Fallout vs. The Elder Scrolls, and which you want Dishonored

Post » Fri May 11, 2012 7:39 pm

Neither; System Shock 2.
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Glu Glu
 
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Post » Sat May 12, 2012 5:14 am

neither, both FNV and ES suffer from poor NPC design (animations, personality) both are extremely forgettable.
I want Hitman + Thief with factions and attention to details hmm I'll reformulate Alpha Protocol + Soul Reaver
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Josh Trembly
 
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Post » Fri May 11, 2012 8:41 pm

Fallout will always be better than TES, but I don't know how they could adapt an interesting story to this kind of gameplay.
It would be the best game ever if they pulled it off though.
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Myles
 
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Post » Sat May 12, 2012 7:11 am

but I don't know how they could adapt an interesting story to this kind of gameplay.

What do you mean?
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Nathan Barker
 
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Post » Fri May 11, 2012 11:52 pm

I want Dishonored to be like Dishonored. Arkane Studios are excellent at making immersive games and I am sure they will not fail this time. They'll make a pretty cool game that will be its own, while paying tribute to other excellent games.

NV (only Fallout game I've played) over Skyrim (onlt TES game I've played)

There's good reason for that - New Vegas was made by Obsidian, who know how to make RPGs.
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Robert Garcia
 
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Post » Sat May 12, 2012 11:59 am

This is quite simple really. Fallout: New Vegas was made by Obsidian, and Skyrim was made by Bethesda. They are both great developers, but their games, their design philosophy are very different. Obsidian used to make RPGs focused on story, dialogue and role-playing. Bethesda is known for open-world RPGs focused on exploration, in their games "you can do whatever you want".

Games that were made by Arkane are more like Deus Ex (original), Thief, System Shock, that kind of games. They are too about exploration and choices, but it is implemented in a different way. So it is quite pointless to compare Dishonoured to either new Fallout or TES games.
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Zach Hunter
 
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Post » Sat May 12, 2012 3:39 am

Personally I would welcome something thats a nice cross between System / Bio Shock and HL2 and looking at that Gamespot interview vid it suggests the exploration is less about wide open spaces and more buidings with many levels and rooms to explore.

I often get confused when gamers hold Fallout 3 as some shining example of exploration. It was a wastleland which while intresting at first, but once youve explored your first tunnel and building (and to a lesser degree the vaults) ild seen them all, the best exploration was in the towns. The only other reason I had to explore was for the loot which wasnt that good apart from the bubbleheads

I hope the devs put enough content in those corridoors and rooms to make me want to explore every last one because its actually fun to do so and not have an large sprawling area that gets stale half way through the game, but because I hate missing anything I end up exploring anyway and feeling burnt out by the end of the game. (thats why I still havnt played NV)
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Suzy Santana
 
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Post » Sat May 12, 2012 3:34 am

Personally I would welcome something thats a nice cross between System / Bio Shock and HL2 and looking at that Gamespot interview vid it suggests the exploration is less about wide open spaces and more buidings with many levels and rooms to explore.

I often get confused when gamers hold Fallout 3 as some shining example of exploration. It was a wastleland which while intresting at first, but once youve explored your first tunnel and building (and to a lesser degree the vaults) ild seen them all, the best exploration was in the towns. The only other reason I had to explore was for the loot which wasnt that good apart from the bubbleheads

I hope the devs put enough content in those corridoors and rooms to make me want to explore every last one because its actually fun to do so and not have an large sprawling area that gets stale half way through the game, but because I hate missing anything I end up exploring anyway and feeling burnt out by the end of the game. (thats why I still havnt played NV)
I like NV less for the environment, and more for the characters and their stories, which felt emotional and believeable.
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liz barnes
 
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Post » Sat May 12, 2012 9:00 am

I just watched some Dark Messiah gameplay (I have never played it). My confidence that Dishonored will be amazing has increased tenfold, and Dark Messiah has shot to the top of my list of games to buy!

So?? did you play it???? If you havent played arx, system shock, you should must play this! I've only had the chance to play it once, but on a lousy computer. Now I've got a good one but havent the time to replay. however i can still remember that the fights, character developments, story was well done. However you'll find it to be a very linear game. But im not complaining, i think at that time it was a huge achievement for them to release this game and to be able to implement a variety of detailed aspects along with it.

Anyway, the for me I hope dishonored will be definately like thief, but also, Assassins creed (thx for the ups from Oof about the freedom of movement!), system shock, bioshock.

I've played TES skyrim and I must admit that the biggest let down will be how the gameplay feels. I don't know about you guys, but the two TES that i've played morrowind and skyrim gameplay felt "blocky" like when you walk around, I feel like a big box walking around in the game world. Like when you hug the wall to hide in the shadows, its like you've got this bulk and you cant quite get close enough to the wall, or squeeze through tight areas or just simple climb over some rocks.

Sorry, not here to rant about skyrim but thats what never seem to be fixed from the very beginning. And i don't want dishonored to be like that. Also, if dishonored can make their "dwarven caverns" or "falmer's cave" etc all not feel the same that would be great.

Otherwise, I do want dishonored to have the variety of factions and things to do as in skyrim. Also, like you'd have the ability to craft potions, blacksmithing, enchanting would be great. But then I guess you're corvo the assassin. So, I don't think you'd be spending much time as a smith.

Another thing is that in skyrim, I could join the brotherhood and theives guild at the same time with no social consequences. That appeared rather odd. It would be also good to have somekind of affect from joining two absolutely different factions at once.

I have not played NV so i cant make a comment about that. Though from reading you guys comments, I would like dishonored to have same story depth as NV!

I'm fine that dishonored will not be an open game. I think the devs are really working to perfect this project first before jumping into a bigger projects. If this release is a success, imagine what would it be like for their future games which may include open worlds.
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Ebou Suso
 
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Post » Fri May 11, 2012 11:55 pm

So?? did you play it???? If you havent played arx, system shock, you should must play this! I've only had the chance to play it once, but on a lousy computer. Now I've got a good one but havent the time to replay. however i can still remember that the fights, character developments, story was well done. However you'll find it to be a very linear game. But im not complaining, i think at that time it was a huge achievement for them to release this game and to be able to implement a variety of detailed aspects along with it.
I played it two weeks ago. To be completely honest, *coughIdidn'treallylikeitcough*. I know, I'm going to get tons of flaming and anger for saying that. It was very linear, didn't have a great story, the combat felt repetitive, it was often difficult on the lowest difficulty setting, and the boss fight glitched, so I couldn't even technically beat the game. I believe you that it was a great achievement at the time, but I just didn't really like it. Hopefully Dishonored will improve on past mistakes.
I've played TES skyrim and I must admit that the biggest let down will be how the gameplay feels. I don't know about you guys, but the two TES that i've played morrowind and skyrim gameplay felt "blocky" like when you walk around, I feel like a big box walking around in the game world. Like when you hug the wall to hide in the shadows, its like you've got this bulk and you cant quite get close enough to the wall, or squeeze through tight areas or just simple climb over some rocks. Sorry, not here to rant about skyrim but thats what never seem to be fixed from the very beginning. And i don't want dishonored to be like that. Also, if dishonored can make their "dwarven caverns" or "falmer's cave" etc all not feel the same that would be great. Otherwise, I do want dishonored to have the variety of factions and things to do as in skyrim. Also, like you'd have the ability to craft potions, blacksmithing, enchanting would be great. But then I guess you're corvo the assassin. So, I don't think you'd be spending much time as a smith. Another thing is that in skyrim, I could join the brotherhood and theives guild at the same time with no social consequences. That appeared rather odd. It would be also good to have somekind of affect from joining two absolutely different factions at once. I'm fine that dishonored will not be an open game. I think the devs are really working to perfect this project first before jumping into a bigger projects. If this release is a success, imagine what would it be like for their future games which may include open worlds.
I get what you're saying about Skyrim. I would like some kind of crafting system, but different from the Skyrim crafting system. I agree about the factions. Being able to join two different ones at the same time felt very wierd. I'm a little precarious about Dishonored not being open world. After playing Dark Messiah, each level would have to be very big and not linear.
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Eve Booker
 
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Post » Sat May 12, 2012 9:25 am

Bethesda are still awesome though, I dont wanna sound like im hating, just as a hardcoe gamer I dont agree with *some* of their decisions.
Casuals are loving it though, they are having a ball, and thats exactly what Beth wanted $$$$
However its the damn graphics fault! I wonder how many millions it cost Beth to develop and publish skyrim, they just was not prepared to cater to a dedicated gamer like me (although a hardcoe mode would have been nice) and also they obviously spent way too much time, effort and money on the graphics that they did not have enough left to make everything else as perfect as the graphics. That game is beautiful, but it is whats on the inside that counts bethesda!!!

In my experience folks who self-identify as hardcoe gamers are as likely as "casuals" to demand state-of-the-art graphics. I agree that the graphical arms race has an affect on the types of games that get made, but I'm not seeing large numbers of hardcoes saying things like "We don't mind a few jaggies" or "We don't need realistic hair. We can use our imaginations." We may not mind 90s graphics in 90s games, but that doesn't appear to translate into not caring about the graphics in new releases.
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Lovingly
 
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Post » Sat May 12, 2012 7:40 am

I played it two weeks ago. To be completely honest, *coughIdidn'treallylikeitcough*. I know, I'm going to get tons of flaming and anger for saying that. It was very linear, didn't have a great story, the combat felt repetitive, it was often difficult on the lowest difficulty setting, and the boss fight glitched, so I couldn't even technically beat the game..

:laugh: not at all, i won't complain and can agree with what you've said, there ARE many aspects of the games which i didnt really agree. but its a good introductory game for someone who wants to see what arcane can do. sometimes i completely forget how far gaming has come since Dark messiah and players has already evolved by far in terms of demands for games. But yes, ending was pretty flat. boss fight was a bit cheesy, and he glitched plus lagged on my old comp, so luckily i can win easily. combat WAS repetitive and we both agree its absolutely linear.

I guess at that time it was great because of the gfx and the intense fighting gameplay. Oh well, I'll see if i can get a bargain one and play it one more time just to see what i think of it now..

Also, I've played ARX again which I bought from GOG. Felt really good way back then about it, but now the game just felt too clumsy.

In my experience folks who self-identify as hardcoe gamers are as likely as "casuals" to demand state-of-the-art graphics. I agree that the graphical arms race has an affect on the types of games that get made, but I'm not seeing large numbers of hardcoes saying things like "We don't mind a few jaggies" or "We don't need realistic hair. We can use our imaginations." We may not mind 90s graphics in 90s games, but that doesn't appear to translate into not caring about the graphics in new releases.

First of all, may i ask if you are really a lady? just out of pure curiosity. Time has changed so much, i feel like I just traveled into a time capsule. back then, its just rare to have one.
Anyway, I feel that now developers really need to push themselves far beyond their last game. With new hardware and new player evolution, things gets outdated FAST.

The games now really have to look great as morrowind has sort of set the bar on what gaming should look like IMO anyways. Even bioshock infinite looks really awesome and I too want to play the game partly because of that reason. But what really puts me on the edge of my seat wanting to own the game is because 1. i know how dedicated the developers are on their games who has worked the system shock bioshock 1,2, and 2. i feel that the game has so much depth to their story (after watching the 15 minute video)

Also just as I was discussing a while back at the thief 4 forum, where back then when thief was develop it was during a straightforward fragfest generation. GFX models was blocky and it didnt matter if NPC hair and cape didnt sway in the wind. who cares if garrett killed that one guard? except benny. Killing was normal then, its part of a gamers life and fun. so what if i just have one swing type to my blackjack (overhead)? All you need is that one backpack with 98 accumulated rockets and you're god.

Now however, things are so different now to satisfy even casual gamers. GFX has to be top notched and players are more and more concerened with story, freedom and affects of player choices in gameplay, morality choices etc. Furthermore even for a "casual" gamer who are into the Dishonored-type genre, Stealth, Direct fighting, physics, sound, lighting, character models etc definately has to be of top quality.

Even my friend who doesnt play computer games and prefer board games knows the difference between crap and quality gfx game. (I showed him bioshock oneday) :laugh:
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Alba Casas
 
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Post » Sat May 12, 2012 5:43 am

:laugh: not at all, i won't complain and can agree with what you've said, there ARE many aspects of the games which i didnt really agree. but its a good introductory game for someone who wants to see what arcane can do. sometimes i completely forget how far gaming has come since Dark messiah and players has already evolved by far in terms of demands for games. But yes, ending was pretty flat. boss fight was a bit cheesy, and he glitched plus lagged on my old comp, so luckily i can win easily. combat WAS repetitive and we both agree its absolutely linear.
Yay, someone agrees with me!
I feel that now developers really need to push themselves far beyond their last game. With new hardware and new player evolution, things gets outdated FAST.
Yep
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xxLindsAffec
 
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Post » Sat May 12, 2012 12:20 am

Well i think that it should be neither because i like the tes series and the fallout series the same i actually want Bethesda to expand on there game genre instead of a old slash and hack game with a old viking styled theme or a future gun game with very nice lay out for how things take place, don't get me wrong i like those games but i think Bethesda is trying something new a game with assassins and guns and as some people have pointed out the A.I. is not so hot in some of the games witch is expected but not so much as they say the same thing to you ever time you talk to them they give you a dumb and not thought out reply like "hmm?" or "what is it?" ( Skyrim ) but not have the vast world that fallout did but not too vast to were everything is spread out and takes hours to get there >.> <.< and a more vast skin and facial structure so more of the characters don't look like you just saw them xD and you can kind of connect with the game and make the feel of it more realistic to the player and hopefully better char customization making sure to add a multitude of hairs and other things and to make sure that the hair doesn't look like a broom that's been dyed and place upon said characters head and add a LOT of skills so i can play till my eyes pop out trying to make my character over powered and dominate anyone >:D and i can't wait to see what they do with the guns and how many upgrades you can make out of it :D
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Sheila Reyes
 
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Post » Fri May 11, 2012 10:10 pm

This is quite simple really. Fallout: New Vegas was made by Obsidian, and Skyrim was made by Bethesda. They are both great developers, but their games, their design philosophy are very different. Obsidian used to make RPGs focused on story, dialogue and role-playing. Bethesda is known for open-world RPGs focused on exploration, in their games "you can do whatever you want".

Games that were made by Arkane are more like Deus Ex (original), Thief, System Shock, that kind of games. They are too about exploration and choices, but it is implemented in a different way. So it is quite pointless to compare Dishonoured to either new Fallout or TES games.
yep i totally agree with ya dude just let them come out with the game so you can fall in love or rage about it >:D
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Trey Johnson
 
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Post » Sat May 12, 2012 11:17 am

Just cant you stop thinking all bethesda do is TES and Fallout.. If i was a developer in or related to bethesda studios i would have REALLY really REALLY pissed of to you -.-
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Kate Schofield
 
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Post » Sat May 12, 2012 10:40 am

Neither. Both are way too different of genres and setting/themes compared to what Dishonored already is.

Seems to be more of a mix of thief+vampre:tmbl+dx1 with HL2's art style.

In other words, insanely epic.
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Nany Smith
 
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Post » Fri May 11, 2012 11:25 pm


In other words, insanely epic.

couldnt have said it any better
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Stephanie Kemp
 
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Post » Sat May 12, 2012 9:37 am

I want dishonored to be like dishonored, if it's going to have any similarities to any game it will be earlier Arkane games.
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Suzy Santana
 
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Post » Sat May 12, 2012 11:51 am

Turns out Dishonored is like the Sly Cooper games. :D
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TOYA toys
 
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