In the TES games like morrowind/oblivion the player could intentionally and even accidentally strike or fight and kill friendly NPC's. And you would get chased down by the guards if the crime was reported. If they caught you, you had the choice of either going to jail or resisting arrest and fight the guards to the death. And if you survived the guards and escaped justice, you then had to deal with the consequence of not being able to go near any town or city without facing the guards again until you went to a thief guild NPC to pay money to clear the bounty or served your time in jail.
I havent seen this talked about for ESO and I am wondering if such a system will be in the game as it would add more realism and immersion.
The other point is friendly fire. The ability to attack other players in your own faction and be a criminal. There are evil NPC's throughout the game, why cant a player play that role and align with them like the criminal syndicates such as Cammona Tong? And following that, let there be a evil NPC faction that bandit players could raise so they can do business and quests for those evil NPC's factions? Are players only going to have the option of the good guy heroes?
One of the content rich features I loved in morrowind was the huge number of factions and drama between them that the player could get involved with.
Just my opinion here, but having only 3 factions in the whole game seems kinda shallow and boring. Adding in more factions(npc) would create a ton of horizontal progression in the game.
You have the mages guild and fighters guild but other than being able to just learn new skills and have new quests, are there rival guilds and factions to them? Where is the conflict and intrigue associated with those factions? Is there going to be more to it?
What about guild vs guild pvp within your own faction?