This game is one of those gems that just didn't do as well financially as it should have...it had a unique setting, a fun story, and great gameplay and still I never heard of it until I saw it in a game exchange years after its release. I feel that it was most likely missed by most people due to other big games that released around the same time. What I liked so much about this game is that the setting was interesting, they had the guts to base a game entirely underground where the sun had gone out, the races had tunneled underground to live, magic was used to grow food, and the spells were really innovative (shields that seal up doors, set magical traps, summon creatures, etc.) and original. The enemies didn't level with you so if you wandered into an area while you were too weak you basically had to retreat or get your butt handed to you.
Another thing that made this game neat was the level of interactivity with the environment and objects. Fire spells light torches, you can use objects to repair other objects, weapons could be poisoned, food could be cooked, you could fish by creating a fishing pole. On a totally unrelated note I was addicted to the music that the bard played at the castle, it was beautiful. All in all I loved this game due to the fact that it was a truly original idea...I hope that any future games released by this company will utilize the same level of interactivity and creativity when it comes to plot.
What did you like or dislike about Arx Fatalis? Did you miss out on this title that somehow managed to stay off the radar and gain a cult following rather than explode?