I am going to restart my char on Adept (Not Master), this is

Post » Fri May 11, 2012 8:29 am

You're looking at it completely wrong. It stands to reason that if you only advance non-combat skills, you won't get better at combat. It doesn't stand to reason that if you advance non-combat skills, you'll actually get worse. Technically, you're not getting worse as it's the enemies that are scaling up, but it's the end result. A level 10 character with 100 speechcraft, lockpicking, or whatever, has actually ruined the game balance for themselves.

At first I thought along your lines. After all, why should non-combat skills advance your level at all. Then I started seeing some of the stuff those skills could get you and realize that they do offer a tangible increase in your combat effectiveness. However, there does seem to be a "soft" spot where the benefits don't compensate for the increase in diffiuclty. It's unfortunate but, again, this is why the slider exists.

I would also like to note that in another 10 levels if that character focuses on combat then he;s right back in the saddle with no real drawbacks. The game expects that you'll dabble in crafting and doesn't make rediculous skill demands for combat.
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Hayley O'Gara
 
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Post » Fri May 11, 2012 8:01 am

At first I thought along your lines. After all, why should non-combat skills advance your level at all. Then I started seeing some of the stuff those skills could get you and realize that they do offer a tangible increase in your combat effectiveness. However, there does seem to be a "soft" spot where the benefits don't compensate for the increase in diffiuclty. It's unfortunate but, again, this is why the slider exists.

I would also like to note that in another 10 levels if that character focuses on combat then he;s right back in the saddle with no real drawbacks. The game expects that you'll dabble in crafting and doesn't make rediculous skill demands for combat.


"Just use the slider" is a total cop out, the game's combat balance is poor and the level scaling is part of the problem. The slider has it's purpose, but adjusting for the game's faulty method of trying to calculate a character's combat effectiveness is not it. Smithing certainly does give combat bonuses, but there are other skills that could be raised too high too early that could really screw someone over.
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Dorian Cozens
 
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Post » Fri May 11, 2012 6:47 am

4 perks into blacksmithing at lvl 15, that 4/14 perks so you sorta gimped yourself there. did you try adding enchantments or poisons to your weapons?
Are you saying that by putting 4 out of 14 possible perks into a trade skill, that you have sorta gimped yourself? I cannot believe this game is that strict. I'm level 10 and have mine spread among one handed, destruction, conjuration and smithing. Are you telling me that in a few levels I will also have sorta gimped myself because I haven't gone for the min/max model?
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gemma king
 
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Post » Fri May 11, 2012 9:46 am

"Just use the slider" is a total cop out, the game's combat balance is poor and the level scaling is part of the problem. The slider has it's purpose, but adjusting for the game's faulty method of trying to calculate a character's combat effectiveness is not it. Smithing certainly does give combat bonuses, but there are other skills that could be raised too high too early that could really screw someone over.

How is it a cop out? Because it works and is effective but you don't like doing it because some of your ego is tied up in what difficulty level you play video games at?

I'll be honest, one of the things I dislike most about modern RPGs is they are so worried about people "shooting themselves in the foot" they thin the RPG layer to practical non-existance. Even in TES they've done away with attributes and classes and major/minor skills (although I support some of that for other reasons).

However, they left in the ability to play however you want. You can go where you want and do what you want, but there are consequences to those choices. It's possible to advance sooo poorly that you are completely ineffective out in the field.........on the default setting that is. The slider exists so that even someone who's lamed himself (level 50 and major combat skill is 30ish) can still play. Over time, the problem vanishes as your combat skills advance.
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Lori Joe
 
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Post » Fri May 11, 2012 1:15 am

I dont know what the OP is complaining about I love the challange on expert. I love knowing that there are things that could kill me. I love running away from time to time knowing my life will end if I dont. Trolls? Pah... use logic use Poisons to stop the regen. Bethesda did a great job on the level scaling, 100x better then Oblivion.
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Lalla Vu
 
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Post » Fri May 11, 2012 7:48 am

I started on adept and recently changed to expert at level 10 or so. I don't regret the change and find the game a good sense of challenge now.
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Adam
 
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Post » Fri May 11, 2012 6:20 am

Do people actually understand what level scaling is? Most will badmouth it without hesitation without providing any additional details to why they might be struggling. FYI: Morrowind, and heck even Daggerfall, had scaling. It's an important tool to an open world game like this. You don't remember running into Ogrims at level one in Morrowind, right?

Perhaps if you explain what skills your focusing on and what perks you've chosen then some of us might can provide details for a more successful character build? If all else fails just bump the difficulty down at any time, no need to restart (it's right in the settings menu).

It seems silly to complain about the game being too hard when you're playing on a higher difficulty. Take my advice: when you start a new game, leave it at the middle or default settings. Then bump it up if it's too hard.

the level scaling in Morrowind was different than in Skyrim and Oblivion though. In Morrowind if you walked into a basic ordinary dungeon at level 5 you would encounter different creatures than at level 30. The creatures were changed according to your levels, whereas in Skyrim and Oblivion the same creatures level up with you, i.e. the mudcrab at level 5 was a comparable strength at level 30, whereas in M that same mudcrab would still be level 5. Different principle, same result. It just made Morrowind a little more diverse.
Skyrim does bring in some of that though. Certain types of dragons will only appear after you hit different level ranges, and then become a permanent part of the lists. The wolves level with you (Oblivion scaling), but the stronger variety like the ice wolves will only appear in certain regions (Morrowind scaling).

I hope this helps explain the system.
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Damned_Queen
 
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Post » Fri May 11, 2012 4:53 am

Actually blacksmithing/enchanting can be even stronger than straight combat specs. Around level 15 I started smithing and gained about 5 levels going for the advanced armor perk. Then I got into enchanting and gained more levels from that. Now I'm starting to worry I made the game too easy with all the ridiculously op improvements I put on my gear. Last night I killed a blood dragon within seconds after it landed. It had almost full health.

Now if things actually get a chance to hit me I go down quick enough. But I'm running Sword and Board, and my shield is blocking near full damage at this point. On expert now and I'm thinking I should bump it to master, but I don't want to feel like all those improvements went to waste.
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naana
 
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Post » Thu May 10, 2012 9:44 pm

I don't really find myself in a bad situation. Although I'm just now starting to get into Enchanting/Smithing.

Character Level: 31

Main skill focus:
One handed - Level 70 - 7 pp
Archery - Level 58 - 5 pp
Light Armor - Level 60 - 6 pp
Sneak - Level 87 - 7 pp

Some of my other, higher skills:

Lockpicking - Level 53 (I just love picking locks.)
Illusion Magic - Level 57 (I use the Muffle spell to assist in assassinations) - 1 pp (eventually getting to 2 perk points for reduced cost on Muffle)
Restoration Magic - Level 37 - 3 pp
Smithing - Level 39 - 1 pp (Just now starting to put some points into this)

Although I'm not heavily into crafting, I don't seem to be having problems with the game. I'm planning on leveling smithing and enchanting to a degree to help with assassinations.

I'm playing on default (this is my first TES), might bump it up one eventually.
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Franko AlVarado
 
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Post » Fri May 11, 2012 9:52 am

Right now, because of the scaled levelling of monsters, my char is basically ruined.
I had like 6,000 gold at lvl 10. I spent it all on upgrading blacksmithing, once I got to lvl 15 everything scaled and was impossible to kill.

Jap thats a big problem. Bethesda is forcing us to ignore these "non combat skills" because a.) these are pointless b.) later in game you get **** up
These "non combat skills" are only there so they can say "loook, we have a lot of skills! this is a real rpg, we are so cool". But the real player is thinking like "oh god i made a lvl up because of my blacksmithing... now i have to load a savegame".
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Nienna garcia
 
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Post » Thu May 10, 2012 11:12 pm

Does everyone realize that your combat effectiveness is not tied into your weapon skills, but the perks you have spent? If you have put 0 points into, say, One-Handed Weapon perks, the damage you deal with a Steel Axe will be the same if your One-Handed Weapon skill is 1 or 100. You increase that damage with the starter perk, which is available at level 1. You can also improve combat effectiveness by using increasingly better equipment such as weapons (that is why the weapons get progressively better throughout the game, ie a Dwarven sword is better than an Iron one). You will get more health and see potions and spells that heal more, but your weapon or armor skills have nothing to do with that, just your overall level. So if you power-level with a crafting skill, and spend no perks in weapons or armor, you will be the exact same as if you power-leveled through weapon and armor skills and still didn't buy those perks.
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dav
 
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Post » Fri May 11, 2012 10:04 am

Fact is if you level blacksmithing or Speechcraft that shouldn't make every mob in the game
suddenly 5x stronger and have more health, that makes no sense.

As it is its badly balanced as any perk that isn't direct combat skills makes you worse in combat, which is not right.

Because like that why would you ever level anything else, all it does is make you worse.

People say well you aren't leveling combat skills so you cant fight then duh, well sorry that's all you do in this game
if you hadn't noticed, if you aren't doing something somewhat tied to making it easier to kill things, then you aren't playing at all.

Point is only weapon and armor skills should scale to mobs, nothing else, bad balance, no argument.

We have to wait for modders to make the game playable again as usual.
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Stephanie Nieves
 
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Post » Fri May 11, 2012 1:31 am

Fact is if you level blacksmithing or Speechcraft that shouldn't make every mob in the game
suddenly 5x stronger and have more health, that makes no sense.

As it is its badly balanced as any perk that isn't direct combat skills makes you worse in combat, which is not right.

Because like that why would you ever level anything else, all it does is make you worse.

People say well you aren't leveling combat skills so you cant fight then duh, well sorry that's all you do in this game
if you hadn't noticed, if you aren't doing something somewhat tied to making it easier to kill things, then you aren't playing at all.

Point is only weapon and armor skills should scale to mobs, nothing else, bad balance, no argument.

We have to wait for modders to make the game playable again as usual.

1) You don't need to increase your combat skills at all to put points into the starter perks that increase weapon damage and armor rating, you just need to gain levels.
2) You don't need to increase the afforementioned perks to be effective in combat. (I have not increased these in 10 levels and have had no problem)
3) You can increase combat effectiveness by using better weapons and armor, rather than increasing those skills.
4) Your effectiveness with or ability to use any weapon or armor is not based on the relevant skills.
5) By leveling, you increase your own health, so the health of creatures in the environment also increases.
6) Step 5 happens regardless of how you level.
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Andrea P
 
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Post » Fri May 11, 2012 2:10 am

Not sure why people are having a problem after leveling blacksmithing. The armour/weapons you can craft and then upgrade are just as powerful if not more than spending the same amount of skill/perks in a combat tree. If you made it so that skill gains in blacksmithing didn't effect your levels then it would be completely op and would become a required skill for every character.
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Luis Reyma
 
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Post » Fri May 11, 2012 4:21 am

It's like you guys haven't even looked at the perks Smithing/Enchanting have. Smithing ups your weapon damage and armor rating big time if you perk into the gear you're using. With Enchanting you can put a straight 30% or more bonus to weapon damage on gloves, boots, and ring. Possibly amulet, haven't tried. But you combine that with the weapon improvements from Smithing and you have a HUGE damage increase. So you'd rather be doing 200% more damage to the weak ass monsters you were fighting before?? Or you can put enough Fire/Frost resistance to make you invulnerable to dragon's breath. But you'd rather they stayed weak?? Or you can push your armor rating through the roof. But you'd rather things didn't damage you at all then?? You can improve your character as much with Smithing/Enchanting as with combat perks, if you know what you're doing. But you'd rather have absolutely 0 challenge at that point.

OP just needs to go back and have another look at the perks and what they can do.
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Jack Bryan
 
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Post » Thu May 10, 2012 10:46 pm

He mentioned WoW if no one noticed. There's your problem.

rofl

But yeah, you don't need to start a new game... just bump your difficulty down and start actually working on combat. You should boost survivability before utility in a game with giants and dragons though. Just a protip
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MISS KEEP UR
 
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Post » Fri May 11, 2012 8:46 am

if I changed it now, it'd feel like cheating. Like changing the setting whenever you think something is too hard. It's not that I couldn't finish the game - I could. I've done everything so far, and just like the other post I did take orphan rock (somehow). I'd have to strafe and lure bad mobs to towns and hide and shoot 100 arrows (yeah, steel arrow does like 2% damage to a hired bandit).

There's your answer, fishbulb.

Get a better bow and better arrows.
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Clea Jamerson
 
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Post » Thu May 10, 2012 10:35 pm

Right now, because of the scaled levelling of monsters, my char is basically ruined.
I had like 6,000 gold at lvl 10. I spent it all on upgrading blacksmithing, once I got to lvl 15 everything scaled and was impossible to kill. (for example, I can't kill a dragon. or a troll for that matter. if I slice at the troll and get it down to 95% health it regens back to 100%.)

I really dont understand why bethesda keeps making scaled systems. They make RPGs with lots of options broken. Most of my perks were still in one handed and only 6 perks spread out elsewhere and it's still impossible to kill a dragon and I dont think it will ever get any easier because I WANT to blacksmith. When I played WoW I'd spend hundreds of hours finding materials and making things. it's what I like to do. They included it in the game and it breaks your character, especially if you're playing on master. therefore, why should I explore the continent and find mine ore when it will further make the game impossibly difficult?

I understand I can turn it down now, but why would I do that? I got countless NPCs killed luring trolls/etc. to towns to get them killed for me, and companions killed. so when I get home, i'm restarting on adept and i'm going to dual wield again and blacksmith. :)

the patient waiting for the skyrim obscuro mod begins.

You are just like me a brother in smith craft. Just like you, I love crafting in every game. But I am going to spoil it for you by telling this: After 25++ hours of hard core crafting and exploration, you will be bored.

Luckily...
If you are on PC, console and TGM is your best friend.
If you are on console, well, keep at it, you are doing something right.
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Lou
 
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Post » Thu May 10, 2012 9:11 pm

Better if they used a leveling system that wasn't [censored], ie Morrowind. Not sure why they had to port Oblivion's two main flaws, the level scaling and the atrocious console interface.


This^
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John Moore
 
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Post » Fri May 11, 2012 7:17 am

1) You don't need to increase your combat skills at all to put points into the starter perks that increase weapon damage and armor rating, you just need to gain levels.
2) You don't need to increase the afforementioned perks to be effective in combat. (I have not increased these in 10 levels and have had no problem)
3) You can increase combat effectiveness by using better weapons and armor, rather than increasing those skills.
4) Your effectiveness with or ability to use any weapon or armor is not based on the relevant skills.
5) By leveling, you increase your own health, so the health of creatures in the environment also increases.
6) Step 5 happens regardless of how you level.

You cant increase perks in those trees past one time if the skills aren't increased.
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Daniel Holgate
 
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Post » Fri May 11, 2012 3:28 am

How is it a cop out? Because it works and is effective but you don't like doing it because some of your ego is tied up in what difficulty level you play video games at?

I'll be honest, one of the things I dislike most about modern RPGs is they are so worried about people "shooting themselves in the foot" they thin the RPG layer to practical non-existance. Even in TES they've done away with attributes and classes and major/minor skills (although I support some of that for other reasons).

However, they left in the ability to play however you want. You can go where you want and do what you want, but there are consequences to those choices. It's possible to advance sooo poorly that you are completely ineffective out in the field.........on the default setting that is. The slider exists so that even someone who's lamed himself (level 50 and major combat skill is 30ish) can still play. Over time, the problem vanishes as your combat skills advance.

It's a cop out because it doesn't fix the problem, it doesn't make the level scaling system more balanced just easier to deal with. They did not create the slider on the assumption that people would have to use it to not get crushed because the level scaling system screwed them over, I can very comfortably guarantee you that.
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kirsty joanne hines
 
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Post » Fri May 11, 2012 1:00 pm

I'm playing on master.

It is up to you to maintain a balance between combat and non-combat skills. If you level yourself up with all non-combat skills what do you expect to happen?

I would expect it to be slightly easier than as if I just started the game because my combat abilties are the same as a level 1 char but my crafting has prepared me with better items, but this is not the case. Because of Skyrims stupid system I am now worse off than a level 1 character because magically all of the enemies have suddenly become much more powerful.
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Robyn Lena
 
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Post » Fri May 11, 2012 4:32 am

I would expect it to be slightly easier than as if I just started the game because my combat abilties are the same as a level 1 char but my crafting has prepared me with better items, but this is not the case. Because of Skyrims stupid system I am now worse off than a level 1 character because magically all of the enemies have suddenly become much more powerful.


Yeah, Yay level scaling...blah. Morrowind's system was way better. Go to the wrong cave and you are going to have a bad day, now its go to any cave and Frost Troll stop.
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Charlotte Buckley
 
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