Gameplay Question : Is this game different?

Post » Fri May 27, 2011 12:05 am

.... but, gameplay is nothing if it require no skill. So I would like to know, does it take at least more than 5 seconds to take down one guy? does the headshot instantly kill an enemy?

If not, is there an hardcoe mode present giving more health to every player as well as disabling or reducing the amount of damage dealt for headshots?

I just want to know if this game is different from most games we have seen in the past decade or so, if this game can finaly give us a reason to play it.


I found it interresting that it had this good gameplay, which gave this title a lots of opportunity to become one the best shooter made since the years 2000 has arrived. It would be a shame to waste such a chance.

P.S : If you already thought about including an hardcoe mode to make the game competitive, please tell me it is not in a DLC otherwise the problem will have been solved too late and your game will never be really competitive.
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Prohibited
 
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Post » Thu May 26, 2011 8:16 pm

Incomprehensible babble. A few hours left; wait and see.
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Chris BEvan
 
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Post » Thu May 26, 2011 7:35 pm

There are no one hit kills, and kills aren't super fast, nor drawn out.

There's plenty of videos out there currently of gameplay. I'd urge you to do a search.. even on these forums .. for recently released gameplay videos.

I highly doubt there will be a "hardcoe" mode, though.
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Elle H
 
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Post » Fri May 27, 2011 2:26 am

I'm not sure which position OP takes.

Anyway: BRINK does not have OHK-headshots and it does take more than the CoD-average to incapaciate (not kill) a player.

Also a hardcoe-mode usually reduces health and increases weapon damage and throws the balance out of the window after stabbing it with a machete.
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Heather Stewart
 
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Post » Fri May 27, 2011 8:18 am

Yes, this game strays away from insta kills, and it takes a good number of bullets to take someone down. It's a skill shooter, not a twitch shooter.


The use of "hardcoe" might have thrown some people off. In most games, hardcoe mode means you have less damage, while you're asking for more.
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Anna Beattie
 
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Post » Thu May 26, 2011 10:56 pm

Anyway: BRINK does not have OHK-headshots and it does take more than the CoD-average to incapaciate (not kill) a player.


Good to know, it is already a good start.


Also a hardcoe-mode usually reduces health and increases weapon damage and throws the balance out of the window after stabbing it with a machete.


Yes, and this is the "hardcoe mode" carefully delivered by the CoD makers which actually do, for probably the first time in the gaming industrie, the inverse of what it is designed for.

5 words : Do not rely on it.
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Luis Longoria
 
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Post » Fri May 27, 2011 12:32 am

It's a skill shooter, not a twitch shooter.


Twitch is skill.
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Trish
 
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Post » Thu May 26, 2011 8:17 pm

Oh Oh! I feel a HC vs SC argument coming :) Obviously HC in any game is the skill players choice :)

Stallen
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Amysaurusrex
 
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Post » Fri May 27, 2011 2:49 am

Twitch is skill when it does not require 1 bullet to kill the enemy.


Fixed for you
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Jack Moves
 
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Post » Fri May 27, 2011 4:26 am

There are no one hit kills, and kills aren't super fast, nor drawn out.

There's plenty of videos out there currently of gameplay. I'd urge you to do a search.. even on these forums .. for recently released gameplay videos.

I highly doubt there will be a "hardcoe" mode, though.

No "hardcoe" mode, but remember that you can play Free Play with all sorts of custom settings.

*ahem* The damage/health ratio is a happy middle ground between Call of Duty and Halo. Kill speed is generally between 1 and 2 seconds, from what I've seen. Headshots deal increased damage, while limb shots deal decreased damage. There are very, very few one hit kills, however.

EDIT: I'm a core player myself. I find that in hardcoe games people tend to camp with much greater frequency than regular modes. And one hit kills do not mesh well with my sub-par connection.

However, a "hardcoe" mode that removes most of the HUD elements and some of the auto-pvssyr could be fun.
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 1:25 am

Fixed for you


Aiming is considered skill. Because someone can aim quicker then you doesn't mean they arent skilled and the fact the headshot you in that time be less predictable in your movement.
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Steven Nicholson
 
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Post » Fri May 27, 2011 3:39 am

Aiming is considered skill. Because someone can aim quicker then you doesn't mean they arent skilled and the fact the headshot you in that time be less predictable in your movement.


Yeah hmm, please read carefully my post before posting. :wink: :wink:
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KiiSsez jdgaf Benzler
 
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Post » Fri May 27, 2011 9:09 am

Fixed for you


Don't make me laugh any competitive fps game will have OHK, giving so much health to the characters makes the game slower and thus more boring not counting the fact that people tend to fall on the ground and not die which makes the game even less exciting. With the SMART movement system they introduced a fast way of moving around but what's the point of that if with 1 clip you can only kill up to 2 guys. That makes the game noobie friendly when unexperienced players can do well because it takes so much to kill. The less damage it needs to kill the more skill it requires to play. That is why a good player in Quake can go 50-0 against a so called noob because the skill gap is so much bigger.

The skill ceiling is very low in Brink, what that means is that a player that played this game over 500hours will be considered "skillful" because he will know the ins and outs and in reality experience =/= skill
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Sophie Morrell
 
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Post » Thu May 26, 2011 10:42 pm

Don't make me laugh any competitive fps game will have OHK, giving so much health to the characters makes the game slower and thus more boring not counting the fact that people tend to fall on the ground and not die which makes the game even less exciting. With the SMART movement system they introduced a fast way of moving around but what's the point of that if with 1 clip you can only kill up to 2 guys. That makes the game noobie friendly when unexperienced players can do well because it takes so much to kill. The less damage it needs to kill the more skill it requires to play. That is why a good player in Quake can go 50-0 against a so called noob because the skill gap is so much bigger.

The skill ceiling is very low in Brink, what that means is that a player that played this game over 500hours will be considered "skillful" because he will know the ins and outs and in reality experience =/= skill


Are you aware that Splash's previous two titles, Wolfenstein Enemy Territory and Quake Wars still thrive as competitive titles?

I think it's more a case that they've lowered the skill floor in this game, but the skill ceiling is still pretty high. Lot more thinking and strategy than it is reflexes and reactions like Counter Strike is.
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Kristian Perez
 
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Post » Fri May 27, 2011 2:55 am

Don't make me laugh any competitive fps game will have OHK, giving so much health to the characters makes the game slower and thus more boring not counting the fact that people tend to fall on the ground and not die which makes the game even less exciting. With the SMART movement system they introduced a fast way of moving around but what's the point of that if with 1 clip you can only kill up to 2 guys. That makes the game noobie friendly when unexperienced players can do well because it takes so much to kill. The less damage it needs to kill the more skill it requires to play. That is why a good player in Quake can go 50-0 against a so called noob because the skill gap is so much bigger.

The skill ceiling is very low in Brink, what that means is that a player that played this game over 500hours will be considered "skillful" because he will know the ins and outs and in reality experience =/= skill


Oh lol, you made my day. Your logic is so flawed.

So its more noob friendly if one person has to keep aiming perfectly but for a longer period of time?

Oh yeah, I thinks I see what you mean dude!
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Stay-C
 
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Post » Fri May 27, 2011 6:18 am

Are you aware that Splash's previous two titles, Wolfenstein Enemy Territory and Quake Wars still thrive as competitive titles?

I think it's more a case that they've lowered the skill floor in this game, but the skill ceiling is still pretty high. Lot more thinking and strategy than it is reflexes and reactions like Counter Strike is.


This is my first Splash title, ESL the most popular competitive scene in Europe has nothing on those 2 titles they look pretty dead to me.


Oh lol, you made my day. Your logic is so flawed.

So its more noob friendly if one person has to keep aiming perfectly but for a longer period of time?

Oh yeah, I thinks I see what you mean dude!


So you think spraying with no recoil is skillful? hmhm... I wonder who has the flawed logic here
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Carlos Rojas
 
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Post » Thu May 26, 2011 6:29 pm

This is my first Splash title, ESL the most popular competitive scene in Europe has nothing on those 2 titles they look pretty dead to me.




So you think spraying with no recoil is skillful? hmhm... I wonder who has the flawed logic here


if hes "Spraying", that mean he wont hit him 100% and thus will take longer to kill. Even longer if the target is moving fast as it is designed in this game. Go back to school plz.
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Joe Alvarado
 
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Post » Fri May 27, 2011 9:20 am

if hes "Spraying", that mean he wont hit him 100% and thus will take longer to kill. Even longer if the target is moving fast as it is designed in this game. Go back to school plz.


:D I'll give you an example on how this game is limited.

If you are 1vs3 left, a skillful player in css has the chance of taking all 3 of them out. In Brink that's impossible since you need to SPRAY(more than 3 bullets=spraying) to have a chance of taking them out because they will deal more damage per second. No matter how skillful you are there is no chance of you taking them out thus making this game noob friendly
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Jonny
 
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Post » Fri May 27, 2011 1:23 am

:D I'll give you an example on how this game is limited.

If you are 1vs3 left, a skillful player in css has the chance of taking all 3 of them out. In Brink that's impossible since you need to SPRAY(more than 3 bullets=spraying) to have a chance of taking them out because they will deal more damage per second. No matter how skillful you are there is no chance of you taking them out thus making this game noob friendly


Yeah the point about skills is to show that you are better than 1 person, not 1000 at the same time you smarta$$. I know you might like the fact that you can get 2 free kill by accident in your little exemple. But if you are truly better, you will win 1v1, maybe 1v2, or maybe even more if you know how to use your brain in my exemple, and it wont be an "accident". Go back on CSS.. and l2p :P
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Alycia Leann grace
 
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Post » Thu May 26, 2011 6:20 pm

Yeah the point about skills is to show that you are better than 1 person, not 1000 at the same time you smarta$$. I know you might like the fact that you can get 2 free kill by accident in your little exemple. But if you are truly better, you will win 1v1, maybe 1v2, or maybe even more if you know how to use your brain in my exemple, and it wont be an "accident". Go back on CSS.. and l2p :P


Bomb planted 3 guys guarding you'r the only 1 left WHAT DO YOU DO? you give up because there is nothing you can do, show me how good you are think of a way to win
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Lizbeth Ruiz
 
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Post » Fri May 27, 2011 1:01 am

Don't make me laugh any competitive fps game will have OHK, giving so much health to the characters makes the game slower and thus more boring not counting the fact that people tend to fall on the ground and not die which makes the game even less exciting. With the SMART movement system they introduced a fast way of moving around but what's the point of that if with 1 clip you can only kill up to 2 guys. That makes the game noobie friendly when unexperienced players can do well because it takes so much to kill. The less damage it needs to kill the more skill it requires to play. That is why a good player in Quake can go 50-0 against a so called noob because the skill gap is so much bigger.

The skill ceiling is very low in Brink, what that means is that a player that played this game over 500hours will be considered "skillful" because he will know the ins and outs and in reality experience =/= skill

You are all over the place in this post. "The less damage it needs to kill the more skill it requires to play." This is simply false.

If players have a lot of HP, it takes a consistent aim to kill them. Which means your aim AND your movement/dodging skills will determine how good you are. Not just the time you've spent on insta-gib servers in Quake or UT. This is the reason why a game like Quake 3 CPMA or Quake Live has such an immense skill cap. Because you need to keep hitting the enemy consistently while dodging their shots and using your movement skills to grab the items before the enemy.

In comparison, even a crappy player can get a few kills in games like CS or COD, because you can just sit in a corner and wait for someone to come along and shoot them in the back. The enemy has no chance to counter your attack. This removes almost every single grain of skill involved and strips the gameplay down to patience, eyesight and reflexes.
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Céline Rémy
 
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Post » Fri May 27, 2011 5:37 am

games that dont have one hit kill headshots look absolutely ridiculous, especially considering that many people will run around without any apparent head protection. if you get in the head you should die just like in real life. im a bit more forgiving with body shots cause who knows what kind of body armor they will have in the future.
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Jaylene Brower
 
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Post » Fri May 27, 2011 1:31 am

Bomb planted 3 guys guarding you'r the only 1 left WHAT DO YOU DO? you give up because there is nothing you can do, show me how good you are think of a way to win


You lose because your TEAM was inferior? Or you try to take them 1 per 1 maybe? Come on dude. You are trying to compare something that can only be measured 1v1 in a team based game. Learn your stuff first, then talk.

You should have played a real competitive game and not CSS. Im still surprised its still in the ESL or any other major gaming league.
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Cedric Pearson
 
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Post » Thu May 26, 2011 11:31 pm

games that dont have one hit kill headshots look absolutely ridiculous, especially considering that many people will run around without any apparent head protection. if you get in the head you should die just like in real life. im a bit more forgiving with body shots cause who knows what kind of body armor they will have in the future.

This isn't a war simulator, this is an action game. No one cares about realistic damages, because they don't make for good gameplay design.

You lose because your TEAM was inferior? Or you try to take them 1 per 1 maybe? Come on dude. You are trying to compare something that can only be measured 1v1 vs a team based game. Learn your stuff first, then talk.

You should have played a real competitive game and not CSS. Im still surprised its still in the ESL or any other major gaming league.

Indeed, Quake Live, Quake 3 CPMA and Enemy Territory are basically the only games out there that really fit a competitive design for a game.
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neil slattery
 
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Post » Thu May 26, 2011 7:55 pm


In comparison, even a crappy player can get a few kills in games like CS or COD, because you can just sit in a corner and wait for someone to come along and shoot them in the back. The enemy has no chance to counter your attack. This removes almost every single grain of skill involved and strips the gameplay down to patience, eyesight and reflexes.


Show me game in a competitive match where some1 sits in a corner and can win the match. If the guy in the corner doesn't headshot me I have the chance of turning around and taking him out in 1 bullet = more skilled than the guy sitting in the corner
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jess hughes
 
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