Gameinformer Update May 23rd: Quests

Post » Fri May 25, 2012 6:38 pm

Can someone sum up the video for me? Thanks!
Basically stated how the quests form seamlessly into the world as you experience the game. Confirmed that there will be a mini-map/radar, and points of interest (POI) show up on it as you approach possible quests and interesting finds.

Discussed the two guilds that are in-game so far, Fighters Guild and Mages. Mages guild has rewards for finding lore books. Fighters Guild rewards beating up deadra at 'hooks' and defending Tamriel. Leveling through the guilds earns you fame, fortune, items, abilities...etc.

Completion of quests shows immediate change in 'your' universe. NPC's will greet you based on your level of fame. Depending on the choices you make, the world will even look different to you. To other players with different choices it may look very different.

Also explained the story of how your soul was taken by Molag Bal (a little) and gives an excuse for why that allows you to die over and over. Which I never really needed, honestly...i never wondered where the plethora of healthy, strong, fit soldiers came from in all those shooter games I played. Wasn't about to ask now, but I just kinda go with the flow.

And confirmed that players benefit from each other, even if not partied up, but accomplishing same task.

Am I missing anything?
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Jade
 
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Post » Sat May 26, 2012 6:38 am

Considering all the rage and criticizm about quest markers and compasses, I found it extremely funny that Paul Sage simply said "Sure." when asked if we could disable the minimap. I really like him. :D
And minimalist UI ftw.

Statues? Piled up burning werewolves? Forgive me, but the examples he gave already made me think that we will have much more influence on the world than in Skyrim. I think they nailed the Elder Scrolls feel with this quest system.
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TRIsha FEnnesse
 
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Post » Sat May 26, 2012 1:30 am

Forgive me, but the examples he gave already made me think that we will have much more influence on the world than in Skyrim.

I couldn't disagree more, to be honest. From the video I watched we'll be getting a phased questing system that will be largely single player and the effects of our actions will be largely inconsequential to fit the MMORPG zero sum, carrot on a stick, gameplay.
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emma sweeney
 
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Post » Fri May 25, 2012 11:39 pm

Just me who noticed mr Sage has worn the same shirt in all his interviews? :D Clearly GameInformer shot all the interviews in one day, just moving 'round in different rooms. :D Straying from the talk of logistics, I really like mr Sage, he can creatively design my game anyday!

Great interview, but.. se?or Bal has my soul? I gotta play it now. I WANT MY SOUL BACK!
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Marta Wolko
 
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Post » Sat May 26, 2012 9:02 am

...zero sum...gameplay.
The game simulates zero summing? That would be very... interesting...
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Kyra
 
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Post » Sat May 26, 2012 3:18 am

I couldn't disagree more, to be honest. From the video I watched we'll be getting a phased questing system that will be largely single player and the effects of our actions will be largely inconsequential to fit the MMORPG zero sum, carrot on a stick, gameplay.
I can only recall two events in Skyrim where my actions actually shaped the world. One is the civil war, after which I end up with a slightly destroyed Whiterun/Solitude/Windhelm, and the quest for the temple of kynareth in Whiterun which replaces the tree in the centre. Everything else was just as inconsequential.
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Marcia Renton
 
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Post » Sat May 26, 2012 6:00 am

Every interview I watch gets me more excited for this game :)
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Oscar Vazquez
 
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Post » Sat May 26, 2012 12:23 am

I can only recall two events in Skyrim where my actions actually shaped the world. One is the civil war, after which I end up with a slightly destroyed Whiterun/Solitude/Windhelm, and the quest for the temple of kynareth in Whiterun which replaces the tree in the centre. Everything else was just as inconsequential.

True, but you were Dragonborn. That in itself is massive. If, for example, they make your character in TESO of similar importance then there'll be 1000's of Dragonborns running around. The Elder Scrolls as an MMORPG is the most obtuse thing I can think of; it taking all the good things about the series and trivialising them. I guess I'll agree to disagree.
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Claire Lynham
 
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Post » Sat May 26, 2012 5:13 am

Basically stated how the quests form seamlessly into the world as you experience the game. Confirmed that there will be a mini-map/radar, and points of interest (POI) show up on it as you approach possible quests and interesting finds.

Discussed the two guilds that are in-game so far, Fighters Guild and Mages. Mages guild has rewards for finding lore books. Fighters Guild rewards beating up deadra at 'hooks' and defending Tamriel. Leveling through the guilds earns you fame, fortune, items, abilities...etc.

Completion of quests shows immediate change in 'your' universe. NPC's will greet you based on your level of fame. Depending on the choices you make, the world will even look different to you. To other players with different choices it may look very different.

Also explained the story of how your soul was taken by Molag Bal (a little) and gives an excuse for why that allows you to die over and over. Which I never really needed, honestly...i never wondered where the plethora of healthy, strong, fit soldiers came from in all those shooter games I played. Wasn't about to ask now, but I just kinda go with the flow.

And confirmed that players benefit from each other, even if not partied up, but accomplishing same task.

Am I missing anything?

Interesting. Thank you! :)
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Causon-Chambers
 
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Post » Sat May 26, 2012 9:58 am

True, but you were Dragonborn. That in itself is massive. If, for example, they make your character in TESO of similar importance then there'll be 1000's of Dragonborns running around. The Elder Scrolls as an MMORPG is the most obtuse thing I can think of; it taking all the good things about the series and trivialising them. I guess I'll agree to disagree.

You don't have to be the dragonborn for your actions to have consequences.
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Siobhan Wallis-McRobert
 
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Post » Fri May 25, 2012 7:09 pm

Hmm...Manimarco helps Molag Bal to destroy Tamriel, and in return, he gets to rule it...

Haven't heard that one in any game before...
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Jonathan Windmon
 
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Post » Sat May 26, 2012 3:10 am

Well, basically Ive no worries about this game anymore, sure people are going to like it and play it!
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Jade Barnes-Mackey
 
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Post » Sat May 26, 2012 7:28 am

Every interview I watch gets me more excited for this game :)
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Fanny Rouyé
 
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Post » Fri May 25, 2012 6:28 pm

Basically stated how the quests form seamlessly into the world as you experience the game. Confirmed that there will be a mini-map/radar, and points of interest (POI) show up on it as you approach possible quests and interesting finds.

Discussed the two guilds that are in-game so far, Fighters Guild and Mages. Mages guild has rewards for finding lore books. Fighters Guild rewards beating up deadra at 'hooks' and defending Tamriel. Leveling through the guilds earns you fame, fortune, items, abilities...etc.

Completion of quests shows immediate change in 'your' universe. NPC's will greet you based on your level of fame. Depending on the choices you make, the world will even look different to you. To other players with different choices it may look very different.

Also explained the story of how your soul was taken by Molag Bal (a little) and gives an excuse for why that allows you to die over and over. Which I never really needed, honestly...i never wondered where the plethora of healthy, strong, fit soldiers came from in all those shooter games I played. Wasn't about to ask now, but I just kinda go with the flow.

And confirmed that players benefit from each other, even if not partied up, but accomplishing same task.

Am I missing anything?

Thanks for summing it up, I hate to watch those videos. :thumbsup:
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xemmybx
 
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Post » Sat May 26, 2012 2:19 am

Speechcraft, eh? That will do very nicely.
As to the consequences, what you want in a single player game, but what happens when a few million people all want their actions to have far reaching effects on the world? It can't all happen in 'your universe', or there's no MM to go with the ORPG. Small and immediate seems fine given the medium.

Zombie werewolves? http://www.youtube.com/watch?v=cpf2IoJZhqI.
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Myles
 
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Post » Fri May 25, 2012 5:23 pm

Completion of quests shows immediate change in 'your' universe. NPC's will greet you based on your level of fame. Depending on the choices you make, the world will even look different to you. To other players with different choices it may look very different.

That's nice, but what about the non-linear questing? Matt Firror told us he doesn't like the hub nor the WoW "I clean a zone and I move out to never go back"...
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Rude_Bitch_420
 
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Post » Sat May 26, 2012 7:40 am

Another home run interview, another nail in the ''its not TES" coffin.

hardly....

I'll say it flat out:

This is NOT a TES game....period....

TES is all about "You the Single player being THE ONLY ONE who can save the world"..PERIOD!

Look at Lore, the Nevarine, the Champion of Cyrodiil, the Dragonborn.....they were the ONLY ONES who could save the world in their respective time frames.

I fear this game is going to RUIN probably the best open world RPG....TES and its lore is designed to be a single player game...that what the game is supposed to be....if i wanted to play an MMO i would buy WOW or GW2 or some other nonsense......

The very fact that you can smith, enchant, craft, make yourself god like weapons, create god like spells, 100% chameleon, etc...whatever "exploit" (some people call it) that you want to do you could do....all this freedom is GONE with the MMO and that makes it no a TES game...

Those exploits as some call them are left in the game intentionally....its is the aspiratio of nearly every NPC in TES series to become all powerful....thats their goals...seee the Collector in Oblivion, etc, etc...i could go one.

the fact is if you wanted to become "all powerful mega hero" with enchanting, spell crafting, chameloen, enchanting + Smithing +Alchemy crafting was the players choice to mold the world around him the way he/she saw fit......TES Online takes this away...

TES Online is not an TES game.....its nothing more then money grab in the MMO market....

Bethesda...you have a cash cow in your single player TES games...don't throw it all away on this....you have found your niche market in making great free world opwn roam single player games with freedom to do as you want (Oblivion, Fallout 3, skyrim) focus on that.....this MMO nonsense is a bad move for you guys....and i fear for the safety of my beloved TES that you will pay dearly for this mistake in a lot of money down the toilet.....

MMO's are soo.....2000's.....i don't see longterm sucess on this....its just too hard to keep a crowd around long enough to make real money....you better off in the SP market where you can sell for 60-70 bucks a pop and your done with the exceptions of patches and DLC...in MMO your going to have to maintain servers (which cost more money) , listen to players whine, deal with the insane amout of cheaters and glitchers that will exploit this game...this all adds up to money lost...money that could have been invested in another franchise...

I like the Fallout series would have been a better IP for a MMO then TES....because it WOULD NOT have to compete with WOW or GW, etc because it has guns and takes place in a future wasteland vs a magical fedual age setting....which means you would have had a better chance of pulling people from those other MMO with Fallout......because it would have been different.

Bethesda...if your smart....purely for profit reasons...you will scrap TES Online and take the Fallout series online...Fallout is just better position....more MMO friendly....you make Fallout an MMO and i'll buy it...because its NEW, its creative...it would be the first real open world MMo that has guns and takes place in a post-nuke wasteland world...its an instant best seller...the ES Online is going to have to really seperate itself to pry folks away from WOW, GW, etc and thats a tall order.....look at KOTR....

Fallout Online is where the cash is at Bethesda and Zenimax...this TES Online is a big mistake....
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Susan
 
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Post » Fri May 25, 2012 11:13 pm

hardly....

I'll say it flat out:

This is NOT a TES game....period....


I think you are wrong. I've always wanted to explore Tamriel and fight enemies alongside other people. Should be quite a thrill to see this series return to it's CRPG roots and away from the console game it has become. Sure, gamesas will continue to make the console titles, I'm just thankful Zenimax gave us CRPG fans a chance to really enjoy Tamriel the way the original designers of Arena dreamed of.
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Sammykins
 
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Post » Sat May 26, 2012 4:12 am



hardly....

I'll say it flat out:

This is NOT a TES game....period....

TES is all about "You the Single player being THE ONLY ONE who can save the world"..PERIOD!

Look at Lore, the Nevarine, the Champion of Cyrodiil, the Dragonborn.....they were the ONLY ONES who could save the world in their respective time frames.

I fear this game is going to RUIN probably the best open world RPG....TES and its lore is designed to be a single player game...that what the game is supposed to be....if i wanted to play an MMO i would buy WOW or GW2 or some other nonsense......

The very fact that you can smith, enchant, craft, make yourself god like weapons, create god like spells, 100% chameleon, etc...whatever "exploit" (some people call it) that you want to do you could do....all this freedom is GONE with the MMO and that makes it no a TES game...

Those exploits as some call them are left in the game intentionally....its is the aspiratio of nearly every NPC in TES series to become all powerful....thats their goals...seee the Collector in Oblivion, etc, etc...i could go one.

the fact is if you wanted to become "all powerful mega hero" with enchanting, spell crafting, chameloen, enchanting + Smithing +Alchemy crafting was the players choice to mold the world around him the way he/she saw fit......TES Online takes this away...

TES Online is not an TES game.....its nothing more then money grab in the MMO market....

Bethesda...you have a cash cow in your single player TES games...don't throw it all away on this....you have found your niche market in making great free world opwn roam single player games with freedom to do as you want (Oblivion, Fallout 3, skyrim) focus on that.....this MMO nonsense is a bad move for you guys....and i fear for the safety of my beloved TES that you will pay dearly for this mistake in a lot of money down the toilet.....

MMO's are soo.....2000's.....i don't see longterm sucess on this....its just too hard to keep a crowd around long enough to make real money....you better off in the SP market where you can sell for 60-70 bucks a pop and your done with the exceptions of patches and DLC...in MMO your going to have to maintain servers (which cost more money) , listen to players whine, deal with the insane amout of cheaters and glitchers that will exploit this game...this all adds up to money lost...money that could have been invested in another franchise...

I like the Fallout series would have been a better IP for a MMO then TES....because it WOULD NOT have to compete with WOW or GW, etc because it has guns and takes place in a future wasteland vs a magical fedual age setting....which means you would have had a better chance of pulling people from those other MMO with Fallout......because it would have been different.

Bethesda...if your smart....purely for profit reasons...you will scrap TES Online and take the Fallout series online...Fallout is just better position....more MMO friendly....you make Fallout an MMO and i'll buy it...because its NEW, its creative...it would be the first real open world MMo that has guns and takes place in a post-nuke wasteland world...its an instant best seller...the ES Online is going to have to really seperate itself to pry folks away from WOW, GW, etc and thats a tall order.....look at KOTR....

Fallout Online is where the cash is at Bethesda and Zenimax...this TES Online is a big mistake....

That's not what TES is about for a lot of people. A lot of people like to roleplay in the game and dont even touch the main quest.
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Alexandra Ryan
 
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Post » Fri May 25, 2012 6:01 pm

That's not what TES is about for a lot of people. A lot of people like to roleplay in the game and dont even touch the main quest.

This is true for me to an extent. I usually do the main quest, but it is pretty low on my priorities as I play a TES game.
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Chloe :)
 
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Post » Sat May 26, 2012 8:29 am

COLDHARBOUR.

it sounds so cool saying that out loud, just try it!
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Amy Gibson
 
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Post » Fri May 25, 2012 5:48 pm

Questing seems interesting and quite fun...looking forward for more details.

One thing that they should do is completely avoid the "numbers" in the quests, instead of "Kill X Monkeys", "Bring Y Monkey Butts", it should be "Kill them", "Bring some".

It's in these little details that you improve the game and it would give a greater level of immersion and remove a bit of the grindy feel that come with MMO questing.
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Alan Whiston
 
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Post » Sat May 26, 2012 3:04 am

Woody79, that's a lot of ellipses!

Anyway, I don't necessarily agree. I'm not to happy about The Elder Scrolls MMO not because it's an MMO, but because of the way they're doing it. The Hero Engine, the bog-standard UI, the cut and paste gameplay, the haphazard factions which have been slapped together for convenience rather than coherence, et.al. There's nothing here that we haven't seen dozens of times before and all of them, except for World of Warcraft, haven't been huge successes.

As I've said (and I'm sure others have as well), being The Elder Scrolls isn't enough. This game has to take steps forward. If it's just a reskinned World of Warcraft, or DAoC, there's no point. If I wanted to play World of Warcraft I'd play World of Warcraft. Picking up quests like you would in, say, Warhammer Online: Age of Reckoning (you turn up and it appears in your quest log) isn't enough to set it apart. It's convenient, not innovative or new.

That's the bottom line, it seems in MMORPGs. You either do or die. There's no middle ground. You either succeed due to niche like World of Warcraft and EVE, or you server merge in 3 months, go F2P in 6 and close down servers after a year. That's not what we want, that's not what Zenimax want and I can sure as hell bet that's not what Bethesda want for their IP.
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QuinDINGDONGcey
 
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Post » Sat May 26, 2012 4:02 am

hardly....

I'll say it flat out:

This is NOT a TES game....period....

TES is all about "You the Single player being THE ONLY ONE who can save the world"..PERIOD!

Look at Lore, the Nevarine, the Champion of Cyrodiil, the Dragonborn.....they were the ONLY ONES who could save the world in their respective time frames.

I fear this game is going to RUIN probably the best open world RPG....TES and its lore is designed to be a single player game...that what the game is supposed to be....if i wanted to play an MMO i would buy WOW or GW2 or some other nonsense......

The very fact that you can smith, enchant, craft, make yourself god like weapons, create god like spells, 100% chameleon, etc...whatever "exploit" (some people call it) that you want to do you could do....all this freedom is GONE with the MMO and that makes it no a TES game...

Those exploits as some call them are left in the game intentionally....its is the aspiratio of nearly every NPC in TES series to become all powerful....thats their goals...seee the Collector in Oblivion, etc, etc...i could go one.

the fact is if you wanted to become "all powerful mega hero" with enchanting, spell crafting, chameloen, enchanting + Smithing +Alchemy crafting was the players choice to mold the world around him the way he/she saw fit......TES Online takes this away...

TES Online is not an TES game.....its nothing more then money grab in the MMO market....

Bethesda...you have a cash cow in your single player TES games...don't throw it all away on this....you have found your niche market in making great free world opwn roam single player games with freedom to do as you want (Oblivion, Fallout 3, skyrim) focus on that.....this MMO nonsense is a bad move for you guys....and i fear for the safety of my beloved TES that you will pay dearly for this mistake in a lot of money down the toilet.....

MMO's are soo.....2000's.....i don't see longterm sucess on this....its just too hard to keep a crowd around long enough to make real money....you better off in the SP market where you can sell for 60-70 bucks a pop and your done with the exceptions of patches and DLC...in MMO your going to have to maintain servers (which cost more money) , listen to players whine, deal with the insane amout of cheaters and glitchers that will exploit this game...this all adds up to money lost...money that could have been invested in another franchise...

I like the Fallout series would have been a better IP for a MMO then TES....because it WOULD NOT have to compete with WOW or GW, etc because it has guns and takes place in a future wasteland vs a magical fedual age setting....which means you would have had a better chance of pulling people from those other MMO with Fallout......because it would have been different.

Bethesda...if your smart....purely for profit reasons...you will scrap TES Online and take the Fallout series online...Fallout is just better position....more MMO friendly....you make Fallout an MMO and i'll buy it...because its NEW, its creative...it would be the first real open world MMo that has guns and takes place in a post-nuke wasteland world...its an instant best seller...the ES Online is going to have to really seperate itself to pry folks away from WOW, GW, etc and thats a tall order.....look at KOTR....

Fallout Online is where the cash is at Bethesda and Zenimax...this TES Online is a big mistake....

Go away . I need to say no more.
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Sophie Payne
 
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Post » Sat May 26, 2012 2:04 am

I am very disappointed in this community. After the Skyrim announcement, it picked apart every bit of new information, anolyzed screenshots and artworks down to every pixel, and now?

How am I the first to notice the http://img804.imageshack.us/img804/5379/20120525065204.png in the background that features katar weapons?
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Sierra Ritsuka
 
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