Interesting stuff here. Could this be used to emulate a players death animations as well? I've tried the usual "PlayIdle" stuff but as it turns out, all the death animations actually kill the player at the end of the animation.
Probably going to play with this a bit later today but if anyone has any information about using this method for this purpose it'd be appreciated if you could point me in the right direction.
That's the problem with Skyrim's Animation functions. SendAnimationEvent() will actually cause the actor to perform an action(event). For example, if you use SaE() to use "AttackStart", it will actually cause an event/action (the punch), and will hurt anything in front of it. This applies to every animation event. Even the death animation. If only SKSE implemented a way to play Havok Animations themselves, not the event. This would be similar to Oblivion/Fallout's "PlayGroup" function. Even though the animation played, it didn't actually do anything in the game in terms of actions.
The only solution I see for your problem is use Fore's New Idles. But FNI's is very impractical.
But, If you're trying to emulate the BleedOut animation, that's different.