GameInformer Video - Creatures and Monsters

Post » Fri Jun 22, 2012 4:47 pm

ok so cool story bra so the monsters are tes based and its based in the world of Tamriel

It's brah, brah.
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Matt Bigelow
 
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Post » Sat Jun 23, 2012 3:37 am

You are correct.

<--- 3D Modeler.
me 3 Off topic whats your weapon of choice

How ever I would like to see how this meshes in to there art style, adding skyrim models and all. With that all that being said every thing seems to be shaping up nicely in my opinion, the only thing out of place is the orc.....
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Nicole Coucopoulos
 
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Post » Fri Jun 22, 2012 9:49 pm

Very cool, i cant wait to get chased by a giant and his pet mammoth.
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Laura Samson
 
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Post » Sat Jun 23, 2012 8:50 am

Just loving it, fun to see some old classic "old school" fantasy monsters. Reason why Im so interested of Neverwinter Nights later this year.
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Danel
 
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Post » Fri Jun 22, 2012 5:57 pm

Very cool, i cant wait to get chased by a giant and his pet mammoth.

In the words of Matt Firor: "Go play Skyrim." :yuck:
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Isaiah Burdeau
 
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Post » Sat Jun 23, 2012 5:41 am



In the words of Matt Firor: "Go play Skyrim." :yuck:

Until teso comes out the get chased around there. I wonder how hard there makin them in teso, as in how many people is it gonna take to take them down..... Guess well see.
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Yvonne Gruening
 
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Post » Sat Jun 23, 2012 2:48 am

ZOS has a wide, diverse, and iconic dialogue of creatures to work with for their game. I'm curious to see how they will implement all these different creatures for the different provinces and how they will interact with the world.
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kevin ball
 
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Post » Fri Jun 22, 2012 8:30 pm

Reymas, are you saying that pink thing I saw in one of the screenshots is a kagouti?
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maya papps
 
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Post » Fri Jun 22, 2012 9:22 pm

Reymas, are you saying that pink thing I saw in one of the screenshots is a kagouti?

LOL yes. http://tesall.ru/media/uploads/TESO/sc/stonefalls_kagouti_warrior.jpg

Looks like it's got a case of the Beetlejuice Stripey's, nasty disease.
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Cool Man Sam
 
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Post » Fri Jun 22, 2012 6:06 pm

:confused: How I miss the graphical limitations of the late 90's/early 00's. Made people a lot more creative when it came to designing monsters, I think.
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Bee Baby
 
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Post » Sat Jun 23, 2012 8:23 am

thanks for sharing, i know where i will spend my time next year :)
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{Richies Mommy}
 
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