Feature removed from Oblivion to Skyrim

Post » Mon May 14, 2012 9:31 pm

(All references in Third Person camera)

In Oblivion, when you go to the console and type "player.setscale 0.5", it shrinks your character by half, and the camera goes down to scale with your new height. Likewise, if you enter "player.setscale 2", it'll double your character's height, and the camera will once again adjust to your new height.
In Skyrim, the camera is NOT adjusting with your new height, so if you enter "player.setscale 0.5", your character is only about 1/6th the height of your monitor, and if you enter "player.setscale 2", you get a screen full of your character's butt.
I relize this might not be possible until the Creation Kit comes out, but this is kind of a game breaking bug for me, since I like to play as a tiny character. When the camera is not correcting it's height like it did in Oblivion, it's really difficult to see your character.

Can someone that knows more about the mod ways of Skyrim enlighten me if this is a wait for Creation Kit problem, or if it can potentially be fixed using other methods?

EDIT: I forgot to mention that first person camera DOES scale to height, it's only third person that's not in Skyrim.
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cutiecute
 
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Post » Tue May 15, 2012 8:21 am

I doubt you can fix this, neither with the CK nor by other means. Maybe the script extender people could make a fixed version of the function at some point in the future, but I'm not sure. Your best bet is probably a custom race which is tiny by default, that will be possible once the CK comes out. Funny request by the way, made me laugh ('this is a game breaking bug for me since I like to play as a tiny character'...lol). But that's what modding is about. :thumbsup:
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celebrity
 
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Post » Tue May 15, 2012 4:43 am

I doubt you can fix this, neither with the CK nor by other means. Maybe the script extender people could make a fixed version of the function at some point in the future, but I'm not sure. Your best bet is probably a custom race which is tiny by default, that will be possible once the CK comes out. Funny request by the way, made me laugh ('this is a game breaking bug for me since I like to play as a tiny character'...lol). But that's what modding is about. :thumbsup:

It was only possible in Oblivion because it was included.... Seriously, why on earth did they remove this feature?

Also, That's essentially what I did in Oblivion, I made all the Argonian females 0.5 scaled in the Race menu, then changed all the female Argonian NPC's to 0.99 scale (1 caused a crash). Why did I pick Argonian female? Fewest NPC's to manually set. Once you make a female Argonian in game with that mod, it'll be half the size as normal. However, Oblivion has that auto height corrector, Skyrim clearly does NOT. This worries me that if making a 0.5 scaled custom race in Skyrim would even work or not, and I'm leaning to think it wouldn't.

I'm really hoping there is some sort of Chase3rdPersonY variable added, that would adjust the height of the camera.
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Gaelle Courant
 
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Post » Tue May 15, 2012 3:28 am

As for the larger character can you not pull the camera back to see him more fully?
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courtnay
 
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Post » Tue May 15, 2012 3:43 am

As for the larger character can you not pull the camera back to see him more fully?

Not really, the center of the camera will ALWAYS be on your character's butt, so the view will be insanely awkward anyway you look at it.
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Esther Fernandez
 
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Post » Tue May 15, 2012 5:28 am

Ahh ok gotcha yeah that svcks,.
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Stephanie Valentine
 
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Post » Mon May 14, 2012 11:52 pm

if you enter "player.setscale 2", you get a screen full of your character's butt.
Was it a good view though? :P

If Slof comes back to Skyrim with her clothing mods (God I hope so!) it could be a great view! ;)
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Jessica Raven
 
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Post » Mon May 14, 2012 6:49 pm

Hmm, does anyone know what happens in Fallout 3 if you try using the player.setscale function? Since Skyrim uses the same engine (gameplay) as Fallout 3, it would make sense that what would work in Fallout 3 would work here.
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Eileen Collinson
 
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Post » Tue May 15, 2012 4:07 am

It was only possible in Oblivion because it was included.... Seriously, why on earth did they remove this feature?

It was never a feature. Console commands aren't intended to be used. It's not like "Oh, okay, lets make this console command do cool stuff because we want people to use it."
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Andres Lechuga
 
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Post » Tue May 15, 2012 9:31 am

It was never a feature. Console commands aren't intended to be used. It's not like "Oh, okay, lets make this console command do cool stuff because we want people to use it."

Fine then:
Why on earth did they change how a console command worked in a way that makes the command nearly useless because they didn't keep the camera adjusting, and not make the camera adjustable in this way to the user?

Better?
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Lew.p
 
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Post » Tue May 15, 2012 4:16 am

Scale doesn't seem to affect speed either, in Fallout I didn't bother looking for the speed variable so I just set my characters scale to 7 and just flew across the terrain. I noticed this when I set my scale in Skyrim my camera view didn't change and I was confused and thought the setscale function didn't work at all until I went 3rd person and saw a view of my legs, still moving quite slowly.
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Becky Cox
 
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Post » Mon May 14, 2012 11:36 pm

Scale doesn't seem to affect speed either, in Fallout I didn't bother looking for the speed variable so I just set my characters scale to 7 and just flew across the terrain. I noticed this when I set my scale in Skyrim my camera view didn't change and I was confused and thought the setscale function didn't work at all until I went 3rd person and saw a view of my legs, still moving quite slowly.

So you're saying Fallout 3 and/or New Vegas DOES correct the camera height when using setscale too? It's getting more and more confusing why they didn't keep auto correct camera height if so.
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Claudz
 
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Post » Tue May 15, 2012 9:15 am

Perhaps they changed the command to purely effect scale? Is there a new command for speed or for camera positioning?
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Cool Man Sam
 
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Post » Mon May 14, 2012 10:09 pm

Perhaps they changed the command to purely effect scale? Is there a new command for speed or for camera positioning?

Neither.
I typed "help" in the console command line, it lists literally every single console command in the game. You can press Page Up/Down to scroll through them. I checked every single one of them, there is no camera settings (camera, cam, perspective, thirdperson, firstperson, or any other related terms) anywhere to be found. Not sure about speed, I'm mainly concerned about the camera issues. Unless the camera height gets fixed, speed modding is useless currently for setscale.
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Mark Hepworth
 
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Post » Tue May 15, 2012 2:37 am

So you're saying Fallout 3 and/or New Vegas DOES correct the camera height when using setscale too? It's getting more and more confusing why they didn't keep auto correct camera height if so.
Yes, Fallout does correct it (I had fun with a laser totting power armor bastard at a scale of 5, impersonating a psycho robot)
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courtnay
 
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Post » Tue May 15, 2012 3:58 am

Yes, Fallout does correct it (I had fun with a laser totting power armor bastard at a scale of 5, impersonating a psycho robot)

Oh no..... that's not a good sign. Is there anyway (Console commands, script changing, GECK editor, anything) to manually change the camera's height in Fallout or not?
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kelly thomson
 
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Post » Tue May 15, 2012 10:47 am

Neither.
I typed "help" in the console command line, it lists literally every single console command in the game. You can press Page Up/Down to scroll through them. I checked every single one of them, there is no camera settings (camera, cam, perspective, thirdperson, firstperson, or any other related terms) anywhere to be found. Not sure about speed, I'm mainly concerned about the camera issues. Unless the camera height gets fixed, speed modding is useless currently for setscale.
There has to be SOME way to change how the camera works, for example, I've seen on the consoles how you can't zoom out quite as far with your weapon sheathed, and being a werewolf locks you into third person, not to mention various scripts that move the camera or lock it into place. There has to be SOME way to edit camera variables. Hopefully the CK will shed some light.
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Janette Segura
 
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Post » Tue May 15, 2012 1:07 am

There has to be SOME way to change how the camera works, for example, I've seen on the consoles how you can't zoom out quite as far with your weapon sheathed, and being a werewolf locks you into third person, not to mention various scripts that move the camera or lock it into place. There has to be SOME way to edit camera variables. Hopefully the CK will shed some light.

I'm sure it's in the scripts, or "Settings" like it was in Oblivion.

However, while Oblivion let you change the camera radically with scripts/settings, there was NO option to adjust the camera's simple height. NONE. If you wanted to adjust the camera's height lower, you'd have to rotate it lower, which obviously won't work for a player camera, as you'd only be able to see skyward. Seriously, I'm really starting to think I might be screwed here, if Oblivion and Fallout 3 are any indications.
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asako
 
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Post » Mon May 14, 2012 9:42 pm

You may very well be. This is a really niche thing that was never intended to work by Bethesda. SetScale was never intended to be used on the player (or any other actor; the function exists for objects and statics), nor were actors intended to be scaled beyond about 0.8 to 1.2. They only implement details that are actually relevant to the game they are making; since they didn't plan to include any races that small (or that large), they didn't bother supporting such things (and really, they weren't really well-supported in previous games, either; SetScale caused a fair amount of weirdnesses with things like stairs, at least in Morrowind).
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Kayleigh Williams
 
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Post » Tue May 15, 2012 8:56 am

You may very well be. This is a really niche thing that was never intended to work by Bethesda. SetScale was never intended to be used on the player (or any other actor; the function exists for objects and statics), nor were actors intended to be scaled beyond about 0.8 to 1.2. They only implement details that are actually relevant to the game they are making; since they didn't plan to include any races that small (or that large), they didn't bother supporting such things (and really, they weren't really well-supported in previous games, either; SetScale caused a fair amount of weirdnesses with things like stairs, at least in Morrowind).

If this is true, then why does Fallout 3 and Oblivion adjust the camera's height to support 0.5 and 2.0 without any problems?
Plus, even if you're right, 0.8 and 1.2 have the same problem, the height doesn't adjust with your character, unless you're always playing at 1.0, the camera will be messed up.
Everyone can forget custom races at any height other than 1.0 if this is truely not fixable, which I have a hard time thinking Bethesda would do this on purpose, it seems to me like an oversight. The game is riddled with bugs and oddities, I'm thinking this is just an oversight because they were trying to keep the 11.11.11 release date and were focusing more on the big bugs (like the ones that got a Day 1 patch). I'm just hoping they'll relize and fix this though.
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Janette Segura
 
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Post » Tue May 15, 2012 9:53 am

Fine then:
Why on earth did they change how a console command worked in a way that makes the command nearly useless because they didn't keep the camera adjusting, and not make the camera adjustable in this way to the user?

Better?
They probably rewrote the chase camera code entirely (all that "rebalanced to make 3rd-person combat work" stuff they've talked about) and the self-adjusting camera code probably got left out in the process.
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Becky Cox
 
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Post » Mon May 14, 2012 9:08 pm

They probably rewrote the chase camera code entirely (all that "rebalanced to make 3rd-person combat work" stuff they've talked about) and the self-adjusting camera code probably got left out in the process.

Oh geeze, you're probably right....crap.
Well, hopefully the Creation Kit will have some sort of way to adjust the height.
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Helen Quill
 
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Post » Tue May 15, 2012 7:31 am

Plus, even if you're right, 0.8 and 1.2 have the same problem, the height doesn't adjust with your character
It does have that problem. People have already been complaining that no matter if they are a shorter race or taller race, the camera is always at the same position, which is also seemingly taller than everybody else.
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Katie Pollard
 
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Post » Tue May 15, 2012 3:05 am

If this is true, then why does Fallout 3 and Oblivion adjust the camera's height to support 0.5 and 2.0 without any problems?
Simple: you got lucky. It was never intended to work, it was just a side-effect of what they were working on. When they rewrote the code, apparently it didn't make enough of a different for the height variations they were including in the game to bother coding it to work that way again.
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Dawn Farrell
 
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Post » Tue May 15, 2012 8:39 am

They really did decide to leave out some very strange things...

The height thing probably should have probably been included without thinking. I mean hell, it's in Oblivion, why not?

The whole no water combat thing also still throws me through a loop. I can gracefully lunge through the air while carrying 299 pounds of gear and simultaneously stabbing, blasting with magicka, and yelling at a decidedly justifiably irate dragon... However, I cannot stab a fish in the water...
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Rhi Edwards
 
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