v1.6 beta 1 is up on Skyrim Nexus. This build is for
testing only and should not be used in a main game. I'm mainly interested in whether or not this craters your game (like 1.5 did), as well as some other items. Early feedback indicates that people's games are not exploding and that several major issues have been fixed (script execution, werewolves).
Main things I would like folks to try is:
1) load a game saved with v1.5.1 on it, and see if everything seems OK.
2) Load a new game, and see if everything seems OK. (alternate start mods / intro bypass mods should be OK)
3) Try crafting using the new crafting interface.
4) Try harvesting some wood.
5) Try becoming a werewolf and see if your exposure is OK.
6) Try becoming a vampire and losing most / all of your EP. You should remain unaffected (except for a movement penalty).
7) Try using the new camping equipment by dropping them into the world.
8) Try reassigning the WEAR exposure protection value of a piece of modded armor by using the Inspect Equipment ability.
Thanks for any help and assistance with testing. It really helps!
Abridged patch notes:
General
- Overhauled Start (Read "Survivor's Guide to Skyrim" in any inn, usually in the room you stay in) This must be done before the mod will start, or before you receive any of the new abilities.
- Overhauled Crafting System (use the Survival Skills power)
- Greatly optimized script execution
- Overhauled WEAR mechanic. Now applies to all pieces of body gear. Displays a message when you equip the item displaying its protection value.
- You can now assign the exposure protection value of any piece of armor (including modded armor) by using the Inspect Equipment ability.
- Overhauled Fast Travel Cost mechanic. You now only need a Woodcutter's Axe in your inventory to fast travel, if enabled.
- New Immersion options: Completely disable Fast Travel, or completely disabled Fast Travel AND Waiting outdoors.
- New Wood Harvesting mechanic: equip a Woodcutter's Axe to open the new menu.
- Fixed Werewolf bug. Werewolves now have full exposure protection.
- Freezing and Freezing to Death now have a movement speed penalty.
- Vampires are no longer harmed by exposure; however, their movement speed is hindered as per normal.
Camping
- You can now craft large tents.
- You can now craft torches.
Known Issues (to-do for Beta 2):
- The scripts that drive several elements of the mod were mistakenly left out of Beta 1's archive (camping equipment, wood harvesting, inspect equipment). These features will not work. You should be able to craft camp items, but you won't be able to use them. I will make sure all of the required files are in Beta 2's archive.
- There is a bug which may cause to you lose about 40 EP when you first start the mod. Report if this happens.
- There is a bug where it may take a very long time to warm up near a fire in certain interiors. Report if this happens.
- You may be able to harvest wood in interiors.
- Cloaks of Skyrim support is implemented, but the property isn't hooked up yet (i.e., it won't work).
- Reassigning the protection values of default armors may not always have the intended effect.
- The menu object for Survival Skills is really jacked up looking.
- The WEAR exposure protection values haven't been finalized.
- The frigid water potion hasn't been implemented yet.
- Water effects have not been changed yet.
- Lightable fires have not been implemented yet, however there is a menu object for it (it just points to nowhere)
- Camping supplies when dropped don't drop in front of the player.
- Troubleshooting menu system has not been implemented yet ("I'm Stuck Wet", "My Stats Are Messed Up", "I'm Stuck Slow", etc)
- Alcohol and Food effects are not implemented yet.
- An alternative means of acquiring the Weathersense Ring has not been implemented yet
Reported Feedback:
- People are reporting that script execution is much better, and that the script system is no longer slowing down.
- I've been told that the mod starts with the book correctly, and they are given the correct new abilities (Inspect Equipment, Survival Skills, Weathersense)
- I've been told that the Werewolf bug has been fixed.
Enjoy, and thanks for any feedback and testing assistance.