Feelings about Skyrim.

Post » Tue Aug 21, 2012 10:33 am

Anyone else here feel Skyrim was severely dumbed down and made easier? The puzzles don't make you think; the quests give no time for exploration because the game hand holds you throughout the entire quest; dragons are laughable because they are supposedly the strongest creatures in Tamriel but I can beat them at lvl 1; the character creation was very simplified to not overwhelm newcomers to RPG's but offered no alternative to RPG veterans; attributes were removed to further simplify character progression; types of weapons/ armor were combined or removed to not overwhelm new players with many choices for item selection although this harms the Role- Playing aspect further as you now have less choices to make your character unique and just the way you want; and several other tidbits I don't care to explain. I just want to here your thoughts/ opinions and feel free to completely antagonize my opinion if you wish.
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Luis Reyma
 
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Post » Tue Aug 21, 2012 12:50 am

COMPLEXITY FOR COMPLEXITY'S SAKE!

That is what RPGs are about...
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Matthew Barrows
 
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Post » Tue Aug 21, 2012 7:53 am

What a fresh thought.
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Lori Joe
 
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Post » Tue Aug 21, 2012 10:47 am

I think he wants depth, but okay.
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JERMAINE VIDAURRI
 
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Post » Tue Aug 21, 2012 1:53 am

I think he wants depth, but okay.
Oh excuse me, I totally forgot.

COMPLEXITY IS DEPTH!

... because that's how it works...
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Lexy Corpsey
 
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Post » Mon Aug 20, 2012 8:59 pm

I think he wants depth, but okay.

Yes, depth is what I desire and you remove all depth if you over simplify the game mechanics.
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Carys
 
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Post » Tue Aug 21, 2012 7:24 am

Yes, depth is what I desire and you remove all depth if you over simplify the game mechanics.
Attributes and choices aren't complex to begin with.
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CArlos BArrera
 
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Post » Tue Aug 21, 2012 6:43 am

No. Skyrim is the Mona Lisa of intellectual gaming. The puzzles may seem straightforward on the surface, but if you focus your dragon chi they immerse you in a deep and meaningful inner struggle. You may think that you killed that dragon, but it was all an illusion caused by Alduin so that you realize that conflict is the driving force in everything. The character creation allows you to control everything about your character, from the way they metabolize to their morals and ethics, it just doesn't happen on screen.
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jason worrell
 
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Post » Tue Aug 21, 2012 1:06 am

No. Skyrim is the Mona Lisa of intellectual gaming. The puzzles may seem straightforward on the surface, but if you focus your dragon chi they immerse you in a deep and meaningful inner struggle. You may think that you killed that dragon, but it was all an illusion caused by Alduin so that you realize that conflict is the driving force in everything. The character creation allows you to control everything about your character, from the way they metabolize to their morals and ethics, it just doesn't happen on screen.
WOAH
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Eliza Potter
 
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Post » Mon Aug 20, 2012 8:08 pm

Attributes and choices aren't complex to begin with.

They certainly can be when handled correctly.
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James Baldwin
 
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Post » Mon Aug 20, 2012 8:28 pm

it lost its rpg play style for me a bit
its more hack slash fire ball now
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Brittany Abner
 
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Post » Tue Aug 21, 2012 8:22 am

COMPLEXITY FOR COMPLEXITY'S SAKE!

That is what RPGs are about...
IGNORING THE OP'S PERFECTLY VALID ARGUMENTS COMPLETELY!

That is what Bukee's posts are about...


..

OP - I agree on every point. The game is incredibly lacking as an open-world RPG because they've tried too hard to appeal to a wide audience.
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Emily Rose
 
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Post » Tue Aug 21, 2012 9:01 am

it lost its rpg play style for me a bit
its more hack slash fire ball now

I completely agree, it's an action game with bad action because it was trying to be a role-playing game.
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Austin England
 
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Post » Tue Aug 21, 2012 7:57 am

it lost its rpg play style for me a bit
its more hack slash fire ball now
BUT YOU ARE PLAYING A ROLE THEREFORE IT'S NOT A HACK AND SLASH GAME.
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Brentleah Jeffs
 
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Post » Tue Aug 21, 2012 9:14 am

I agree about the hand holding, it's excessive. The puzzles are a nice addition but the hints are too easy, I would have liked more variation and some of them to be really difficult.
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Chris Ellis
 
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Post » Mon Aug 20, 2012 8:04 pm

I miss my many many many armour slots.
And my attributes.
And my major, minor and misc skills.
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Bethany Watkin
 
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Post » Tue Aug 21, 2012 11:22 am

Skyrim need more NUMBERS!
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Angel Torres
 
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Post » Tue Aug 21, 2012 5:22 am

BUT YOU ARE PLAYING A ROLE THEREFORE IT'S NOT A HACK AND SLASH GAME.

thats redundant everygame there is a role so if i were to keep it in your perspective there is no such think as hack and slash then am i right
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Philip Lyon
 
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Post » Mon Aug 20, 2012 9:26 pm

I agree about the hand holding, it's excessive. The puzzles are a nice addition but the hints are too easy, I would have liked more variation and some of them to be really difficult.

I feel that the difficult puzzles should be optional, I can understand having an easy puzzle for advancing in a dungeon but a difficult puzzle for say; unlocking a secret room that the player isn't forced to open it but if they can solve it they will be rewarded; and if someone who isn't capable of solving these difficult puzzles they can find a guide online while the rest of us actively try to solve it.
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Janeth Valenzuela Castelo
 
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Post » Tue Aug 21, 2012 8:36 am

Skyrim needs more DEPTH!
Fixed that for you.
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Bryanna Vacchiano
 
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Post » Tue Aug 21, 2012 7:54 am

I want more spells (at least the ones that were in Oblivion) and the attributes back.
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xemmybx
 
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Post » Mon Aug 20, 2012 11:37 pm

What a fresh thought.

Indeed, what a new and interesting perspective.
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dell
 
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Post » Mon Aug 20, 2012 9:27 pm

thats redundant everygame there is a role so if i were to keep it in your perspective there is no such think as hack and slash then am i right
I was kidding.
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Farrah Barry
 
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Post » Tue Aug 21, 2012 5:41 am

I want more spells (at least the ones that were in Oblivion) and the attributes back.

I also feel they need to get creative and create some new spells because all they've been doing is removing spells each game.
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Ymani Hood
 
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Post » Tue Aug 21, 2012 1:44 am

I also feel they need to get creative and create some new spells because all they've been doing is removing spells each game.
But Beth was creative. They added moar flashy effects lol. :disguise:
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Tanika O'Connell
 
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