» Tue Jan 25, 2011 12:37 am
The engine has a few small issues, but most engines do. The mod ability built into the engine starting with Morrowind is one of the key factors to the success of Bethesda's games in the long run. The Construction Set included with each new release ensures gamers are still playing those titles years later.
The engine also seems to scale fairly well - certainly better than a lot of other engines. I played FO3 initially on a 7-year old computer that had not been updated in that time. I ran it on Low settings, but it was smooth and looked pretty darn good. Thankfully I have a new powerhouse computer in preparation for New Vegas. On the PC the engine is smooth and lag free, even old PCs.
Comparing Bethesda's open world games to titles like Killzone 3 or Crysis 2 on consoles is silly. The requirements of a huge sandbox world where you can do and change just about anything, are much more demanding on the RAM of a console system, as it has to load in new textures and models constantly, and a lot of them. Killzone 3 and the like are made level by level. It is easily to optimize textures and framerates when you have a self-contained area, and know when a player can see something and how close they will get to it. In Fallout, the game is keeping track of every object you've ever dropped. Notice how bodies stay where they fall, and items dropped on the ground or moved stay that way? (At least for 3 in game days.) That takes a lot of memory, hence why save files get bigger.
For consoles, there is really only a few solutions if people playing on them want a truly butter-smooth framerate at all times. Either they reduce the sandbox and open world nature of the game, or they reduce the number of textures and their resolution (which seeing as how people already obsess over the fidelity of patches of dirt . . . .), or consoles can actually ship with some significant amounts of fast RAM so the systems don't have a major bottleneck in the pipeline. The latter solution would make consoles much more expensive, probably to the point of a gamer being better off buying a PC. If the PS3 had to launch at near 700 dollars this go round, just imagine how people would balk if the next Xbox or Playstation was sold for a 1000 dollars or more. Trust me, you can get an awesome PC for that amount.
So the Gamebryo Engine isn't bad, Bethesda is just pushing it fairly hard. And isn't the open world nature of their games what we love? I'm glad Obsidian is using the same engine and graphics, it should make for a much better game with them focusing on characters, quests, and locations. Obviously I hope they have tweaked the engine to improve it as much as they can or feel necessary, but it no way do I think the engine needs to be scrapped, for this game or any coming after.