Fallout: New Vegas Official Thread #10

Post » Thu Jan 06, 2011 2:33 pm

didnt they say las vegas was spared from the nukes or something like that
lol stardust would be back lol

and i dont think there would be aliens in las vegas but rather the outskirts a ways away from las vegas cause area 51 is in lincon county which is N E of las vegas cause las vegas is near the middle of clark county

and the a bomb test museum would be awsome or better yet being able to go to the original site of the bombings
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Rhiannon Jones
 
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Post » Thu Jan 06, 2011 7:34 pm

I'm really looking forward to New Vegas. I'm a huge fan of Obsidian (particularly KOTOR II) and I'm confident that they'll do a great job with Fallout: New Vegas.

When I picture New Vegas, I picture rundown 50s style casinos run by remnants of Italian-American crime families, with slavery, six shows, drugs, and murder. On the outskirts of town, I see rival gangs of raiders fighting for territory as proxies of competing crime families. The wasteland is interspersed with abandoned military bases, perhaps even a missile silo or two. The BoS may have a small base, like it did in Fallout 2, but they won't be policing anything. The Enclave may exist on the fringes, but they'll be little more than an asterisk. Super Mutants may or may not be around. For some reason, I can picture higher functioning Super Mutants working as bouncers, thugs, or mercenaries following the breakup of the masters army.

That's how I picture the game, although it could well be wildly different. Kind of a larger New Reno, I guess.
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Javaun Thompson
 
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Post » Thu Jan 06, 2011 9:56 pm

the music for the opening scene for New Vegas needs to be "what a wonderful world" by Louis Armstrong. Besides the fact that its by the same guy that did the song they used in fallout 2, the irony is amazing.
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Damned_Queen
 
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Post » Thu Jan 06, 2011 9:09 pm

HIIIIINEEEEESSS! :kirkyell:


Lmfao.

New Vegas is out next year right? Are we more likely to see info on Beth's website/blog or Obsidian's?
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Joe Bonney
 
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Post » Thu Jan 06, 2011 8:22 am

Lmfao.

New Vegas is out next year right? Are we more likely to see info on Beth's website/blog or Obsidian's?


Depends.

Unveiling day: Either or.

After that: NMA
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Laura Hicks
 
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Post » Thu Jan 06, 2011 4:22 pm

i would like for a little info about the game. it should be out in less then a year i wanna see a little something or read a nice article on it. i have a feeling this thing is gonna get pushed wayyy back and not come out till the first quarter of 2011
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barbara belmonte
 
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Post » Thu Jan 06, 2011 7:39 pm

Aside from cameos, I hope that the enclave and the BOS play No part in the New Vegas MQ, or any future Fallout games for that matter..
Wouldn't that kind of be like taking Jedi and Sith out of Star Wars and trying to sell it on the smugglers and bounty hunters?

As significant as smugglers and bounty hunters may be, the Jedi and Sith are still far more significant. No matter how much you may not like them, they're a very important part of Star Wars.

Hopefully, though, with the Enclave mostly destroyed, the Brotherhood will stick to the sidelines and keep their neutral viewpoint on good and evil, yet still be readily available for anyone who admires and wants to be a part of them.
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Lady Shocka
 
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Post » Thu Jan 06, 2011 5:42 pm

Aside from cameos, I hope that the enclave and the BOS play No part in the New Vegas MQ, or any future Fallout games for that matter.


They can get rid of the enclave and the "holy paladins" BoS that were in FO3. Now the BoS war with the NCR, that's an interesting side plot.
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Kelsey Anna Farley
 
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Post » Thu Jan 06, 2011 6:19 pm

I liked how they did it in FO2 with the BoS Just a few bunkers and a few guys. I wouldn't mind seeing some Tactics factions however. I liked the Reavers for instance. I would be nice to see the last remenants of Enclave be part of say some advanced think tank that survived the war something like "The Institute". Thats how I would imagine them going if the main org fell.
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Ymani Hood
 
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Post » Thu Jan 06, 2011 8:59 pm

They can get rid of the enclave and the "holy paladins" BoS that were in FO3. Now the BoS war with the NCR, that's an interesting side plot.

Meh, the FO3 BoS were not nearly as nice as they are made out to be. Anyway, in essence they are a break away group, so they won't be in NV. Bethesda has made that clear in the game, so I doubt they're going to make any NV BoS like that.

I liked how they did it in FO2 with the BoS Just a few bunkers and a few guys.

Though the Brotherhood was never about big numbers, the Van Buren notes (BoS vs NCR war) made them out to be a bit more and their expedition to all parts of the country also add to that.
Still local chapters are probably small expeditions, with a few people and the place they are staying.
And FO2 had just the one guy didn't it? That was kind of ridiculous.
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Bellismydesi
 
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Post » Thu Jan 06, 2011 4:51 pm

Wouldn't that kind of be like taking Jedi and Sith out of Star Wars and trying to sell it on the smugglers and bounty hunters?


Imho BoS and the Enclave are nowhere near that level of significance in the Fallout universe - while it's true that they've both been prominent factions in past games, they're not all-powerful or omnipresent. I don't think they're needed, either - there's still a lot of existing factions that the next game(s) could concentrate on, as well as room for lots of new ones.
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Chrissie Pillinger
 
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Post » Thu Jan 06, 2011 10:03 pm

Imho BoS and the Enclave are nowhere near that level of significance in the Fallout universe.
I would disagree with this. The Enclave were just as much a threat in Fallout 2 as the Master's Army was in Fallout. Even more so, considering they had the capability to wipe out all mutant life, including the Super Mutants.

I'd say that packs a great deal significance.
I don't think they're needed, either.
I'm all for New Vegas and future Fallout games focusing the main plot elsewhere, but really, these two factions have been a very important and defining part of past Fallout games, and to take them completely out of future ones would be a shame.
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Louise Lowe
 
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Post » Thu Jan 06, 2011 11:05 am

I would disagree with this. The Enclave were just as much a threat in Fallout 2 as the Master's Army was in Fallout. Even more so, considering they had the capability to wipe out all mutant life, including the Super Mutants.


The Enclave were already wiped out in FO2, Bethesda bringing them back for FO3 was unimaginative and boring enough already (and they were wiped out once more :D). To do that again would just be sloppy. I'm not opposed to them making an apperance in NV (a small remnant force reduced to mercenaries for the highest bidder, or perhaps even a group that merely poses as the Enclave!), but never again do I want to see them as the main antagonistic faction. Enclave is done.

I'd like to see an apperance by the BoS as well, but not as the ridiculous knights in shining armor that they were in FO3. That completely deviated from the original purpose of the faction - to gather and preserve technology. So they'd overall be a neutral faction, not interested in what happens to wastelanders unless it directly interferes with their goals.

And about the Jedi/Sith comparison - whereas pretty much EVERYTHING (=major, future-shaping events and such, not some minor stuff) in the SW universe revolves around the Jedi and the Sith and their neverending conflict, imo that is not the case with BoS & Enclave in the Fallout universe.
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Emily Graham
 
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Post » Thu Jan 06, 2011 4:45 pm

Touche. However, despite that most things in the Fallout universe don't revolve around them, they still have quite the power to shape things the way they see fit.

I'll readily agree with you that both factions need to take a break, but I still hope that break doesn't completely wipe them off the Fallout map.

Anyway, I was thinking the other day that we need shady loan sharks and some sort of banks. It seems silly to even think it might not, but I wonder if New Vegas will focus a lot on money...
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Krista Belle Davis
 
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Post » Thu Jan 06, 2011 1:31 pm

Anyway, I was thinking the other day that we need shady loan sharks and some sort of banks. It seems silly to even think it might not, but I wonder if New Vegas will focus a lot on money...


Yeah that'd fit the thematic setting perfectly. Off-hand I can't recall any recent RPG that would've had those, but then again money losing its value after the beginning is a major problem in most, if not all RPG's. There just doesn't seem to be enough constant moneysinks in single player rpg's, so inevitably after a few hours of playing players tend to start amassing absurd amounts of currency.

I'm not sure how you could effectively combat that, but New Vegas hopefully at least introduces one form of moneysink in form of gambling. The actual gambling as well as the skill of course were pathetic in FO1 & 2, but this time it's Vegas, baby!
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Francesca
 
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Post » Thu Jan 06, 2011 5:33 pm

For you guys wondering when we will see some new info, I think we wont see anything until E3 2010. I say this because they've been so quiet about it since it's announcement, and if they hold their tounges all the way until E3, where they would show off the first trailer, it would have a huge impact. If they release info before that, people would just be saying "Ooo, more New Vegas info!," but if they first release info at E3, people will be shouting "OMG the first glimpse of New Vegas!"

They'd get much more publicity that way, I figure.
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Hot
 
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Post » Thu Jan 06, 2011 8:00 pm

I'm not sure how you could effectively combat that, but New Vegas hopefully at least introduces one form of moneysink in form of gambling. The actual gambling as well as the skill of course were pathetic in FO1 & 2, but this time it's Vegas, baby!

The easiest way to combat that is make things like ammo and meds more rare to find (no medkits full of meds everywhere and less ammo lying around) forcing you to buy them. And since both are rare, they should cost more.
Gambling can be quite the moneysink, though.
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Sara Johanna Scenariste
 
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Post » Thu Jan 06, 2011 8:19 pm

Yep that's one way of doing it, but I never was a fan of enemies that could shoot you for 30 mins straight and then when you kill and loot him, he has like 3 bullets in his remains. :D

Go with full looting and then you'll of course have loot overload... Unless you put strict carry limits into the game, but that's always a very unpopular move for most players. If you ask me, I'd like to see something more similar to Mad Max when it comes to the scarcity of ammunition - exceedingly rare and one of the most valuable commodities in the wastes.

But yeah, stimpaks should be very rare indeed. Even in FO1 & 2 you ended up with more stims than you knew what to do with.
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Maria Garcia
 
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Post » Thu Jan 06, 2011 9:40 am

"Ooo, more New Vegas info!," but if they first release info at E3, people will be shouting "OMG the first glimpse of New Vegas!"


At this point people would say that regardless of when the info was released. It's been six months and virtually no info on the game has been released. All we really know about it is that it's called "Fallout: New Vegas" and that it's (probably) set in Las Vegas.
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Cat Haines
 
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Post » Thu Jan 06, 2011 8:52 pm

I'm not sure how you could effectively combat that
Un-kill-able, un-scare-able children that stand outside doorways and steal your caps. :lol:

I'd say gambling could go a long way towards fixing that issue. But if it's only for more money, it'd get really old after awhile. Anyone who wins a lot after it is obviously defeating the purpose of it being a sink, and anyone who plays it and loses just for the sake of letting the sink work might as well just drop their load of caps at the door.

If there is any gambling, hopefully the rewards will be in the form of unique items and such. If an item along the lines of the Alien Blaster, in that it can't be repaired using anything else, couldn't be purchased or found and had to be obtained through gambling, that could kill two birds with one stone: make an effective money sink, and make a way for unique items to be repaired, so long as you're good at gambling.
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Add Meeh
 
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Post » Thu Jan 06, 2011 11:43 am

If there is any gambling, hopefully the rewards will be in the form of unique items and such. If an item along the lines of the Alien Blaster, in that it can't be repaired using anything else, couldn't be purchased or found and had to be obtained through gambling, that could kill two birds with one stone: make an effective money sink, and make a way for unique items to be repaired, so long as you're good at gambling.


My thoughts exactly. You could even tie a few quests into gambling; for example, you're working for a faction that wants to discover the secret location of a rival faction's hideout/drug lab/whatever. One way of doing it could be by beating a member of said faction in a card game, thus gaining his respect as well as an invitation to that place. Or, save a person from slavery by winning his freedom in a card game. You'd have to bet yourself to match that bet of course. The game would be rigged and you'd lose no matter what (unless you pass a difficult PER check :D), but then you could just fight your way out of slavery!

The possibilities are indeed many.
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jadie kell
 
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Post » Thu Jan 06, 2011 3:02 pm

My thoughts exactly. You could even tie a few quests into gambling; for example, you're working for a faction that wants to discover the secret location of a rival faction's hideout/drug lab/whatever. One way of doing it could be by beating a member of said faction in a card game, thus gaining his respect as well as an invitation to that place. Or, save a person from slavery by winning his freedom in a card game. You'd have to bet yourself to match that bet of course. The game would be rigged and you'd lose no matter what (unless you pass a difficult PER check :D), but then you could just fight your way out of slavery!

The possibilities are indeed many.


I like the idea of fighting out of slavery one shackle at a time
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Jonathan Egan
 
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Post » Thu Jan 06, 2011 9:58 pm

wait all the way till e3?? on gamestops site it says its comming out in june. im expecting some sorta info a month after the goty edition comes out, and we will go from there.
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Kevin S
 
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Post » Thu Jan 06, 2011 3:19 pm

Yep that's one way of doing it, but I never was a fan of enemies that could shoot you for 30 mins straight and then when you kill and loot him, he has like 3 bullets in his remains. :D

Go with full looting and then you'll of course have loot overload... Unless you put strict carry limits into the game, but that's always a very unpopular move for most players. If you ask me, I'd like to see something more similar to Mad Max when it comes to the scarcity of ammunition - exceedingly rare and one of the most valuable commodities in the wastes.

But yeah, stimpaks should be very rare indeed. Even in FO1 & 2 you ended up with more stims than you knew what to do with.

Bullets aren't the only loot available.
Perhaps entrance fees and bribes and such could be an option more. Need to talk to the 'Boss', perhaps paying the guard 2000 caps/coins might persuade him.
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Brad Johnson
 
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Post » Thu Jan 06, 2011 7:35 pm

wait all the way till e3?? on gamestops site it says its comming out in june. im expecting some sorta info a month after the goty edition comes out, and we will go from there.


Here's some friendly advice: unless a release date has been officially announced by the developer/publisher, it's wrong.
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Love iz not
 
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