Friendly Fire and Justice System

Post » Tue Dec 10, 2013 1:20 pm

So GMs are going to start banning people for adding in a feature that allows players to kill their own allies? Hmm...maybe it would just save them trouble by not having such a feature in the game. Oh, wait, ESO is doing that.

You, sir, have the craziest logic with some of the people I have seen in this forum.

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Isabel Ruiz
 
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Post » Tue Dec 10, 2013 9:45 pm

The only crimes I want in the game are the ones I can commit against NPCs.

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leigh stewart
 
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Post » Tue Dec 10, 2013 11:08 am

Honestly, I think open world PvP, with consequences and a crime system, would be a ton of fun.

You would have to make the penalties harsh for attacking players unprovoked. For this system to work, I think it would literally require "jail time" where you can log into your character but only see the inside of a cell. While there, you'd experience skill deterioration as well.

It could lead to a really interesting dynamic with outlaw players and players who enforce laws, with a bounty system.

But that isn't this game. Like Lep said. Its doable, but you'll have to find it somewhere else. It doesn't seem to be part of their design philosophy.

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Jamie Lee
 
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Post » Tue Dec 10, 2013 6:33 pm

A quick scan of the list of class abilities on Tamriel Foundry shows 30+ offensive AoE abilities between the four classes. Friendly fire would cause those abilities to become undesirable in PvP.

I'm actually rather excited to try a TES game without friendly fire. Followers were always so terribly frustrating in that regard.

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tannis
 
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Post » Tue Dec 10, 2013 5:40 pm

Do not want. The tendency of legionnaires to leap into the path of my weapon was a constant annoyance while playing Oblivion.

Like so many other features that have been discussed friendly fire isn't a feature you tack onto a game late in development (or after release). Aiming mechanics, class abilities, etc., would all need to be designed with it in mind. It would also have a major effect on who would envision themselves as part of the potential playerbase. It doesn't really matter whether a good game could be developed with friendly fire. This game just isn't built for it.

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roxxii lenaghan
 
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Post » Tue Dec 10, 2013 7:21 am

Yes you are. The pvp Im talking about is interfaction related. Nothing to do with FFA. So please... give it a rest.

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Leilene Nessel
 
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Post » Tue Dec 10, 2013 8:48 am

Well you're not considering the fact that friendly fire actually add something positive to the game too. It makes it more challenging. Just because 0.5% of the player base might abuse this game mechanic to grief other players is not good enough reason for me to avoid it.

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Avril Louise
 
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Post » Tue Dec 10, 2013 12:15 pm

They already have it in the game where you can kill people in the other factions. If you open it up where you can kill people in your own faction, then it is basically FFA. That is almost the definition of FFA.

Yep, 0.5% of the playerbase fight grief with it, but how much of the playerbase is going to leave because that 0.5% is constantly ruining their day?

Yes, FF adds new dynamics to the game, but that doesn't mean it's positive. There are MORE negatives with FF in the game then there are without it.

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zoe
 
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Post » Tue Dec 10, 2013 10:51 am

This game isnt a theme park MMO.... It is actually a sandbox MMO with only minor theme park elements.

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Carlitos Avila
 
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Post » Tue Dec 10, 2013 6:24 am

Yeah it would make playing melee characters useless at best and at worst it would ruin the whole RvR system which this game is based on.

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Jimmie Allen
 
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Post » Tue Dec 10, 2013 11:55 am

Uh, not at all. This game is a Themepark MMO with some sandbox elements to it.

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Jake Easom
 
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Post » Tue Dec 10, 2013 5:06 pm

THis just shows how little you actually know about the game.

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April D. F
 
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Post » Tue Dec 10, 2013 11:58 am

Oh excuse me , I was under the impression that ESO wasnt a WOW clone. Thanks for clearing that up for me, I now know I can save my money for something else because I dont want to play a WOW clone.

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Guinevere Wood
 
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Post » Tue Dec 10, 2013 6:29 pm

Im just going off what the developers have said.

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pinar
 
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Post » Tue Dec 10, 2013 8:09 pm

Just because a game is a Themepark MMO doesn't make it a WoW clone.

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Ezekiel Macallister
 
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Post » Tue Dec 10, 2013 1:21 pm

Theme park does not mean WoW clone.

Then you have not actually listened to the interviews and anything more than the marketing talk.

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Christie Mitchell
 
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Post » Tue Dec 10, 2013 1:41 pm

Oh my god this game is an MMO. WOW CLONE!!!!!!

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Claudz
 
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Post » Tue Dec 10, 2013 7:26 pm

That's a bit reactionary.

It can be a sandbox without being a WoW clone. There were MMOs before WoW. There will be MMOs after WoW. They'll use some of the same mechanics and do some things differently.

"Sandbox" and "themepark" are really rough descriptions of a game anyway. By many definitions, Skyrim isn't a sandbox. People would call it theme-box, sand-park, open world themepark, ect.

Who cares though?

Ultimately its about a few things for me:

Does the game give me freedom to play how I want to play or force me down certain paths?

Can I explore the world openly or do I have to follow a linear progression of areas?

Is it fun?

ESO seems like it'll do well on the first and third. Still to be seen on the second.

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Chase McAbee
 
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Post » Tue Dec 10, 2013 4:51 pm

How many players are going to leave the game because some one told them to F' off? Or how many players are going to leave the game because they where not invited to join the "A team"? Same amount of players that might experience being grifed by some one some one I assume. That is maybe 1 out of 1000 would. This is really a non-issue. And as I have years of playing different games that allow friendly fire I can assure you that experience griefing from other players are rare. Do you suggest that we should remove all communication between players an don't allow players to from permanent groups too?

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brian adkins
 
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Post » Tue Dec 10, 2013 2:44 pm

Every single time I've played a game that had FFA and allowed griefing even with a penalty, I could spend all day nearly non stop just running around the starter zones picking off the griefers. They happen a lot and do scare off new players as not everyone likes such gameplay. In fact only a small percentage of the market does.

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Eibe Novy
 
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Post » Tue Dec 10, 2013 10:52 am

You can't kill friendly/same faction people.

I have no idea whether you can pickpocket or steal from same faction players. There would have to be a justice system for that.

We may have to wait until more information is released, or a chance comes up for people to ask devs questions.

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Jessica White
 
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Post » Tue Dec 10, 2013 8:03 pm

What the hell are you talking about? Why the hell are you making up some argument that I'm not even talking about. Please don't be red herring me, bro

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Talitha Kukk
 
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Post » Tue Dec 10, 2013 9:43 am

Actually, the fact you said this pretty much means that YOU have not listened to interviews and anything more than marketing talk.

The game is not a theme park - from the horses mouth.

In their own words - The game has linear progression only for the first few levels, after that its do what you want and go where you want.

That doesnt sound like a theme park to me. A theme park is a hand holding quest system that leads you all the way to the end game.

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Lil Miss
 
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Post » Tue Dec 10, 2013 7:43 pm

I'm talking about that equal amount of players will leave the game because some one was rude in the chat channel as players that will leave because of friendly fire.

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Carlos Rojas
 
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Post » Tue Dec 10, 2013 2:42 pm

WoW let me go wherever I wanted, does that make it a sandbox game? I didn't have to follow the leveling zones to level up.

That is complete and utter [censored]. More people are going to leave if they can't leaving the damn starting zone because people keep killing them. If you think otherwise then you are just oblivious.

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KRistina Karlsson
 
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