I was thinking along the lines of replacing the main quest with a new and extended take on the civil war. To give the mod some kind of ongoing story. Civil war has ended, now the ruling party has been tasked with eradicating a growing group of bandits said to be led by a powerful warrior. You could add some background to why the player is a bandit, a questline involving your history. Maybe slaughtered family, orphan surviving in the wilderness, who has Learnt to not trust anyone and grown aggressive towarrds everyone due to their history. maybe a showdown with the murderer who killed family. Also quest lines involving bandit members getting greedy and a plot to overthrow you, which you must investigate and stop to show your worth as leader. Other radiant quests involving high ranking bandit members that inform you of Situations such as imperial raids on bandit hideouts, you can select a few bandits to follow you to stop this. Also ability to command raid partys with a loot chest that is filled with items and money from succesful raids. I just think its important to still have a story, quests and background history. Id love to be a bandit but i wouldn't want to sacrifice these todo it.
If you want to send me a PM we can talk about this in greater detail. I was planning on creating a storyline anyway, although it would probably come as a second release. I too agree that having a story of some kind is important, and there will be. If you're interested in a full discussion of what I had planned story-wise I'll lay it all out for you and let you throw your two cents in and see if I can get some fresh ideas that fit in with what I have planned for the mod.
Just to add, I think the background history quests are important otherwise its like 'your a leader of bandits, why?, you just are, now go...'. Replacing the main quest with a background history quest seems like a viable way to keep an interesting story running Throughout the standard criminality of being a bandit.
The problem with a background story is that most players want to decide their own background. Who am I to tell them what they were before they became a bandit? As for why they became a bandit, well after nearly getting your head chopped off by Imperials your character might not have the greatest of sympathies for "the system". Also, this is all a choice. You won't HAVE to become a bandit, and you'll be able to bypass the unofficial third aspect of character creation altogether and continue on with your game as normal.
In Oblivion the bandit leaders were called "Warlords".
Yes, which I thought was a strange title since they did not actively participate in any wars and none of them had a group that I would consider a horde. However the title does have merit in this game.
I love the concept.
You might want to review some of the lore concerning famous bandit groups, such as the Horme as well as the witches coven led by Jsashe, priestess of Lorkhan.
Moderator Approval! Now my threads shall never get locked

I'll definitely be taking a peak at those two over at the Imperial Library and I'll do a little snooping to see if I can find anything else as well. Thanks!
