Played/modded OB for over (2) years. Finally ventured in FO3 and I have to admit it was fairly pretty graphically with its enhanced LOD, view distances, and bleak low saturation colors. BGS artists did a good job all around. I could knit-pick but I won't. FONV on the other hand looks like it was designed >10 years ago. Whats with the super low-poly models? Can't detect any vertex shading anywhere and no new assets appear to have baked textures/lighting. Seems to be a HUGE step backward. What gives?