Features From MMO's you would like in TESO

Post » Fri Jun 22, 2012 5:27 pm

Man how can I forget the book o knowledge from war that would be an awesome feature.
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Celestine Stardust
 
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Post » Sat Jun 23, 2012 6:33 am

DAoC: Just about every single thing from it!

SWG: The pet system. Can't beat it.
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GEo LIme
 
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Post » Fri Jun 22, 2012 10:50 pm

City of Heros
Character creator. Best character editor I've seen

I think the Champions one is the best one I have seen although I confess minimal experience of CoH (friend plays it and I had a go)

I dont think the character creation tool needs to be as complex as a superhero game. But it is a good model to use on a smaller scale.
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CHANONE
 
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Post » Fri Jun 22, 2012 5:38 pm

It's too late I'm sure but one of the great features of FFXI was being able to change your class. When there was a task to be done you could decide which would be best for the job. Farming? Thief is the obvious choice. Solo a tough enemy? Go Ninja. Your friend needs a healer? Good thing you leveled White Mage.

I know they say in TESO you can pick up any weapon and use it but that sounds more like a novelty. In FFXI you could level and customize each class to your hearts desire. It gave huge longevity to the game and it was satisfying. You could also combine classes by setting one as your sub job. There were many popular and powerful mixes of the classes used often for specific tasks. A tank for example might use 5 different sub jobs depending on the goal.
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Your Mum
 
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Post » Sat Jun 23, 2012 9:18 am

Quite possibly, but if he is fan of the franchise. Cannot he attempt to bring his own likes to the table? Its more than likely that none of them will be implemented, but cannot he voice his opinion? What I hate about all you carebear-like folk is that you assault every single idea that promotes freedom in an RPG with the risk of causing possibly a little grievous behavior

Rofl, were you calling me a carebear? nice. lol


Anyways, if someone wants to voice their opinion that's fine. But Reymas does nothing but consistently bash a game that he has absolutely no intention of playing. At some point, it's like, get a life. Why would you spend so much time on a forum for a game you have no intention of playing? Seriously.
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courtnay
 
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Post » Sat Jun 23, 2012 2:54 am

Here are some Lowbie (not noob) comments focused on the Community aspect of gaming that the game hopes to foster:
I LOVE seeing where the “action” is on Warmaps (DAoC)… would be cool to see that the Ebonhearts have taken over “suchnsuch” or that the Aldmeri still control “xyz”. Or that the volcano on Morrowind is erupting and certain areas are closed for “travel”.
For Lowbies who explore/craft/socialize too much and level slowly, would be nice to have some activities for those Lowbies who want to contribute to the Cause but who are too low level to take on Cyrodiil. It would be similar to getting credit for aiding your faction in their time of need (theoretically), like gathering water or food from nearby towns to aid the high-level fighters, or lead NPC people from a small village before it’s razed to the ground by an enemy…
Players passing through the main town/village would stop to watch musicians in the main village in LotRO. There were scheduled music/social events centered around role playing the lore of the game or for just having fun. Great community builder.
Crafting and hobbies are great – but when the focus of logging in becomes to craft or hit skill level xxx by crafting alone, then the game loses some of its fun. Crafting or hobby groups/events might be a way to get people together, like a fishing tournament for all skill levels at SuchNSuch lake on Fridays at 6 (or something like that).
Once the player-Emperor takes “charge”, it might be a fun community-builder for him/her to host a Faction festival or event in the main city for all levels to come join or port in while he/she’s in control. Some Lowbies might like to have an opportunity to come see “the big city” and feel like a part of the "Big Boys" community. There could be special “cherry pie” contests (DAoC), player duels or pvp games, vendors selling special or novelty items, or holiday festivities (Elder Scrolls holidays, of course!)
Since you’re the Hero trying to get your soul back, perhaps a visual (like the Hall of Heroes in GW2) might be fun to track your progress/achievements or to see how much “soul” you’ve gained back.
In Wizard101 it was nice to be able to hire a henchman to help out if you were logged on at an odd time of the day/night or the high-levels in your guild were out saving the world and you were still to low level to join in. Hmmm… that makes me think of the Dark Brotherhood!
Being able to dye armor/robes is totally fun for some players. Sometimes, I just GOTTA have a troll in lavender armor, or a minotaur in pink. (DAoC)
If player housing is too much of a drain on game resources, then I would love to see player guilds have houses, especially if Named monster kills can be made into trophies. It becomes a nice travel down memory lane once the game has been in play for a while. (DAoC)
Especially if there’s no player housing, a shared vault/storage chest like in GW2 that all toons on an account can share is vital for those of us who are too sentimental/hoardish to sell everything in our backpacks. One of those DAoC vaults still has my mage’s very first training branch. :biggrin:
There are many good maps posted online for the Elder Scrolls, but I would want good topography/points of interest maps specifically for the Second Era timeline showing the areas of Tamriel that are currently available for play.
Given that Matt Firor is involved, I'm sure it'll be well-thought out and fun to play. Just sayin...
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Love iz not
 
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Post » Fri Jun 22, 2012 10:06 pm

Here are some Lowbie (not noob) comments focused on the Community aspect of gaming that the game hopes to foster:
I LOVE seeing where the “action” is on Warmaps (DAoC)… would be cool to see that the Ebonhearts have taken over “suchnsuch” or that the Aldmeri still control “xyz”. Or that the volcano on Morrowind is erupting and certain areas are closed for “travel”.
For Lowbies who explore/craft/socialize too much and level slowly, would be nice to have some activities for those Lowbies who want to contribute to the Cause but who are too low level to take on Cyrodiil. It would be similar to getting credit for aiding your faction in their time of need (theoretically), like gathering water or food from nearby towns to aid the high-level fighters, or lead NPC people from a small village before it’s razed to the ground by an enemy…
Players passing through the main town/village would stop to watch musicians in the main village in LotRO. There were scheduled music/social events centered around role playing the lore of the game or for just having fun. Great community builder.
Crafting and hobbies are great – but when the focus of logging in becomes to craft or hit skill level xxx by crafting alone, then the game loses some of its fun. Crafting or hobby groups/events might be a way to get people together, like a fishing tournament for all skill levels at SuchNSuch lake on Fridays at 6 (or something like that).
Once the player-Emperor takes “charge”, it might be a fun community-builder for him/her to host a Faction festival or event in the main city for all levels to come join or port in while he/she’s in control. Some Lowbies might like to have an opportunity to come see “the big city” and feel like a part of the "Big Boys" community. There could be special “cherry pie” contests (DAoC), player duels or pvp games, vendors selling special or novelty items, or holiday festivities (Elder Scrolls holidays, of course!)
Since you’re the Hero trying to get your soul back, perhaps a visual (like the Hall of Heroes in GW2) might be fun to track your progress/achievements or to see how much “soul” you’ve gained back.
In Wizard101 it was nice to be able to hire a henchman to help out if you were logged on at an odd time of the day/night or the high-levels in your guild were out saving the world and you were still to low level to join in. Hmmm… that makes me think of the Dark Brotherhood!
Being able to dye armor/robes is totally fun for some players. Sometimes, I just GOTTA have a troll in lavender armor, or a minotaur in pink. (DAoC)
If player housing is too much of a drain on game resources, then I would love to see player guilds have houses, especially if Named monster kills can be made into trophies. It becomes a nice travel down memory lane once the game has been in play for a while. (DAoC)
Especially if there’s no player housing, a shared vault/storage chest like in GW2 that all toons on an account can share is vital for those of us who are too sentimental/hoardish to sell everything in our backpacks. One of those DAoC vaults still has my mage’s very first training branch. :biggrin:
There are many good maps posted online for the Elder Scrolls, but I would want good topography/points of interest maps specifically for the Second Era timeline showing the areas of Tamriel that are currently available for play.
Given that Matt Firor is involved, I'm sure it'll be well-thought out and fun to play. Just sayin...

Lol, I actually read that whole thing. Lots of good suggestions, especially with player housing... Hopefully they'll implement housing in an expansion like DAoC did, but I'm not too worried about it.
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Paula Ramos
 
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Post » Sat Jun 23, 2012 5:26 am

1) Real-time First-person combat where all abilities (melee and ranged) must be aimed and used manually and you can see your hands from this view: Mortal Online, Meridian 59, Darkfall (mostly) - incidentally, feature-wise this is my only deal-breaker

2) Skills+Attributes progression (no levels, no classes) with caps on both (so the characters can't be masters of all skills): Mortal Online

3) The ability to be a neutral party in a world of faction warfare: SWG

4) Robust, non-instanced player housing and city-building system: SWG, Vanguard, Wurm, Xsyon

5) Player factions that can choose to side with lore-based factions or remain neutral, may war with one another, etc.: Mortal Online, Darkfall (sort-of)

6) Deep and varied crafting system that allows players to make crafting central to their experience: SWG, Mortal Online

7) FFA PvP and full-loot system with a well-implemented crime and punishment system: EVE, Mortal Online

8) Territory control system that covers the entire game-world: Mortal Online, Planetside

9) Fully interactive naval combat: Darkfall

10) Robust and deep taming, breeding and mount system allowing you to control and ride almost any creature in the game: SWG, Mortal Online

11) Truly unique monsters that only appear once, ravage the land, are incredibly hard to kill and give huge rewards when taken down. Would require a huge amount of coordinated players to kill: Mortal Online

12) Contextual real-time travel systems (no fast-travel): WoW (oh god!) and a bazillion other MMORPGs

13) Incredibly deep character customization system like seen in SP TES games: EVE Online

14) Seamless world with little or no instancing or load screens where any player can go anywhere: Darkfall, Mortal Online

15) Mounted combat (anything you can do on the ground, you can do on a mount): Mortal Online

Sorry I asked so much of your 300 million dollar budget and 250 person team, Zenimax.

Aside from the first person view this list is my ideal MMO. I wish a developer with a triple A budget could make a game like this. Darkfall/MO just didn't have the financial backing or polish for my liking. Despite being damn near perfect in concept the execution was unprofessional but this was to be expected with the tight budget. Darkfall has more TES elements than TESO seems to have
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Charlotte Lloyd-Jones
 
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Post » Fri Jun 22, 2012 6:05 pm

Aside from the first person view this list is my ideal MMO. I wish a developer with a triple A budget could make a game like this. Darkfall/MO just didn't have the financial backing or polish for my liking. Despite being damn near perfect in concept the execution was unprofessional but this was to be expected with the tight budget. Darkfall has more TES elements than TESO seems to have

Agreed, I think ArcheAge just needs to do it. It should be released in South Korea soon, maybe 1 year after here. Im gonna check it out, also after AA they make Civilization MMO! Actually ArcheAge should come before TESO.
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Poetic Vice
 
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Post » Sat Jun 23, 2012 12:58 am

What I hate about all you carebear-like folk is that you assault every single idea that promotes freedom in an RPG with the risk of causing possibly a LOT grievous behavior

Corrected.

@Melchiora, what the heck was a "Cherry Pie" contest in DAoC? I'm a DAoC vet and don't remember that. Maybe I was stuck in my invisible state too long in RvR (Infiltrator in stealth mode :ninja:)
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Emerald Dreams
 
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Post » Sat Jun 23, 2012 7:15 am

After seeing many videos and early beta reviews for Archage: Everything but the lore/story. It has the Elder Scrolls spirit all over it, with elements from Ultima Online (Ultima being one of Todd's earliest inspirations for TES), as well as other things that Darkfall tried to replicate, but ultimately failed due to lack of financial resources, a better engine and a larger team.
It's about time we skip to the next gen with MMO's. Accessibility, friendly UI, hand-holding the player for the first few levels and a clear sense of progression are lessons learned from WoW that all companies should follow, but -not- their business formula. The old tired content spoon feeding needs to stop, players should be given room to make their own content and pursue their own goals with complete freedom. It's the future of the genre and the technology is now able to deliver that. If we keep making games for 5-10 years old hardware, we're stuck in the same console loophole that has been plaguing the industry for the last few years, every new game will be more of the same.

The tank/dps/healer template got old, people want freedom to play how they see fit. Much of Elder Scrolls is about exploration and trial and error, you don't put leashes on where the player can go and what he can do (you can't go there, wait for the expansion!).

Everything neeeds to be dynamic, from the choices the player makes, to their impact in the environment around them, and the world needs to respond on a scale that is visible to everyone, not just the player. The Archage team seems to get that, as did the designers from the very first successful MMO, Ultima Online. Phasing and customized NPC dialogue are NOT dynamic, they're cosmetic tools to hide a very static theme park environment, which the players rides through with his seat belts fastened. Just being able to chop a single tree in front of your house already has far more impact in a persistent world than any dialogue wheel will ever be able to accomplish.
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Milagros Osorio
 
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Post » Sat Jun 23, 2012 4:55 am


@Melchiora, what the heck was a "Cherry Pie" contest in DAoC? I'm a DAoC vet and don't remember that. Maybe I was stuck in my invisible state too long in RvR (Infiltrator in stealth mode :ninja:)

Lonewolf - I don't recall if they had these events on the Normal servers, but on the Gaheris server at Halloween, there was an Apple Bobbing contest where you could win a Cherry Pie Floor Trophy, fish or veggie baskets, and outdoor decor like wheelbarrows full of fish or veggies. My Cherry Pie Trophy sits prominently in a place of honor in my house! :banana:
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Sharra Llenos
 
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Post » Fri Jun 22, 2012 9:40 pm

Lonewolf - I don't recall if they had these events on the Normal servers, but on the Gaheris server at Halloween, there was an Apple Bobbing contest where you could win a Cherry Pie Floor Trophy, fish or veggie baskets, and outdoor decor like wheelbarrows full of fish or veggies. My Cherry Pie Trophy sits prominently in a place of honor in my house! :banana:

I don't remember that... Was Gaheris the carebear server?
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James Hate
 
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Post » Fri Jun 22, 2012 10:56 pm

I don't remember that... Was Gaheris the carebear server?
oooooo, where's my morning star? :stare: Them's fightin' words! Lemme show you their special hug :devil:
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Bereket Fekadu
 
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Post » Sat Jun 23, 2012 4:30 am

they want the game to fail!!! then all they have to do is do exactly what blizzard is doing NOW to wow

I think Bliz is losing touch with 'reality", money CAN do that to you, I remember a poor guy who won the lottery, he used to be a tailor, when he got his first villa he hanged a piece of cloth with a needle stuck to it on his front door... you know why???

cause he said it reminds him where he was and that being rich does not mean you can be an Ahole, he wanted to "keep it real"
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Sweet Blighty
 
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Post » Sat Jun 23, 2012 4:19 am

oooooo, where's my morning star? :stare: Them's fightin' words! Lemme show you their special hug :devil:

I'm confused. Are you a carebear or not?
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{Richies Mommy}
 
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Post » Sat Jun 23, 2012 6:24 am

Aside from the first person view this list is my ideal MMO. I wish a developer with a triple A budget could make a game like this. Darkfall/MO just didn't have the financial backing or polish for my liking. Despite being damn near perfect in concept the execution was unprofessional but this was to be expected with the tight budget. Darkfall has more TES elements than TESO seems to have

The Dark Elves even start off in a volcanic province with GIANT MUSHROOMS EVERYWHERE!

Agreed, I think ArcheAge just needs to do it. It should be released in South Korea soon, maybe 1 year after here. Im gonna check it out, also after AA they make Civilization MMO! Actually ArcheAge should come before TESO.

I want to like ArchAge, I really do, but the whole look of it, typical Korean Fantasy style, and the horrendous interface (worse than ESOs by far) really turns me off. It looks like another developer trying some amazing new things and thenslathering it with a coating of svck. Oh well.
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lexy
 
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Post » Sat Jun 23, 2012 7:52 am

One of the things I would like them to add in TESO is a fantastic PvP based system. Personally I rather enjoyed WoW's and Warhammers PvP style as well as Rift. Though something much smoother and less clunky.

I've never played a game with a relatively good crafting system either, they are either to mundane(ie gather ingredients and click craft) or far to tedious for my liking. Though Vanguards was quite interesting in that regard.
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Brooks Hardison
 
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Post » Sat Jun 23, 2012 6:06 am

I'm confused. Are you a carebear or not?
I'm not a carebear. DAoC was the first MMO I ever played, and Gaheris was a great server to learn basics of MMO-play in general. It was like MMO-kindergarten where everyone shares and the sun always shines. And most games I've played have some area where you can do that (starter areas, tutorials and such). However, once that's established, it's get predictable (aka boring), and you have to go where the real action is, or at least die trying :biggrin:





Melchiora - Proudly pwned by lag since June 2009…
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Andrew
 
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Post » Fri Jun 22, 2012 8:40 pm

It was like MMO-kindergarten where everyone shares and the sun always shines.

Well, that doesn't sound care-beary. lol
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Flutterby
 
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Post » Sat Jun 23, 2012 12:13 am



Agreed, I think ArcheAge just needs to do it. It should be released in South Korea soon, maybe 1 year after here. Im gonna check it out, also after AA they make Civilization MMO! Actually ArcheAge should come before TESO.
I was following archeage for a while it has some really promising features. Unfortunately for me, I have a problem with the art style of Asian Fantasy. If a game with western fantasy art was made with the same features I would be all over it like a Aussie on vegemite.
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David John Hunter
 
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Post » Sat Jun 23, 2012 7:40 am

I don't think this is in an mmo yet but the biggest feature I'd like would be the combat to be like War of the Roses with the stamina drain and weapon weight depth of Dark Souls. A game with that would be a killer. An mmo with that and I'd lose my life!
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Barbequtie
 
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Post » Sat Jun 23, 2012 2:45 am

I don't think this is in an mmo yet but the biggest feature I'd like would be the combat to be like War of the Roses with the stamina drain and weapon weight depth of Dark Souls. A game with that would be a killer. An mmo with that and I'd lose my life!

Darkfall Online - Mortal Online

Have fun!
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Kelly James
 
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Post » Fri Jun 22, 2012 10:23 pm

Lonewolf - I don't recall if they had these events on the Normal servers, but on the Gaheris server at Halloween, there was an Apple Bobbing contest where you could win a Cherry Pie Floor Trophy, fish or veggie baskets, and outdoor decor like wheelbarrows full of fish or veggies. My Cherry Pie Trophy sits prominently in a place of honor in my house! :banana:
Oh yeah, I vaguely remember those. I had some Gaheris toons too. A two handed sword paladin named ILonewolf and a bonedancer named Bonewolf (yeah, wasn't feeling too creative that day).
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Jack
 
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Post » Fri Jun 22, 2012 11:10 pm

Darkfall Online - Mortal Online

Have fun!

mmmm not really, I played Darkfall and wasn't impressed at all by the artwork, animations and lack of versatility in the combat. http://www.youtube.com/watch?v=3t2Y7NdHk6Q!!!
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Prisca Lacour
 
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