Fallout 1/2 Weapons

Post » Tue May 10, 2011 2:00 pm

Double-barrel shotgun.
Pulse Rifle.
M72 Gauss. (And it should be in Energy Weapons. :D )
Old Alien Pistol which runs on energy cells.
Old plasma grenade model.
Rocket Launcher.
Wattz 2000 Laser Rifle.
Sun-Beam pistol.
Flame Pistol.
Spasm Gun.
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Jessie Butterfield
 
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Post » Wed May 11, 2011 2:31 am

Gauss shouldn't be an Energy weapon! It shoots solid slugs!
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Vincent Joe
 
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Post » Tue May 10, 2011 8:53 pm

Gauss shouldn't be an Energy weapon! It shoots solid slugs!

Which are propelled by electro magnetism IIRC.
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Your Mum
 
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Post » Tue May 10, 2011 3:21 pm

Which are propelled by electro magnetism IIRC.

That doesn't matter, the target isn't being hit by and energy beam. Laser, Plasma, Thermal, or Electrical are Energy weapons.Gauss uses kinetic energy just like "normal" bullets. If we use your theory then all "guns" weapons would be under "explosive" skill set as they use small explosions as propellant.
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Pumpkin
 
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Post » Tue May 10, 2011 7:49 pm

The Glock Plasma Pistol, is the Plasma Defender, there is already a cattle prod in the game along with a pulse pistol. Some of those weapons are from Fallout Tactics, not sure if it's considered applicable since lots of those weapons were made post 1950's.
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Paul Rice
 
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Post » Tue May 10, 2011 7:11 pm

I'd really like to see the original laser weapons return.
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emma sweeney
 
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Post » Tue May 10, 2011 11:19 pm

2mm Energy Charge I believe, The round and power supply were in the same cartilage.
(Also they are coilguns, not railguns ... there is a difference but that is nitpicking a bit)

Bethesda made it a Energy Weapon in Operation:Anchorage, their rational was there was no Sniper Energy Weapon so they made the Gauss Rifle one (by giving it a scope and mark it as a Energy Weapon) and honestly I do not see what is the big deal about it as the round is accelerated to such speeds that will act far more as a energy weapon that as a gun (since its not going to be much influenced by wind and gravity due to its speed).

Also I am going to point out that Gauss weapons were the high end of Small Arms as Pulse weapons were the high end of Energy Weapons, none were scoped, in fact there was no scoped energy weapon until Fallout 3.


I don't care if it does not have a a scope. It works well as a powerful rifle. I am not saying go back to having just the M72 Gauss rifle but have both or very least make the M72 a unique weapon. It was the only weapn I know that can blast an Enclave soldier in Advanced PA apart with one shot. Its a great weapon. A unique Idea weapon. A coilgun/railgun.

M72 Gauss. (And it should be in Energy Weapons. :D )


Have it in Energy weapons if the EC is that important to people but that EC sends a metal ball flying at almost the speed of light. Hell Devs remain it to the "coilgun" I'll know its really a M72 Gauss.
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neil slattery
 
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Post » Tue May 10, 2011 5:08 pm

That doesn't matter, the target isn't being hit by and energy beam. Laser, Plasma, Thermal, or Electrical are Energy weapons.Gauss uses kinetic energy just like "normal" bullets. If we use your theory then all "guns" weapons would be under "explosive" skill set as they use small explosions as propellant.


The slug is traveling at a supersonic that makes its flight trajectory and flight behavior more akin to a energy weapon.
Also most of the damage will be done by the kinetic energy (you are being hit by something traveling higher that the speed of sound) and not by the slug penetration (that will be a superheated 2mm slug) that also makes it "somewhat" similar to a energy weapon.
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jadie kell
 
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Post » Wed May 11, 2011 3:12 am

Tommy Gun (at least that i misse something)
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Adam Porter
 
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Post » Tue May 10, 2011 9:44 pm

I sure would not mind seeing a return of the needle pistol.... and would love a rifle version of the same... Heh as a joke that klingon battle dagger thing coming back would be funny heh (maybe), and a few more Caseless type rifles hummm yes that would be nice
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CArla HOlbert
 
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Post » Wed May 11, 2011 3:19 am

The slug is traveling at a supersonic that makes its flight trajectory and flight behavior more akin to a energy weapon.
Also most of the damage will be done by the kinetic energy (you are being hit by something traveling higher that the speed of sound) and not by the slug penetration (that will be a superheated 2mm slug) that also makes it "somewhat" similar to a energy weapon.

So....some High velocity bullets break the sound barrier too. So your saying they are "energy weapons" too?

would love too see some of the 4.7mm caseless weapons back too. G11 and Vindicator Minigun.
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Emmie Cate
 
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Post » Wed May 11, 2011 4:49 am

That doesn't matter, the target isn't being hit by and energy beam. Laser, Plasma, Thermal, or Electrical are Energy weapons.Gauss uses kinetic energy just like "normal" bullets. If we use your theory then all "guns" weapons would be under "explosive" skill set as they use small explosions as propellant.

:shrug:

Yes.
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Your Mum
 
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Post » Tue May 10, 2011 7:29 pm

Bozar (but changed to be a single shot Sniper rifle instead of a Machine gun.)

We already have the ultimate sniper rifle, anti-materiel rifle.
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CRuzIta LUVz grlz
 
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Post » Tue May 10, 2011 5:32 pm

Glock 86 Plasma Pistol.


It's already in FNV as Plasma Defender. They should add a scope mod for it, though - the version in FO1 and 2 is scoped.
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CHARLODDE
 
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Post » Tue May 10, 2011 4:12 pm

I miss the YK42B pulse rifle, not really for it's damage output but more for it's overall design. Let's hope they will bring it back in some DLC like they did for the F/F2 Plasma Rifle.
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Andy durkan
 
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Post » Tue May 10, 2011 5:03 pm

I miss the YK42B pulse rifle, not really for it's damage output but more for it's overall design. Let's hope they will bring it back in some DLC like they did for the F/F2 Plasma Rifle.


In the Dead Money DLC trailer there is a new energy weapon (seen around 0:34-0:35 I think) that, while scoped (where the YK42B was not) shoots a blue energy projectile that makes me think of the old pulse rifle.
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Javaun Thompson
 
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Post » Tue May 10, 2011 1:19 pm

In the Dead Money DLC trailer there is a new energy weapon (seen around 0:34-0:35 I think) that, while scoped (where the YK42B was not) shoots a blue energy projectile that makes me think of the old pulse rifle.


yeah I saw it, to be honest, it kinda looked like a Gauss/YCS kind of impact to me, doesn't matter anyway, new EW are always welcome :lol:
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A Boy called Marilyn
 
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Post » Tue May 10, 2011 11:13 pm

I still want the real 10mm pistol instead of these imposters.

http://images.wikia.com/fallout/images/4/46/Hard_boiled.jpg
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Nany Smith
 
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Post » Tue May 10, 2011 11:20 pm

I always thought it was a revolver from the Icon too.
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Beulah Bell
 
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Post » Tue May 10, 2011 3:12 pm

I still want the real 10mm pistol instead of these imposters.

http://images.wikia.com/fallout/images/4/46/Hard_boiled.jpg

Yeah, that one looks really awesome and powerful!
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Kayla Oatney
 
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Post » Wed May 11, 2011 1:23 am

I miss the YK42B pulse rifle, not really for it's damage output but more for it's overall design. Let's hope they will bring it back in some DLC like they did for the F/F2 Plasma Rifle.

The best ting about the pulse rifle was the death animation, though. But I think we'll have to wait on Energy Visuals Enhanced for New Vegas for those kind of animations.
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^_^
 
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