[Pre-WIP] Glorified Brigands

Post » Thu May 24, 2012 11:57 am


Prisons will be involved although I'm not going to mention how :twirl:

As for interactions with the merchants in game, you will likely be able to pay off one or two of the less scrupulous merchants in the game, and a few others you will be able to ambush their shipments and "ruin" their businesses.

Very good :biggrin:
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Catherine Harte
 
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Post » Thu May 24, 2012 2:56 pm

I was thinking along the lines of replacing the main quest with a new and extended take on the civil war. To give the mod some kind of ongoing story. Civil war has ended, now the ruling party has been tasked with eradicating a growing group of bandits said to be led by a powerful warrior. You could add some background to why the player is a bandit, a questline involving your history. Maybe slaughtered family, orphan surviving in the wilderness, who has Learnt to not trust anyone and grown aggressive towarrds everyone due to their history. maybe a showdown with the murderer who killed family. Also quest lines involving bandit members getting greedy and a plot to overthrow you, which you must investigate and stop to show your worth as leader. Other radiant quests involving high ranking bandit members that inform you of Situations such as imperial raids on bandit hideouts, you can select a few bandits to follow you to stop this. Also ability to command raid partys with a loot chest that is filled with items and money from succesful raids. I just think its important to still have a story, quests and background history. Id love to be a bandit but i wouldn't want to sacrifice these todo it.

If you want to send me a PM we can talk about this in greater detail. I was planning on creating a storyline anyway, although it would probably come as a second release. I too agree that having a story of some kind is important, and there will be. If you're interested in a full discussion of what I had planned story-wise I'll lay it all out for you and let you throw your two cents in and see if I can get some fresh ideas that fit in with what I have planned for the mod.

Just to add, I think the background history quests are important otherwise its like 'your a leader of bandits, why?, you just are, now go...'. Replacing the main quest with a background history quest seems like a viable way to keep an interesting story running Throughout the standard criminality of being a bandit.

The problem with a background story is that most players want to decide their own background. Who am I to tell them what they were before they became a bandit? As for why they became a bandit, well after nearly getting your head chopped off by Imperials your character might not have the greatest of sympathies for "the system". Also, this is all a choice. You won't HAVE to become a bandit, and you'll be able to bypass the unofficial third aspect of character creation altogether and continue on with your game as normal.

In Oblivion the bandit leaders were called "Warlords".

Yes, which I thought was a strange title since they did not actively participate in any wars and none of them had a group that I would consider a horde. However the title does have merit in this game.

I love the concept.

You might want to review some of the lore concerning famous bandit groups, such as the Horme as well as the witches coven led by Jsashe, priestess of Lorkhan.

Moderator Approval! Now my threads shall never get locked :evil:

I'll definitely be taking a peak at those two over at the Imperial Library and I'll do a little snooping to see if I can find anything else as well. Thanks! :biggrin:
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Dan Stevens
 
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Post » Thu May 24, 2012 3:07 pm

So...GTA: Skyrim?
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Jessica Nash
 
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Post » Thu May 24, 2012 8:16 pm

Black Soul gems could be another form of contraband, especially if filled.

In essence, black soul gems are [censored]/slavery [except worse, and not graphic].
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Emilie M
 
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Post » Thu May 24, 2012 10:20 am

me and a friend of mine were talking about a this the other day! I think this would be a great addition to the game. raiding the smaller settlements would be super fun!
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sophie
 
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Post » Thu May 24, 2012 9:09 am

So...GTA: Skyrim?

Not quite. More like The Godfather: Skyrim. Crime is where the money's at these days I guess. :shrug:

Black Soul gems could be another form of contraband, especially if filled.

In essence, black soul gems are [censored]/slavery [except worse, and not graphic].

True... There's a possibility. I'll jot it down on my current list of ideas. Thanks!

me and a friend of mine were talking about a this the other day! I think this would be a great addition to the game. raiding the smaller settlements would be super fun!

Yessir! I'll do my best to deliver a high quality product for you and your friend. :banana:
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Lizzie
 
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Post » Thu May 24, 2012 9:53 pm

Replayabilty FTW!
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sexy zara
 
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Post » Thu May 24, 2012 3:24 pm

i think you may have the idea of the bandit raid reversed...

a bandit raid sounds to me like a bandit raiding party storms a city to kill, [censored], pillage, and otherwise loot their weaselly, twisted, rotted guts out.
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Amber Hubbard
 
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Post » Thu May 24, 2012 9:45 pm

would be awesome to set up a criminal enterprise, not the thieves guild, but like a mafia. Maybe pretend the Mafioso came up from cyrodil?
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bonita mathews
 
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Post » Thu May 24, 2012 11:29 am

i think you may have the idea of the bandit raid reversed...

a bandit raid sounds to me like a bandit raiding party storms a city to kill, [censored], pillage, and otherwise loot their weaselly, twisted, rotted guts out.

The guards in the game frequently say "Its been too long since we've had a good bandit raid." I guess you can take that either way, guards attacking the bandits (seems more likely since even most bandits would see the folly in attacking a well defended city without some serious manpower), or bandits attacking the city. Either way, you'll get some of both.


would be awesome to set up a criminal enterprise, not the thieves guild, but like a mafia. Maybe pretend the Mafioso came up from cyrodil?

More like robin hood +75 dark side points :starwars:
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Mark Hepworth
 
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Post » Thu May 24, 2012 3:04 pm

Seems like a great idea, always wanted to be a criminal :)
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louise fortin
 
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Post » Thu May 24, 2012 9:52 am

I do not assume it works well with http://skyrim.nexusmods.com/downloads/file.php?id=9557. Sadly, as this looks promising.
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carrie roche
 
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