I liked most of what I heard. Quests actually sound more interesting than the ones in Skyrim and seem like they will have more impact.
Wtf is an undead werewolf? As far as I know that cannot happen? Maybe a conflict between Molag Bal and lichdom results in such a thing? Molag Bal claiming the soul and such? How would the thing transform if it's undead of its just basically a zombie werewolf all the time?
I'm not really a big fan of the Molag Bal has my soul angle but I suppose I can ignore that pretty easily.
Lastly the whole quests will not have far reaching consequences angle bugs me a bit. Obviously that is a handholding technique but it would be annoying to reach lvl 120 only to realize you cut yourself off from a big swath of content. On the other hand if it was done right it would make every playthrough feel unique.
All in all it was a pretty good interview.
I actually love the idea of zombie werewolves and i don't know why i haven't thought of it before, zombie by day, werezombiewolf at night heh, very interesting. They also mentioned that locking a player out of content just based on a choice they make is generally a no no and im sure they will avoid it where possible, but in a system like that when you lock out one path it usually opens another equal path.
As for as the soul situation its a mixed bag and it depends on how they work it. It does however bring up an interesting idea, at least to me.
Lets say you play through the game and reach the "end" and defeat Molag Bal, do we actually get our soul back ? and if so could this possibly open our character up to a form of permadeath ? ( ya i know crazy question right) But very interesting none the less, even if it was only in place on an optional server with that ruleset.