serious' I don't mean it didn't have humor, but it was not a comedy!


I believe Fallout 2 was very silly actually. Maybe not overwhelmingly silly, but still over the top. Not to say that it bothered me, actually since I understood all those encounters it was fun, but still OTT.

Some examples:

-Meeting with Arthur and the knights.
-Finding Arthur and co attacking a vorpal rat, only can be killed if hit in the eyes.
-Holy Hand Grenade of Antioche in the cave.
-Bridge of Doom.
-Going back in time and ruining the water chip.

I know these were all encounters, but I still felt they were part of the game.

And as Dionysus1 said, the Hubologists. I literally laughed out loud when I met with Juan Cruz. Everything they said and were represented something IRL that has to do with Scientology.

Also, the Shi Emperor at one point says "you're certainly not going to encounter a submarine in this game". Well something along these lines.

As I said, it's not bad. But it is silly.
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Ally Chimienti
 
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Post » Thu Jan 06, 2011 10:01 pm

As I said, it's not bad. But it is silly.


And as I keep on saying, anything that takes you out of character is bad in a ROLEplaying game.
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Alex [AK]
 
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Post » Thu Jan 06, 2011 2:57 pm

I personally hope that New Vegas returns to the original Fallout's brand of humor; the satirical look at 1950s Neo-McCarthyism dystopia and post apocalyptica and the smart aleck remarks of the protagonist and the occassional character.

Fallout 2 had too many references to pop culture and films which were out of place in the universe; lines from films like the Godfather and other modern references that had nothing to do with the setting and so forth really were too silly for my tastes.

I think an approach returning back to basics would really benefit NV, although I also hope that it isn't too comedic overall.
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Leonie Connor
 
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Post » Thu Jan 06, 2011 8:21 pm

hope in the game there willbe factons to join like oblivion
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Lou
 
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Post » Thu Jan 06, 2011 12:42 pm

I personally hope that New Vegas returns to the original Fallout's brand of humor; the satirical look at 1950s Neo-McCarthyism dystopia and post apocalyptica and the smart aleck remarks of the protagonist and the occassional character.

Fallout 2 had too many references to pop culture and films which were out of place in the universe; lines from films like the Godfather and other modern references that had nothing to do with the setting and so forth really were too silly for my tastes.

I agree 100% with that.
Especially considering that I found FO1 to be a lot funnier than 2.
But it was mostly because of certain dialog choices, game messages and descriptions.
And since I consider game messages and descriptions as things that my character is thinking in certain situations or when examining something, I find that the fun derives mostly from the fact that good old Vault Dweller had humor.

And of course that neither means that it's a comedy nor it takes you out of character.


And as I keep on saying, anything that takes you out of character is bad in a ROLEplaying game.

So ROLEplaying a character with humor in a funny imaginary world is completely out of the question for some reason? :shrug:

I don't get it... this is a bit off topic but why couldn't you ROLEplay a comic or even satiric RPG?
Does it absolutely need to be dark depressing, disease ridden, demons invading, the dead walk the earth, people have turned inside and eat each other... to be an RPG?
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Robyn Lena
 
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Post » Thu Jan 06, 2011 8:09 am

Everytime someone create a new topic regarding New Vegas it get's directed here and locked.
Why do we have to keep it all in one thread? We can only reach 11 pages.
And we have a bunch of different subjects to talk about and it will only end up in a cluster****.

Yo mods, there should be several official New Vegas threads. One for lore, one for items(weapons, armor), one for creatures etc instead of just "THE one thread".
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NIloufar Emporio
 
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Post » Thu Jan 06, 2011 2:29 pm

Everytime someone create a new topic regarding New Vegas it get's directed here and locked.
Why do we have to keep it all in one thread? We can only reach 11 pages.
And we have a bunch of different subjects to talk about and it will only end up in a cluster****.

Yo mods, there should be several official New Vegas threads. One for lore, one for items(weapons, armor), one for creatures etc instead of just "THE one thread".


Even if we did have official topics for each subject, people would still make their own topics, just like they are now despite seeing the official thread here.

And I think we're keeping it all in one topic because once Obsidian starts to give more details about, it, Beth will make a seperate forum for it, like they did with WET. Obsidian directs all people looking to discuss Fallout: New Vegas here anyway, so we're definitely getting our own seperate forum for it eventually.
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(G-yen)
 
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Post » Thu Jan 06, 2011 2:33 pm

I'd enjoy Fallout New Vegas to be more focused on Raider's, Slaver's, Mercenaries, Gang's.


Caesar's Legion :shifty:

Those sort of things. Fallout 3 was heavily focused on Super Mutants, BoS


BoS x NCR war :liplick:

Enclave so i'd like something different.


I hope they go the Van Buren route regarding the enclave:

In short, no Enclave organization, no Enclave bases, no Enclave storyline. Just fragments of their existence scattered across the wasteland

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Eilidh Brian
 
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Post » Thu Jan 06, 2011 4:09 pm

hope in the game there willbe factons to join like oblivion

You mean the factions that you can do a few silly quests for and then nothing happens? No thanks. :P Don't bother with making the factions joinable if it has no noticeable impact on the game.
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Harry-James Payne
 
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Post » Thu Jan 06, 2011 6:45 pm

And as I keep on saying, anything that takes you out of character is bad in a ROLEplaying game.

Eh, in principle I agree with you. But then I remember back to my tabletop days, where things would get much, much sillier than anything that happened in Fallout 2. Sure, that was always an interesting task as a GM, trying to keep everyone on task and in character, but the fact remains that you when you get five geeks in a room hopped up on soda and candy, things are going to get a little silly every once in a while. I highly doubt that my experience with roleplaying groups was terribly different than most people's (and my experiences at gaming conventions were pretty much the same as well.)

To be honest, the more I think about it, the more that Fallout 2 actually felt more like an old-fashioned tabletop session than any other videogame I've played, because of that silly stuff.

Still, I do get your point. When you're in a group of people, it's much easier to sort of judge everyone's mood, and know when to keep things light and when to really try and get people into character. Playing on a computer, it's a different matter. You might not be in the mood to run into the Knights of the Round Table when it shows up. And in a videogame, you're probably better-served to err on the side of in-character stuff.
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CYCO JO-NATE
 
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Post » Thu Jan 06, 2011 1:30 pm

Don't bother with making the factions joinable if it has no noticeable impact on the game.


This.
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Katey Meyer
 
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Post » Thu Jan 06, 2011 4:34 pm

Is there any more info on this? I'm an impatient cow.
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mimi_lys
 
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Post » Thu Jan 06, 2011 7:04 pm

Is there any more info on this? I'm an impatient cow.


Tidbits

corrupted the fallout .esm on a check-in woooooooo


Power just went out at work. NMA terror campaign suspected.


Development seems to be going along quite nicely. :hehe:
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kasia
 
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Post » Thu Jan 06, 2011 8:30 pm

Is there any more info on this? I'm an impatient cow.


Nothing new has been released since the initial announcement, everything since has been speculation.
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Emma-Jane Merrin
 
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Post » Thu Jan 06, 2011 12:00 pm

Cry :(

Also is NMA down for anyone else? I can't get onto the site...
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Ilona Neumann
 
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Post » Thu Jan 06, 2011 9:43 am

Tidbits





Development seems to be going along quite nicely. :hehe:


You'd think NMA would be the last people trying to screw this one up.
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Matt Fletcher
 
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Post » Thu Jan 06, 2011 9:28 pm

Cry :(

Also is NMA down for anyone else? I can't get onto the site...


It works fine for me :shrug:
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m Gardner
 
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Post » Thu Jan 06, 2011 1:24 pm

You'd think NMA would be the last people trying to screw this one up.


Well considering that it probably won't deviate too much from FO3's formula, I'm sure some of the folks over there still won't be happy with the bone Bethesda has thrown us
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FABIAN RUIZ
 
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Post » Thu Jan 06, 2011 9:58 am

NMA seem surprisingly pleased with the creative forces behind New Vegas. I can't see much going wrong as long as they keep those damn aliens to a minimum (or better yet, out of the game completely). Hell even Todd Howard said in a recent interview that they shouldn't leave much of a footprint.
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lauren cleaves
 
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