» Fri May 25, 2012 1:56 pm
@mimada, et al: The ethereal blue fires at the College of Winterhold do give off heat. This was simply a concession I made to ensure early-game mages don't freeze to death. I believe I made this change back in v1.3 or 1.4, so if this isn't happening for you, you have an old version.
born2bkilled over at Skyrim Nexus was successful with NifScope where I failed miserably, and put together http://i.imgur.com/NCcaD.jpg for the basic camping supplies. Thanks man! (it even has a collision box, and can be dropped.)
I didn't have as much time this weekend as I had hoped. I'm going to try to get a beta out sometime this week. When I get a green light on the beta, I will roll in Internationalization support with my translation partners and release v1.6.
With regards to water: I am investigating a method to make exploring frigid water more palatable (without being a vampire). I'm leaning toward a potion. If I can't craft the potion via the regular means without editing alchemical supplies (and thus risk breaking compatibility), the crafting of such a potion will work similarly to crafting all other campsite items. Not my first choice, but possibly a necessary one.
With regards to alcohol: 1.6 will see the return of food effects, including alcohol. I haven't hammered down the exact details yet, but the general effect I want is for it to restore a significant amount of EP (say, 10 or 20, non-stacking), followed by a significant increase in EP loss. Short term boost, long-term problem. Might save your life, or if you judge poorly, might kill you. Whether or not it's worth it is your decision.
Cidna Mine problem (player does not get back required items): I will look into it. Hopefully, with the removal of the pack and the ring being quest items (and also not tethered to the core functionality of the mod any longer), this problem will solve itself. But I'll check anyway.
Werewolf "naked" issue: This will be fixed for v1.6.
What I'm working on now: Finished up a lot of the code for wood harvesting. You can harvest between 4 and 10 pieces of wood. Also built in failsafes to make sure the player's controls get re-enabled in case something goes wrong with the pathing (you decide to search for firewood while standing on the edge of a cliff, etc). You can also harvest firewood multiple times, and you will put the firewood into the same "Pile of Firewood" container each time, as long as you're within its vicinity.
Now working on code to age it out over time and make it disappear when you take all of the firewood from it.