fallout should the next game be in the us? cont

Post » Wed Aug 26, 2009 12:46 am

your answers a flawed the mafia wouldn't appear any where there isn't a way to make money and yes in the game there is terrorism and their using nuclear devices


There is always a way to make money.

That, and the concept that collectivism...creating a community, is really the only way to survive, indicates to me that there would be organized criminal organizations in the Wastes.
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Jack Moves
 
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Post » Wed Aug 26, 2009 8:55 am

Well if your in NYC, you could have anything from the Mafia, the Irish Mob, to perhaps a group of Democrats who worship the United Nations...its fairly endless in possibilities!


Heh, actually, I could see that as a sort of amusing faction. Given the utter failure of the UN in the Fallout universe, you could have some sort of cult that wants to rebuild it and return peace to the wasteland (sort of like the Followers, I guess). Wouldn't be Democrats though. Anyway, ideally I'd like the next Fallout game to stay within the US and return to the west coast, sort of pickup where Fallout 2 left off - see what happened to NCR, BoS, etc. (of course this treads on VB territory). More realistically, it'd take place on the east coast with DC as an area you start off in, or drop in - that way the series keeps a continuity of sorts, rather than becoming a bunch of disconnected games.
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Donald Richards
 
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Post » Wed Aug 26, 2009 12:28 pm

Heh, actually, I could see that as a sort of amusing faction. Given the utter failure of the UN in the Fallout universe, you could have some sort of cult that wants to rebuild it and return peace to the wasteland (sort of like the Followers, I guess). Wouldn't be Democrats though. Anyway, ideally I'd like the next Fallout game to stay within the US and return to the west coast, sort of pickup where Fallout 2 left off - see what happened to NCR, BoS, etc. (of course this treads on VB territory). More realistically, it'd take place on the east coast with DC as an area you start off in, or drop in - that way the series keeps a continuity of sorts, rather than becoming a bunch of disconnected games.


i accept your idea and say this there are not to many ideas that you can put in a fallout game and this is new
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Jah Allen
 
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Post » Tue Aug 25, 2009 8:20 pm

My guess would be that the next game deals with the Commonwealth, and the Institute - if they aren't planning on getting into this at some point with DLC. Seemed to me like they were setting that up to be one of the new factions for the Fallout franchise...
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Rachell Katherine
 
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Post » Wed Aug 26, 2009 3:43 am

why don't you learn your history organized crime is nothing more than a foot note in America terrorism is some that is and will be bigger than you love mobsters
and no mobs lack the know how to survive a nuclear Apocalypse they only care about profit and [censored] those they can get their dirty souls on


Actually, no one really knows the entirety of organized crime's impact on American history, at least indirectly. We're talking about Economics in general, rampant disease-like corruption, the war on drugs, the war on crime, failures on Wallstreet, Bobby Kennedy, Las Vegas, Chicago, prohibition, the Cuban revolution, and so on. And if you start to look at the influence on American culture and subcultures, you realize that all of that is just the tip of the iceberg. The main reason why it is a footnote is that the complexities of it are not fully documented, and that they are not quite as organized as movies and books might make you believe.

As far as whether they belong in a Fallout game, lets just say that reality has only rarely interfered with what does and does not make it into a video game. In any case, when the rule of government fails, greedy people start grabbing for more of everything (money, power, etc.) It's not hard to believe that, no matter how weak the mob is/was in the 50s, they could see WWIII as more than a mere inconvenience, and start taking advantage of it. Hey, survival of the fittest, right?
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Janeth Valenzuela Castelo
 
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Post » Wed Aug 26, 2009 2:53 am

said "No".

My logic is this, when RPG series (with books) are around for a while, they eventually decide "hey, let's go international and detail the rest of the world!". Things have a tendency to get bigger and bigger with each sequel/next book. Just as Fallout keeps adding more and more stuff.

Right now the US is arguably supposed to be the dominant power in Fallout, and was apparently pwning opposing militaries with it's powered armor and such. It's troops using Laser Rifles and Gatling Lasers for example where the Chinese were apparently by and large using slightly powered up Assault Rifles and incindiary pistols. They were the big opposition and kind of shows what other nations had in comparison.

Going overseas though people are going to want bigger and badder stuff, alongside the defining franchise elements. Next thing you know we're going to have European Prototype powered armor that to be special has to be bigger and badder than the American Prototype powered armor despite all logic to keep the fans happy. You also then get the inevitable people that will show up to represent for their nation/culture, and then in the end despite the US being a global super power (and the only one for quite a while) that combined with sequel power creep tends to upset the chain of logic by making the central power seem podunk in comparison. It's sort of like how you read some RPG sourcebooks and based on order might wonder why some small little corner of that world isn't calling the shots based on power levels.

It gets worse when you start going to the Far East, because even in a work of realistic fantasy, someone comes up with the point that the fantasy there tends to be by it's nature a bit of an absurdist comedy and tries to throw those elements into the game. This kind of thing being more colorful and flattering than realistic portrayals or a bunch of prematurely aged guys stooped over knee deep in rice paddies (which is the extreme other end). Basically we then run into sequels/supplements where even at the low-mid end you tend to have guys running around on the celling being improbably awesome. Mods aside Anime/HK Action Cinema/Samurai-Ninja live action Drama, just don't fit the style of Fallout and if they went there it's easy to predict where things would wind up going.

What's more political correctness is also a problem, especially given Bethesdas "new attitude". Apparently they have gone so far as to remove the nuclear aspects of the game from the Japanese release of Fallout 3 (According to some stuff I read on Fallout Nexus. The whole Mr. Burke quest line and the Fatman and mininukes have been removed) simply to avoid offending anyone.

To show off the grim and decimated remnants of the society of other nations, especially if (realistically) in far worse shape than the depictions of the US, might not be something the current Bethesda would be willing to do. They would have to make things seem better there to feel safe. On top of this it's a political landmine from a company that asked me to chill out some political commentary on Fallout (which I have been doing). For example if they DID go to China they would then have to make desicians based on how they portray the remnants of their goverment, and other factions involved. Generally speaking the attitude seems to be that it's okay to be critical/pessimistic about your own goverment, but not okay to be the same way about someone else's (at least as far as publishing goes). Bethesda doesn't seem likely to push the envelope nowadays. The problem is likely to exist with ANY nation they decide to go to.

Visiting France's govermental remnants without addressing socialism, or China's govermental remnants without addressing their policies just isn't likely to happen, and when you insert the extremely dark and twisted humor... well... "Fallout 4: Viva La France" might very well be banned in France for example. Americans also can take it with a grain of salt when our greatest national landmarks are shown desecrated and such, when outsiders do the same to those of other nations... well they might not appreciate the idea of shooting grotesque mutants in say the Luevre .
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Ria dell
 
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Post » Wed Aug 26, 2009 3:42 am

Visiting France's govermental remnants without addressing socialism, or China's govermental remnants without addressing their policies just isn't likely to happen, and when you insert the extremely dark and twisted humor... well... "Fallout 4: Viva La France" might very well be banned in France for example.


You might not know it, but France also has freedom of speech. The Americans did not invent it.
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Laura Richards
 
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Post » Wed Aug 26, 2009 7:45 am

The whole story of fallout revolves around North America, and China. There are only 3 countries (2 countries in 2077 not sure about mexico) that fallout has even hit upon. Canada, China, and the U.S. of A.. To leave this countries would change the whole game. So Canada or China would be nice, but only as spin-offs.

(I'm not talking about tiny references like Tenpenny from U.K.)
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El Khatiri
 
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Post » Wed Aug 26, 2009 8:14 am

fallout is centered in the us and wouldn't be that great in other games as a main part of the game, it could be a spin off in another country and have tie ins to the main but not to much
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Andrew Perry
 
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