Friendly Fire and Justice System

Post » Tue Dec 10, 2013 9:37 am

In the TES games like morrowind/oblivion the player could intentionally and even accidentally strike or fight and kill friendly NPC's. And you would get chased down by the guards if the crime was reported. If they caught you, you had the choice of either going to jail or resisting arrest and fight the guards to the death. And if you survived the guards and escaped justice, you then had to deal with the consequence of not being able to go near any town or city without facing the guards again until you went to a thief guild NPC to pay money to clear the bounty or served your time in jail.

I havent seen this talked about for ESO and I am wondering if such a system will be in the game as it would add more realism and immersion.

The other point is friendly fire. The ability to attack other players in your own faction and be a criminal. There are evil NPC's throughout the game, why cant a player play that role and align with them like the criminal syndicates such as Cammona Tong? And following that, let there be a evil NPC faction that bandit players could raise so they can do business and quests for those evil NPC's factions? Are players only going to have the option of the good guy heroes?

One of the content rich features I loved in morrowind was the huge number of factions and drama between them that the player could get involved with.

Just my opinion here, but having only 3 factions in the whole game seems kinda shallow and boring. Adding in more factions(npc) would create a ton of horizontal progression in the game.

You have the mages guild and fighters guild but other than being able to just learn new skills and have new quests, are there rival guilds and factions to them? Where is the conflict and intrigue associated with those factions? Is there going to be more to it?

What about guild vs guild pvp within your own faction?

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Lily Something
 
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Post » Tue Dec 10, 2013 12:03 pm

Justice system will be added in later after the game is released.

They will NEVER add friendly fire to this game.

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Ymani Hood
 
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Post » Tue Dec 10, 2013 2:54 pm

There are many many factions. There are just 3 main factions. It's not so black and white either. Also they don't want you to be able to kill friendlies because they want factions united in pvp (this is something proven to work in pvp)

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Danger Mouse
 
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Post » Tue Dec 10, 2013 6:58 am

A totally free for all pvp system is something proven to work also. But Im not asking for that. If you cant kill friendlies then what will be the point of this justice system you mention? Will it mean you can just kill friendly NPC's and be a criminal in your own faction?

There MAY BE many many factions, but how involved will players get to be with them? Obviously no one who isnt developing the game can answer that. This topic is just for discussing the possibilities.

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Manuela Ribeiro Pereira
 
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Post » Tue Dec 10, 2013 6:07 pm

You will never be able to kill friendly players. The justice system will probably just play a role in theft from NPC, having certain assassination targets and so forth.

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Facebook me
 
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Post » Tue Dec 10, 2013 11:30 am

Killing friendly players leads to griefing. Doesn't matter what the justice system is like people aren't going to like the fact that the game is basically FFA. That isn't what this game is based upon and never will be based upon it.

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NAkeshIa BENNETT
 
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Post » Tue Dec 10, 2013 11:49 am

I was not suggesting a free for all pvp system. There have been games that have a sandbox pvp where you 'can' attack anyone but you become flagged as a murderer or outlaw and can be targeted by anyone without any consequence. A kind of self policing system handled by the players themselves. And these games also have a faction pvp system along side it similar to what ESO already has. So it can be done, and makes the game world have more depth/content and just plain fun.

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Andrea Pratt
 
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Post » Tue Dec 10, 2013 10:25 am

Never said that it couldn't happen I said that it's NEVER going to happen in this game.

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abi
 
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Post » Tue Dec 10, 2013 5:18 am

Might as well add Open World PvP then, since this is basically asking for that

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Prue
 
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Post » Tue Dec 10, 2013 6:11 pm

This topic isnt about world pvp.. I was more talking about having more factions in the game, good and evil, that players can get involved with. For example, lets say you wanted to join a criminal syndicate, or you wanted to support that rival orc tribe(fictional) that wants to overthrow the current chieftian, and a faction quest line that contributes to this faction change actually happening for the game world if one side has more player support, and gives slight bonuses opposed to slight bonuses the other faction gives. (just splitballing here) The bonus could be like... access to a certain a certain skill or spell creating a tug of war between the players who want one reward over the other. Just a rough idea here. Such systems have been in past games and worked really well and simply enhanced the gameplay.

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Wayne W
 
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Post » Tue Dec 10, 2013 8:44 pm

World, FFA PvP

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Harry-James Payne
 
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Post » Tue Dec 10, 2013 8:04 pm

uh huh..... read the OP again. No where did I mention that. Let me give you an example... Lineage 2. You can pvp anyone anywhere, but its not a free for all. There are consequences for randomly attacking other players that do not want to participate in pvp. That is not what I consider a free for all. A free for all system would have no consequences for attacking anyone at any time. Even open world pvp games are not free for all. I dont think there is any game that is FFA pvp.

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Sara Johanna Scenariste
 
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Post » Tue Dec 10, 2013 8:04 am

I played it, is was FFA. The Karma system wasn't that great. Could kill as many people as you wanted, could still visit towns

Definition of FFA

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James Hate
 
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Post » Tue Dec 10, 2013 1:56 pm

Lineage 2 is full on FFA pvp. FFA just means you can attack whoever you want. It does not tie into any punishment systems.

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Charlotte Henderson
 
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Post » Tue Dec 10, 2013 7:33 pm

Yes there will be griefing. However the griefing can be kept to a minimum with game mechanics to a point where it becomes a non-issue. There have been enough games that allow friendly fire to prove this works. So avoid having FF in the game because of griefing is a lame excuse. However friendly fire makes the game a little bit more difficult to play from a co-op point of view so might be way they are avoiding it as console players are not really harden multiplayer veterans.

Personally I would have preferred to see friendly fire in the game as that forces players to play better, you can't just spam your attacks anymore. But it's not a game beaker for me

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Lisa
 
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Post » Tue Dec 10, 2013 7:57 pm

Well our definition of FFA is different. And this topic is not about FFA regardless by any definition. so, pls, stick to the topic.

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A Boy called Marilyn
 
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Post » Tue Dec 10, 2013 5:54 am

OP:

FFA is indeed a point

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mishionary
 
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Post » Tue Dec 10, 2013 11:37 am

They can make it so players in the same group or guild have friendly fire disabled. When it comes to PVP, the friendly fire element can create some pretty unique styles of fighting and strategies. And yes I agree, the griefing excuse is a lame one.... self policing systems keep griefing to a minimum.

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Beulah Bell
 
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Post » Tue Dec 10, 2013 7:49 pm

Well it sort of does. FFA means you are not bound to any faction in the game, at least not initsually.

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Breautiful
 
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Post » Tue Dec 10, 2013 2:40 pm

Your misunderstanding the purpose of the topic. Or you are just trying to provoke me.

Let me give you an example.. Lets say your in an orc city, and the city guard are having trouble with a large organization of necromancers with a base out there in the wilds.... And lets say that the guard offers quests to help kill the necromancers. And also, lets say there is a necro NPC out there or infiltrated in the orc city who propagates newcomers to the city into joining their cause. The player, can choose to ignore these quests and not get involved. Or they can choose to join the guards in erradicating the necros and vice versa. But to start off there is no pvp option. It doesnt happen until you commit to one faction or the other by doing some secret errands. Once that happens, players on one side or the other become attackable, while players not involved at all are unaffected. Its is not FFA, but a choice players can make in the game, and offers limited pvp interaction in their own territory. Remember this is just a rough idea.

The whole point is consequences/bonuses for your minor faction choices in the game adding more depth to the gameplay.

This concept is not new to TES games. Morrowind for example had many factions and some opposed each other.

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Andrew Tarango
 
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Post » Tue Dec 10, 2013 8:21 am

Incorrect on both accounts. I am reading back your words on your posts

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KU Fint
 
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Post » Tue Dec 10, 2013 5:17 pm

Best ani-grif system I have seen was in Planetside where you where weapon locked for 15 minutes if you started to team kill too many.

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Josephine Gowing
 
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Post » Tue Dec 10, 2013 12:23 pm

That doesn't stop the griefing.

"OH, looks like I can't use anymore spells, or swing my weapon for fifteen minutes. Guess I'll go take a [censored] real quick and be back when the timer is up and start killing people again."

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Kari Depp
 
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Post » Tue Dec 10, 2013 5:11 pm

Yea then a moderator can just check your battle log after player have reported you and permanently ban you from the game. Problem solved. Same way you deal with any other a-hole in the game.

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BaNK.RoLL
 
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Post » Tue Dec 10, 2013 7:08 pm

Yep just chuck this one in the "never going to happen" bin. Again need to remind this isn't a sandbox game, its a theme park with a specific vision and focus and anything that takes away from that doesn't fit.

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Calum Campbell
 
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