For those saying magic/destruction is weak - I believe you a

Post » Wed Nov 30, 2011 11:13 pm

I don't get people who are saying magic is broken or underwhelming.

I just took out, at level 20 on Master difficulty, 2 mammoths and a giant together without a scratch.

I overall relied on Destruction using Lightning Bolt with Impact perk (staggers creature) with an occasional Frost Atronach to break up the 'team' for a moment and one shout.

It was a wonderful battle and my mana regenerated throughout - I didn't use any mana potions.

Any more powerful and I'd be a walking demi-god able to one shot everything which, imho, would ruin the whole game.

Note: this is as a pure mage - all perks in mage skills and with my magicka maxed with my 10 pt applies.

J
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Wed Nov 30, 2011 11:43 pm

I don't get people who are saying magic is broken or underwhelming.

I just took out, at level 20 on Master difficulty, 2 mammoths and a giant together without a scratch.

I overall relied on Destruction using Lightning Bolt with Impact perk (staggers creature) with an occasional Frost Atronach to break up the 'team' for a moment and one shout.

It was a wonderful battle and my mana regenerated throughout - I didn't use any mana potions.

Any more powerful and I'd be a walking demi-god able to one shot everything which, imho, would ruin the whole game.

Note: this is as a pure mage - all perks in mage skills and with my magicka maxed with my 10 pt applies.

J

Well here is the thing, everyone plays the game differently and while I sure have seen my fair share of magic svcks and magic is awesome threads, this one is not going to change anything.
Some people only want to use one school of magic/spell, or maybe just do not have the correct gear.
Maybe they are new to the game or confused. Its hard to say.
I have seen threads saying each play style svcks and much as the ones praising them.

I want to try a mage for my self and see, but it may have to wait.


Edit

Telling someone they are "playing wrong" in a single player non competitive game is slightly offensive and rude.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Thu Dec 01, 2011 11:25 am

did you use high-born ability?
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Thu Dec 01, 2011 8:25 am

before you get stagger, mana regen robes, and decent spells, destruction svcks. With stagger destruction is pretty decent but even then mages die so quickly, make one mistake and you could die.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Thu Dec 01, 2011 1:19 am

Well here is the thing, everyone plays the game differently and while I sure have seen my fair share of magic svcks and magic is awesome threads, this one is not going to change anything.
Some people only want to use one school of magic/spell, or maybe just do not have the correct gear.
Maybe they are new to the game or confused. Its hard to say.
I have seen threads saying each play style svcks and much as the ones praising them.

I want to try a mage for my self and see, but it may have to wait.


Edit

Telling someone they are "playing wrong" in a single player non competitive game is slightly offensive and rude.


Yeah, you're right - I tried to edit the title and it won't let me. Sorry about that.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Dec 01, 2011 12:46 am

open world kite for 10 minutes? There are damn dwarf robots to kill which you need like 5 6 double charged lighting bolts and all mana ....
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Wed Nov 30, 2011 9:42 pm

before you get stagger, mana regen robes, and decent spells, destruction svcks. With stagger destruction is pretty decent but even then mages die so quickly, make one mistake and you could die.

Surely that always been the risk for mage types? Or do you mean they are unfairly weaker on the defence side.... something which hasn't really been discussed much is the affect of armour on magic. Is there any?
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Thu Dec 01, 2011 10:03 am

what might help some people is if some of the successful/powerful mages posted some tips in a thread that upcoming mages can read
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Thu Dec 01, 2011 10:17 am

open world kite for 10 minutes? There are damn dwarf robots to kill which you need like 5 6 double charged lighting bolts and all mana ....

Maybe try something other than that spell?


what might help some people is if some of the successful/powerful mages posted some tips in a thread that upcoming mages can read

I am considering playing a mage over a thief now, just to see for me self.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Thu Dec 01, 2011 4:27 am

How long did this take? Plus you had a huge open field to kite them around. Fighting a couple of Dwemer Sphere robots inside a ruin is pretty ridiculous.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Thu Dec 01, 2011 11:46 am

gain a few levels, prepare to kite for another 10 mins :laugh:
then compare to a warrior.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Thu Dec 01, 2011 12:36 am

one complaint I don't get is "why would a pure mage pick something other than Destruction".

You always had to, you're a pure mage, you havve to do more than just attack, you also need defense, be it alteration, restoration or conjuration for meatshield.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Thu Dec 01, 2011 12:33 pm

gain a few levels, prepare to kite for another 10 mins :laugh:
then compare to a warrior.

yeah. he's gonna notice he's actually getting weaker 30+


thats not how a rpg should work.


one complaint I don't get is "why would a pure mage pick something other than Destruction".

You always had to, you're a pure mage, you havve to do more than just attack, you also need defense, be it alteration, restoration or conjuration for meatshield.


A 2h/1h/bow can take those schools as well as suppliments, but kill way faster. Destro should not be scaling so poorly.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Wed Nov 30, 2011 10:39 pm

ppl that say destruction sux is cause theyre compaing it to how well the warriors way of killing works, i personally think magic is fine since ive never run out of magic on adept level (i dont plan on playin on higher difficulty since all it does is buff enemies).
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Thu Dec 01, 2011 5:00 am

I think the game is designed to favor melee combat. To play other types of characters (magician, thief, assassin) requires narrow specialization and a knack for surviving at low levels (early versions of D&D Wizards, anyone? Magic missile then HIDE).
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Thu Dec 01, 2011 12:37 am

I play on master difficulty as a mage as well and I do great overall.

But to not be able to see the glaring flaw in the destruction tree just means that you aren't willing to look close enough.


1. There are no upgraded version of spells.

2. There is no damage scaling for spells at all.


What this means is that stream spells are useless fairly early in the game. They end up doing 12 damage per second forever. What this ends up doing is pigeonholing you into using very specific destruction spells as you got higher in level. On top of that, it causes there to be these huge jumps whenever you hit 25/50/75/100.

Rune spells also suffer from this greatly.


That's why it's a bad system. It's not because it's not workable within a bigger mage picture. Hell, the ranged stagger is absolutely amazing. And if you are willing to use the exact new spell that they've given you at the specific ranks, you should like this system ok. However, you still won't see very high damage at level 50 because there is no way to increase the max damage.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Thu Dec 01, 2011 11:58 am

I am considering playing a mage over a thief now, just to see for me self.

im gonna play a mage on my next game, to see how it goes
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Wed Nov 30, 2011 9:44 pm

I think the game is designed to favor melee combat. To play other types of characters (magician, thief, assassin) requires narrow specialization and a knack for surviving at low levels (early versions of D&D Wizards, anyone? Magic missile then HIDE).


Except in D&D you get astronomically stronger later; as opposed to systematically weaker here. :laugh:
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Thu Dec 01, 2011 4:17 am

what might help some people is if some of the successful/powerful mages posted some tips in a thread that upcoming mages can read


Level 60 mage here.

Step 1: Get level 80 enchanting, get all the +skill/enchanting perks
Step 2: Get an enchanting potion from an alchemist.
Step 3: Enchanting your ring, necklace, hat, chestpiece with -25% (Or whatever you get) destruction magic.
Step 4: Get dual charge/stagger.
Step 5: Dual charge stunlock everything.

Now that that is taken care of, the the burden is on you to help up and coming mages.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Thu Dec 01, 2011 10:56 am

Level 60 mage here.

Step 1: Get level 80 enchanting, get all the +skill/enchanting perks
Step 2: Get an enchanting potion from an alchemist.
Step 3: Enchanting your ring, necklace, hat, chestpiece with -25% (Or whatever you get) destruction magic.
Step 4: Get dual charge/stagger.
Step 5: Dual charge stunlock everything.

Now that that is taken care of, the the burden is on you to help up and coming mages.


In other words, spend 99% of the game powerleveling for an exploit, and spend the last 1% playing. :flamethrower:
and still do crap damage?
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Thu Dec 01, 2011 11:44 am

In other words, spend 99% of the game powerleveling for an exploit, and spend the last 1% playing. :flamethrower:
and still do crap damage?

He only addresses mana as well. This isn't even a problem for me at all at level 22. And it's not a problem with the destruction tree in general.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Wed Nov 30, 2011 9:33 pm

Crap damage? I [censored] out damage son. Also stop using the word powerlevel incorrectly. You're looking for the word 'gear' or maybe min/max. And it's not an exploit.

I'm going to switch over to a +two handed damage set and try it out.

He only addresses mana as well. This isn't even a problem for me at all at level 22. And it's not a problem with the destruction tree in general.


Mana is a huge problem at high levels on master difficult.y
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Thu Dec 01, 2011 1:31 am

Crap damage? I [censored] out damage son. Also stop using the word powerlevel incorrectly. You're looking for the word 'gear' or maybe min/max. And it's not an exploit.

I'm going to switch over to a +two handed damage set and try it out.



Mana is a huge problem at high levels on master difficult.y

Well, I'm only level 22, play on master and have about 250% regen. I use other schools besides destruction and use equilibrium in conjunction with restoration to refill mana easily.

If you don't do this, you can thank me later.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Thu Dec 01, 2011 4:28 am

Does the mana problem improve in the 15-30 range? Because I'm a level 13 Breton Destruction mage with the 12% destruction reduction/50% regen robes and a regen necklace and my mana pool is my single biggest issue.

If I fight a group of mobs (especially if one is strong), I run out of mana after killing one or two. I am constantly out of magicka potions and find myself having to run around the room for 30+ seconds or whip out whatever sword I happened to pick up looting hte current dungeon I'm in.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Thu Dec 01, 2011 4:58 am

I don't get people who are saying magic is broken or underwhelming.

I just took out, at level 20 on Master difficulty, 2 mammoths and a giant together without a scratch.

I overall relied on Destruction using Lightning Bolt with Impact perk (staggers creature) with an occasional Frost Atronach to break up the 'team' for a moment and one shout.

It was a wonderful battle and my mana regenerated throughout - I didn't use any mana potions.

Any more powerful and I'd be a walking demi-god able to one shot everything which, imho, would ruin the whole game.

Note: this is as a pure mage - all perks in mage skills and with my magicka maxed with my 10 pt applies.

J


Considering that you can easily kite Giants and Mammoths literally forever this proves nothing. You could take on 50 Giants at once in Skyrim with Destruction.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Next

Return to V - Skyrim