If going MMO is a bad idea, what's your !dea?

Post » Mon May 14, 2012 6:59 pm

TES RTS would be a better idea to me..
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Richard
 
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Post » Mon May 14, 2012 10:45 am

... and Bethesda should remake Morrowind.
They can't do that. Think of all the mods that would stop working.

TES RTS would be a better idea to me..
... wat?
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Neliel Kudoh
 
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Post » Mon May 14, 2012 8:46 am

TES RTS would be a better idea to me..
Actually, I could get behind that. Especially if it's set during the Great War of the Fourth Era, Aldmeri Dominion versus the Empire.
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TRIsha FEnnesse
 
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Post » Mon May 14, 2012 6:16 am

Actually, I could get behind that. Especially if it's set during the Great War of the Fourth Era, Aldmeri Dominion versus the Empire.
Well the Second Era after the Akaviri potentate died and the empire went through [censored] would be the best setting for an RTS.
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zoe
 
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Post » Mon May 14, 2012 4:12 pm

Keeping the games single-player, and returning depth to the series.
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Donald Richards
 
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Post » Mon May 14, 2012 10:59 am

If they had to do an mmo, I'd ATLEAST expect them to keep anything, anything at all from the TES games. I see absolutely nothing, nothing at all making me think this is indeed a TES game, aside from the title and the setting
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Kirsty Collins
 
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Post » Mon May 14, 2012 4:07 am

A TES MMO isn't necessarily a bad idea, but it is if it's going to be WoW rather than anything resembling TES. And if you can't do realtime combat due to latency? Wait for fiber optic connections to become more commonplace then instead of using it as an excuse to copy WoW.
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maria Dwyer
 
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Post » Mon May 14, 2012 12:38 pm

As long as they keep making the single player games(which they will) it does not matter much. But the MMO looks so generic and its missing key Elder Scroll stuff, for example 1st person view! Perhaps they will add that in, TES is the only major fantasy rpg series that is first person.
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Alada Vaginah
 
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Post » Mon May 14, 2012 9:29 am

My idea: LAN based multiplayer DLC for Skyrim.

Other idea: MMO which is actually similar to games in the main saga but runs on server and that's why can hold the MMO-number of players.
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Tanya
 
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Post » Mon May 14, 2012 4:03 am

Can I have your crystal ball, pl0x? :bonk:

While I am inclined to agree with that, frankly, we do not know if/how TES:Online will affect the future to TES games.

Seem to have a large population of pessimistic people that like to make assumptions, based on all the posts... (Not directed at you....)

I dunno, I'm loving Warcraft 4, best RTS of the...oh wait. Zenimax could very well decide not to continue the single player series so as not to "distract gamers from the MMO". Yes, I know they are different studios, no it doesn't matter when the publisher overmind is calling the shots.
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April
 
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Post » Mon May 14, 2012 3:05 am

An innovative MMO, maybe something like World of Darkness http://www.pcgamer.com/2012/03/27/world-of-darkness-permadeath-and-politics-hanging-out-in-bars-could-be-a-powerful-play/


Yes I was HOPING that TESO would be something new and fresh and different,
wnehever I played darkfall I used to think, man if an Elder Scrolls online game is
ever made, this is the direction it should have. YES it has real time based combat too
so any excuse from Zenimax is pure BS.

But it looks like CCP Games is the only company with money that does things right.
And for everyone saying that sandboxes doesnt make money and oh thats why they just have to make a wow-clone with
graphics that make me shutter, I say Eve Online.

And yes World of Darkness is going to be awesome. Sadly its years away from release.
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Naomi Ward
 
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Post » Mon May 14, 2012 8:21 am

Go instanced MMO until technology allows entire worlds for players..

example

lets say the mmo takes place in skyrim, morrowind and cyrodil
in towns everyone is visable
outside of town only your party is visable ( i think guildwars does it this way)

there can be PVP zones, and dungeons, as well as PVE single player, multiplayer and super large battles as well for all i care.


the problem is the perfect TES MMO is definatly undoable, as the perfect TES MMO would be skyrim but 10000 times the size, place the player in a random spot and say "play the game do what you want"
if you would see another player you could kill him and take his stuff like eve online :3
you could pickpocket him like a champ :3
you could ignore him, or help him with killing that dragon troll monster.
go questing or dungeon hunting with him :biggrin:
you could make armor and sell it to others
you could repair armor for yourself and others
you could collect arrows people left behind
you would have to eat food and drink water or beer.
NPCs would react based on what you do or did
crime wouldn't be a simple " pay the fine" it would have to be a big deal.
Arena vs players, and co-op arena vs NPCs
Dungeons for loots
PVP battles PVE battles, such as everyone vs thalmor

the world would be so big you could travel 24/7 for DAYS and still not get to the other side.

the problem is none of it is doable on current technology.

All are totally doable in an MMO - they've been done before. Even thievery has been done in Mortal Online. What is the missing ingredient? VISION - ZOS lacks it.
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Isabel Ruiz
 
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Post » Mon May 14, 2012 4:21 pm

I think an Elder Scrolls MMO is a great idea, though it will have to put a lot more weight into Class Selection and how that impact's abilities, for it to really work.

But there are two things in this MMO that I think are downright Horrendous ideas:
1. The Grahpics; now no one expects Skyrim level graphics in an MMO universe, but they could use graphics that are a bit more honest to the TES style, rather than ripping off Tortanic and WoW.
2. The Setting; Anything like this that occured 1000 years prior to Skyrim (800 years prior to Oblivion, and 766 years before Arena) would have been recorded. The one exception to this is if everything occurs during a Dragon Break, which renders the MMO roughly as important as a dream sequence. And they'll clearly have to do this, the trailer already referenced that the Dragonfires were out, meaning that if this had been recorded in history everyone would already be certain as to the the Dragonfires' role in seperating Oblivion and Nirn.
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Ilona Neumann
 
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Post » Mon May 14, 2012 5:26 am

But it looks like CCP Games is the only company with money that does things right.
And for everyone saying that sandboxes doesnt make money and oh thats why they just have to make a wow-clone with
graphics that make me shutter, I say Eve Online.
Seriously. They should have outsourced the design to CCP rather than hire people just to ask them "lolololo how do you think Blizzard would make this game lolololololololol?".
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Roisan Sweeney
 
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Post » Mon May 14, 2012 5:20 pm

A Planetside-like MMO with real-time first-person gameplay (with swords and magic instead of guns, of course.)
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Sarah Unwin
 
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Post » Mon May 14, 2012 4:55 am

An MMO that doesn't try to be World of Warcraft.
I think that would be good for us, but probably risky for business.

It would be less risky then going up against 7 years investment of time and effort.

When someone makes an MMO that offers the same mechanics that a dominate MMO does and markets it towards those who are playing that MMO, that's what you are trying to compete with. It's why Age of Conan, Lord of the Rings Online, and Aion failed to topple WoW.

People asked, "Your game is just like WoW. So why should I give up my characters that I invested so much time into in order to start all over again in your game, if you're not going to offer anything different beyond visuals?"

Trying something new and different with an MMO is less risky, then just making a WoW clone if you ask me.


As for my idea, just put in a Co-Op mode for Skyrim via DLC. It's currently the safer investment.
A failed MMO is a costly failure.
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Anthony Diaz
 
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Post » Mon May 14, 2012 12:41 pm

1) I would keep the Elder Scrolls strictly single player

2) If my boss INSIST on having multiplayer? I would release a Multiplayer DLC for Skyrim to test if there is a market out there for a multiplayer Elder Scrolls.

3) If multiplayer Skyrim DLC worked well, i will design it to be more like how Borderlands was designed.
An open world co-op game, but having only max 5 to 6 players. While borderlands uses guns, my style will be to use
the Elder Scrolls mechanics of swords/magic/stealth of course. The game will visually look like Skyrim with Co-op.


However...instead of all those, what we get IS A GENERIC TYPICAL WOW CLONE THAT LOOKS NOTHING LIKE THE ELDER SCROLLS!!!!!!!!!!!!
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Vickey Martinez
 
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Post » Mon May 14, 2012 1:58 pm

2-4 player co-op in Skyrim would be incredible.

ESO makes me cry.
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Darlene DIllow
 
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Post » Mon May 14, 2012 5:37 am

Going MMO is NOT a bad idea. It's a very good idea. Doing it like this, like every other generic mmo out there, IS a bad idea. Look, if the MMO played like a TES game, it'd be amazing. But supposedly, it plays more like WoW or Guild Wars.

I'm sorry... I wanted to play TES, not WoW. Not only that... Races that were supposed to hate one another... getting along and being buddy buddy? What the hell?
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Laura Cartwright
 
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Post » Mon May 14, 2012 6:15 am

I just wouldn't like to see TES shed in the light of what all common MMO's share that none can get rid of.

For example : more than 90% of the players named something like "xPr0Bretun67" mindlessly grinding on stuff while following "The Best build" that they looked up on the internet :|

and the title "MMORPG" is too deceiving, because you could never Role play on an MMO, the basic elements of immersion and an MMO cannot co-exist. o.o
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DAVId MArtInez
 
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Post » Mon May 14, 2012 8:17 am

Go instanced MMO until technology allows entire worlds for players..

example

lets say the mmo takes place in skyrim, morrowind and cyrodil
in towns everyone is visable
outside of town only your party is visable ( i think guildwars does it this way)

there can be PVP zones, and dungeons, as well as PVE single player, multiplayer and super large battles as well for all i care.


I am thinking along the same lines. PSO did this as well. I really think the focus should be on smaller groups role playing together (not like dressing up in costumes and getting on their computer..).
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NO suckers In Here
 
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Post » Mon May 14, 2012 1:48 pm

Going MMO is not a bad idea. If you do it you have to do it right. This doesnt seem to be anything special.

:D
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amhain
 
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Post » Mon May 14, 2012 5:07 pm

It would be less risky then going up against 7 years investment of time and effort.

When someone makes an MMO that offers the same mechanics that a dominate MMO does and markets it towards those who are playing that MMO, that's what you are trying to compete with. It's why Age of Conan, Lord of the Rings Online, and Aion failed to topple WoW.

People asked, "Your game is just like WoW. So why should I give up my characters that I invested so much time into in order to start all over again in your game, if you're not going to offer anything different beyond visuals?"

Trying something new and different with an MMO is less risky, then just making a WoW clone if you ask me.


As for my idea, just put in a Co-Op mode for Skyrim via DLC. It's currently the safer investment.
A failed MMO is a costly failure.
exactly my point! trying to compete with wow would be a bad idea, I think a better business move would be to compete with borderlands. then after you've tackled some design flaws and eased the community into the shallow end of the multiplayer game experience; if you want to try to push on to an mmo, go for it.
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helen buchan
 
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Post » Mon May 14, 2012 3:33 am

A TES:O MMO that doesn't follow the footsteps of WoW and other popular MMOs.
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Doniesha World
 
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Post » Mon May 14, 2012 6:15 am

The game will have a Wow interface like all games these days and be based after DAOC. The lore of the game will be moved over but changed to fix the DAOC type relm combat. The game isnt first person and the graphics look good but every new MMO has better graphics.

:D
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Trevor Bostwick
 
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