FilePlanet just taking mods and ignoring modders?

Post » Sat May 19, 2012 5:50 am

Therefore they have NO legal grounds to stop the selling of CDs containing ONLY .NIF files.
They do if the files on that disc were derivative works based on nifs that shipped with the game. So yes, some sort of documentation of the specific incident would clear that up. I doubt that exists at this point though. If it were a forum post here, it's long since gone due to the regular purging.
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Eve Booker
 
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Post » Sat May 19, 2012 12:32 am

Can we PLEASE get back on topic?
Can the circular, never-ending EULA, Copyright, ownership argument stop please?
This thread is about getting FilePlanet to take down mods that weren't uploaded by the Author

These threads should be regulated like the screenshot threads. "Screenshots only, no spammy replies."

except, "Status reports on contacting FilePlanet, and any successes/failures/different plans of attack etc"
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Shae Munro
 
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Post » Sat May 19, 2012 2:43 am

Can we PLEASE get back on topic?
Can the circular, never-ending EULA, Copyright, ownership argument stop please?
This thread is about getting FilePlanet to take down mods that weren't uploaded by the Author

These threads should be regulated like the screenshot threads. "Screenshots only, no spammy replies."

except, "Status reports on contacting FilePlanet, and any successes/failures/different plans of attack etc"
The best part is that several people (Including myself) have gotten results and had their files removed, yet there are still people in this thread going "They don't have to do anything, you have no rights, lolololol" Which is irrelevant as we are getting results whether we have 'rights' or not.
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sam
 
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Post » Sat May 19, 2012 6:29 am

The best part is that several people (Including myself) have gotten results and had their files removed, yet there are still people in this thread going "They don't have to do anything, you have no rights, lolololol" Which is irrelevant as we are getting results whether we have 'rights' or not.

Nice! Congrats! :foodndrink:

Fortunately all my mods are just crappy enough where sites like curse and fileplanet act like I've made them out of asbestos and poop. so I've got nothing to worry about. :laugh:
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Irmacuba
 
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Post » Sat May 19, 2012 8:00 am

And I thought Curse and Gmod were bad, at least they communicated and removed the files when asked. This whole blatent disregard and attitude of FilePlanet actually has me concerned about releasing mods for Skyrim.

Think of the fun you'll have when your stuff starts showing up on Steam Workshop.....
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Ella Loapaga
 
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Post » Sat May 19, 2012 9:30 am

Think of the fun you'll have when your stuff starts showing up on Steam Workshop.....
I would assume, due to Valve's super community-friendly nature, that they would be very strict with this kind of thing, and if you reported a mod uploaded without your permission, they would certainly remove it.
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SWagg KId
 
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Post » Sat May 19, 2012 10:54 am

i think this would be a good reason to use tools like nexus mod manager. and making your mod compatible for it. if the modding community were to use a tool like this exclusively for 3rd party mods on their site then the mods cant be as easily ported over to other sites without permision. sure it would be possible but it would require some effort to do so.
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Stephanie I
 
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Post » Sat May 19, 2012 12:50 am

Nexus will never have things be available exclusively through the manager, and in any event the NMM package format is compatible with standard archives (pretty sure you can just rename them to .7z and open them with 7-zip).

And if this were not the case, I would not use it nor would many others, I should think.
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Guinevere Wood
 
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Post » Sat May 19, 2012 12:08 pm

I would assume, due to Valve's super community-friendly nature, that they would be very strict with this kind of thing, and if you reported a mod uploaded without your permission, they would certainly remove it.

Guess we'll see. I don't really expect Valve to spend a lot of money moderating user made mod's for a game made by someone else when they aren't making any money off it. That's basically just throwing away money at that point. Unless they are planning to generate some sort of income from mods, but even then where is the incentive to spend the resources? I anticipate this will be a large issue with the workshop.
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Kanaoka
 
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Post » Fri May 18, 2012 11:35 pm

Nexus will never have things be available exclusively through the manager, and in any event the NMM package format is compatible with standard archives (pretty sure you can just rename them to .7z and open them with 7-zip).

And if this were not the case, I would not use it nor would many others, I should think.

Yep, same here. I don't use the NMM currently, and never will. I prefer to manually extract my mods with 7-zip, this allows me to look through the package and pick and choose what I want to install, plus, it lets me KNOW what is being installed as well.

If it was required on TES/Skyrimnexus I would stop using that page and look elsewhere, as would many others.
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Bethany Watkin
 
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Post » Sat May 19, 2012 1:49 am

If it was required on TES/Skyrimnexus I would stop using that page and look elsewhere, as would many others.
Same here. I'm not going out of my way to support a mod manager that's ultimately no better than FOMM. For me, I'll stick to actively supporting BAIN instead.

From the look of things, folks are having good luck getting their content removed from FilePlanet. Score one for the little guy.
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Jack
 
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Post » Sat May 19, 2012 10:20 am

A more significant problem is that of updates.

Those versions may eventually become updated, people using them may experience and e-mail you about bugs long fixed but you have no way of reuploading the illegal uploads


That's their problem. Send them a gross pic in reply.
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Bird
 
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Post » Sat May 19, 2012 1:28 am

There's another aspect of fileplanet taking these mods and not actively updating them.

Modder reputation.

If an old Almost finished Beta or an early version .4 or so, gets put up on Fileplanet and never updated, while on the nexus the mod has been FOTM and in the top 100 and is at Version 9 already,
people on Fileplanet meanwhile are giving the mod 1 star, and telling people to "Stay away from this mod, it svcks, this guy/girl obviously doesn't know how to mod"
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Yvonne Gruening
 
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Post » Sat May 19, 2012 10:57 am

There's another aspect of fileplanet taking these mods and not actively updating them.

Modder reputation.

If an old Almost finished Beta or an early version .4 or so, gets put up on Fileplanet and never updated, while on the nexus the mod has been FOTM and in the top 100 and is at Version 9 already,
people on Fileplanet meanwhile are giving the mod 1 star, and telling people to "Stay away from this mod, it svcks, this guy/girl obviously doesn't know how to mod"

This is the primary reason I think modders are upset at Fileplanet for essentially stealing their work.
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OnlyDumazzapplyhere
 
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Post » Sat May 19, 2012 3:06 am

This is the primary reason I think modders are upset at Fileplanet for essentially stealing their work.
Sort of. While I think every modder (including myself) wants to protect their reputation, I think the issue here is more about you personally controlling your content. If someone uploads one of my mods somewhere else, who knows what they have done to it. They may have altered it, and it may not be in it's original form, and may not work. If it doesnt work then the people who tried to download it will give up. Whereas if I, say, only upload to certain sites and I am the one uploading, always ensuring it's up to date and working, anyone who wanders across my mod can actually use it. That way more people enjoy the mods and have them function, and I have full control over all my content.
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Chloe :)
 
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Post » Sat May 19, 2012 1:39 am

Modder reputation.
Yeah, cause ya know, reputation and five bucks will get you a cup of coffee. Only 2 shots though. =P
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He got the
 
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Post » Sat May 19, 2012 11:16 am

Yeah, cause ya know, reputation and five bucks will get you a cup of coffee. Only 2 shots though. =P
Well, think of reputation like this. Some may say "pfff, modders than want reputation are full of themselves and shouldn't care about it!" But think about it. If someone makes great mods, of high quality that people love, how would anyone know when they made another mod, unless they had a reputation? I think good modders should definitely build a reputation, because it directs people to who is generally 'good' and will make quality things that achieve things that people want. Whereas if a good modder had no rep, and a 'bad' modder (Someone who makes buggy incompatable works) had no rep, someone could look at them equally and wouldnt know who to try. Whereas if the good modder had good rep, they would be the obvious choice, and the mod-ee would quickly be enjoying a nice, high quality mod. Thanks to the modders reputation guiding the player to their work.
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Madeleine Rose Walsh
 
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Post » Sat May 19, 2012 12:56 am

Yeah. There are mods I avoid for having a reputation of being unstable, buggy, prone to conflicts, dirty, etc.. Thinking back on it, I don't know that I wasn't hearing about them from people that got an old, broken version off FilePlanet. It's probably not the case most of the time, but it must be the case some of the time. You don't have to be some sort of egotist in order to have a problem with that. You just have to care about your own work.

All we can really do ourselves is keep reminding people to never get their mods from FilePlanet.
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Darrell Fawcett
 
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Post » Sat May 19, 2012 1:20 am

Yeah, cause ya know, reputation and five bucks will get you a cup of coffee. Only 2 shots though. =P

I'm not talking about Reputation in 'that' way.
I'm talking about people using an old outdated and buggy mod, and word gets around that "Occam's Razor" makes crappy mods, I'll never use his mods ever"
while not even knowing that there is a fully working functional bug-free version on another site.

And knowing how people can blame modders for pretty much everything, I certainly wouldn't want my name being thrown around fileplanet as
"That modder who ruined my Hard Drive/Graphics Card/CPU with his crappy mod" when that wasn't the case at all.

Stop being so cynical in this thread please.
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alicia hillier
 
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Post » Sat May 19, 2012 3:40 am

Stop being so cynical in this thread please.
Did you not see my "=P"? Witness my =P!!!

=P
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Matthew Warren
 
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Post » Sat May 19, 2012 1:40 am

Start adding source or downloaded from to ReadMe AND to mod's description. Like Source: http://tesnexus.com/downloads/file.php?id=00000 or something.
Not that it's going to prevent them from uploading where they want, but maybe users that download it from unsupported place can be redirected.
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Fluffer
 
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Post » Sat May 19, 2012 12:29 am

Start adding source or downloaded from to ReadMe AND to mod's description. Like Source: http://tesnexus.com/downloads/file.php?id=00000 or something.
Not that it's going to prevent them from uploading where they want, but maybe users that download it from unsupported place can be redirected.

This is a good idea. I've been doing this with all my mods since I started modding.

The thing is, people share files, you might not even hear about it. Your file might get posted on some obscure gaming forum where 20 people hang out... and never know about it. Giving a good readme with information on where to find your latest versions will help a lot with any worry about your reputation.
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Vicki Blondie
 
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Post » Sat May 19, 2012 10:34 am

They do if the files on that disc were derivative works based on nifs that shipped with the game. So yes, some sort of documentation of the specific incident would clear that up. I doubt that exists at this point though. If it were a forum post here, it's long since gone due to the regular purging.

They can also shut it down if the person selling the CDs use Bethesdas trademarks (Thus, even mentioning that the models are intended for or can be used for elder scrolls mods gives bethesda a case)
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rebecca moody
 
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Post » Sat May 19, 2012 1:33 am

And by mod's description, I mean that fields that so many modders leave as Default and empty.
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Kate Norris
 
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Post » Sat May 19, 2012 1:42 am

Guess we'll see. I don't really expect Valve to spend a lot of money moderating user made mod's for a game made by someone else when they aren't making any money off it. That's basically just throwing away money at that point. Unless they are planning to generate some sort of income from mods, but even then where is the incentive to spend the resources? I anticipate this will be a large issue with the workshop.

Valve/Steam has to reply to DMCA takedown notices in a timely and proper fashion or face fines. I wouldn't worry about that too much. What I'm more worried about is a legion of "fans" screaming bloody murder at modders simply exercising their rights ...
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Robert Bindley
 
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