For those saying magic/destruction is weak - I believe you a

Post » Thu Dec 01, 2011 7:01 am

I'm actually tempted to just not play any more. This whole destruction business really is that bad.

They just seem to have gone to absurd lengths to making playing as a destruction mage nigh on impossible, especially when compared to what melee damage can do.

I know people are saying you just need to use conjuration and illusion, but the point is I DON'T WANT TO. Why should I be forced in to playing a certain way in a ROLE PLAYING GAME? Conjuration is massively overpowered and destruction is massively underpowered. I mean shouldn't something called DESTRUCTION actually be destructive? You know, as opposed to being like a fly attacking an elephant.

I took a while to plan out my guy before I started and decided (quite reasonably I think) to go with a destruction/alteration build supplemented by restoration. My idea being that destruction would be my attack, alteration would be my armour and restoration keeping me topped up on magicka and health? Pretty standard build for a mage in rpgs right? Apparently that's too much to ask though. Conjuration feels like cheating. I want to be one of those lone type mages that can handle battles on their own with good use of solo based skills.

It seems like if you want to be an all powerful warrior that just goes in and hammers the enemy with no thought given to tactics then of you go, knock yourself out. But if you want to be an all powerful mage who can use highly destructive attacks supplemented by ranged spells then you're out of luck. All mages are wimps who have to summon creatures to do their bidding apparently. Not guys that at high levels can rain down fire and brimstone and clear a room.

I keep trying to work out a build that I would enjoy playing but it just seems like too much effort. I like magic so warriors are out. Destruction based mages are out for cited reasons. I don't want to use conjuration. A thief just wouldn't make any sense in terms of completing the story quests as it would be completely at odds with my character type so that's out. That leaves me with battle mage. But with battle mage comes the need for enchanted armour as you can't wade into battle with dual swords wearing pyjamas and losing said pyjamas means losing magicka regen and boost benefits. But I really don't want to have to much around with enchanting and smithing as quite frankly it's just too much effort.

All I'm asking for here is a simple patch that lowers the ridiculous level lockouts for spells and for destruction spells to scale with level as EVERYTHING ELSE DOES.

They've been making this game for how long now? A million years? Without even delving into incredibly simple math it's still stupidly obvious just how underpowered destruction is when compared to everything else. How has noone spotted this glaringly obvious flaw? It aint like I'm trying to play some crazy build here. When you think fantasy role playing you think of warriors and mages. On from that you think of a guy wading into a crypt full of zombies and gutting them all over the place. That's in the game. With mages you think of a guy throwing fireballs that obliterate anything in there path (barring dragons). That's NOT IN THE GAME.

Bethesda fail as far as I'm concerned. Now where's my copy of Dark Souls... Oh no wait. I'm waiting on some massive patch a month after release that will totally change any build plan. Jesus Christ. Back to finding Riddler Trophies for me then


Agree entirely on this. Quite frankly, I am on PS3. So if they don't patch this, I will be very upset. I don't know how much would be required to fix that, but I think Bethesda could at least adjust it. A dual-wiild fireball at Lvl 10 kills everything in one shot. A dual-wield fireball at Lvl 15 kills mudcraps in one shot, maybe a bandit or two, but nothing else (like I dunno, Sabre-tigers!)
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Jerry Jr. Ortiz
 
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Post » Wed Nov 30, 2011 10:10 pm

I've found illusion to be the most powerful school.

When I get 70 in illusion I'll have the mammoths and giants kill each other.
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Cesar Gomez
 
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Post » Thu Dec 01, 2011 12:31 pm

I've found illusion to be the most powerful school.

When I get 70 in illusion I'll have the mammoths and giants kill each other.


Last I checked Illusion doesn't work on more powerful enemies? For example I cannot cast Fury on Sabre-tigers. Is that purely Level based or just in general?
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Alessandra Botham
 
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Post » Wed Nov 30, 2011 9:39 pm

For everyone saying once you reach level 40+ is when you face problems- are you guys playing on the normal difficulty level?
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Beat freak
 
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Post » Thu Dec 01, 2011 8:28 am

Last I checked Illusion doesn't work on more powerful enemies? For example I cannot cast Fury on Sabre-tigers. Is that purely Level based or just in general?

It goes like this:

Fury - Creatures and People up to level 6 will attack anything nearby for 30s.
Frenzy - Creatures and people up to level 14 will attack anyone nearby for 60s.
Mayhem - Creatures and people up to level 25 will attack anyone nearby for 60s.

And then there is a perk that buffs those to affect higher level creatures.
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ruCkii
 
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Post » Thu Dec 01, 2011 5:21 am

It goes like this:

Fury - Creatures and People up to level 6 will attack anything nearby for 30s.
Frenzy - Creatures and people up to level 14 will attack anyone nearby for 60s.
Mayhem - Creatures and people up to level 25 will attack anyone nearby for 60s.

And then there is a perk that buffs those to affect higher level creatures.


Thank you! I will have to take a look at the perk tree and see what may be possible. I currently have three available Perks that I haven't used yet so I will have to investigate.
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Jesus Duran
 
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Post » Thu Dec 01, 2011 10:04 am

Thank you! I will have to take a look at the perk tree and see what may be possible. I currently have three available Perks that I haven't used yet so I will have to investigate.


Also dual casting doubles the level limit for the spell though it resists more.
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Megan Stabler
 
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