I am going to restart my char on Adept (Not Master), this is

Post » Fri May 11, 2012 6:55 am

Right now, because of the scaled levelling of monsters, my char is basically ruined.
I had like 6,000 gold at lvl 10. I spent it all on upgrading blacksmithing, once I got to lvl 15 everything scaled and was impossible to kill. (for example, I can't kill a dragon. or a troll for that matter. if I slice at the troll and get it down to 95% health it regens back to 100%.)

I really dont understand why bethesda keeps making scaled systems. They make RPGs with lots of options broken. Most of my perks were still in one handed and only 6 perks spread out elsewhere and it's still impossible to kill a dragon and I dont think it will ever get any easier because I WANT to blacksmith. When I played WoW I'd spend hundreds of hours finding materials and making things. it's what I like to do. They included it in the game and it breaks your character, especially if you're playing on master. therefore, why should I explore the continent and find mine ore when it will further make the game impossibly difficult?

I understand I can turn it down now, but why would I do that? I got countless NPCs killed luring trolls/etc. to towns to get them killed for me, and companions killed. so when I get home, i'm restarting on adept and i'm going to dual wield again and blacksmith. :)

the patient waiting for the skyrim obscuro mod begins.
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Robert Devlin
 
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Post » Fri May 11, 2012 8:34 am

Why do you need to restart? You can adjust the difficulty setting at any time and it takes effect immedietly. It's not locked in stone.

I also want to point out that this is *WHY* they include a difficulty setting. If you gain a bunch of levels advancing non-combat skills then it stands to reason you may be at a disadvantage in combat. Adjust your setting accordingly. Once your combat skills reach parity you can bump it up again.
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Rude Gurl
 
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Post » Fri May 11, 2012 11:45 am

Difficulty is not for everyone. I personally am LOVING the master setting. I just spent two hours trying to take Orphan Rock at level 9. The fireballs streaking out of the darkness. The running and hiding from tree to tree. It was a blast. Died SEVERAL times, but finally emerged victorious. It was a great feeling. Love the difficulty of this game so far.
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Princess Johnson
 
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Post » Fri May 11, 2012 5:19 am

I'm on Adept and I've actually found a wide gap between the weakest and strongest enemies in my game. Lowly bandits I routinely kill in one or two hits, while trolls provide a nice challenge. Dragons depend on what they are (I'm immune to frost, so dragons that attack with it are pretty much screwed) and there are some enemies that kill me as easily as I kill bandits. I've thought about raising the difficulty to Expert or Master because of the weaker enemies, but the stronger ones keep me from doing it.
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Life long Observer
 
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Post » Fri May 11, 2012 4:53 am

Why do you need to restart? You can adjust the difficulty setting at any time and it takes effect immedietly. It's not locked in stone.

I also want to point out that this is *WHY* they include a difficulty setting. If you gain a bunch of levels advancing non-combat skills then it stands to reason you may be at a disadvantage in combat. Adjust your setting accordingly. Once your combat skills reach parity you can bump it up again.


if I changed it now, it'd feel like cheating. Like changing the setting whenever you think something is too hard. It's not that I couldn't finish the game - I could. I've done everything so far, and just like the other post I did take orphan rock (somehow). I'd have to strafe and lure bad mobs to towns and hide and shoot 100 arrows (yeah, steel arrow does like 2% damage to a hired bandit). I'm just saying that if you spread yourself around even a little it breaks the game because everything levels up according to you and the npcs dont have to upgrade their enchanting or smithing, instead they 2 hit you and have 3,000 health.
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Claire
 
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Post » Fri May 11, 2012 8:01 am

They should just take the crafting skills off the levelling system and it would be all good tbh.
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jessica breen
 
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Post » Fri May 11, 2012 6:01 am

I'm playing on master.

It is up to you to maintain a balance between combat and non-combat skills. If you level yourself up with all non-combat skills what do you expect to happen?
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LuCY sCoTT
 
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Post » Fri May 11, 2012 8:57 am

I thought this game wasn't leveled but instead areas based on level. I mean I went to this cave full of troll at lvl 5. And managed to kill a few but they were just too strong. Do i came back later when I was level 8 and wad able to clear it much faster
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neen
 
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Post » Fri May 11, 2012 5:59 am

people not improving combat skills and than complain about svcking at combat :S
some level scaling is required to keep things interesting
absolutely hated it in oblivion since I always seemed to reach a point where I couldn't keep up and had to meticulously grind certain skill while avoiding others
in this game it's not a problem unless you go grinding away at a certain non combat skill like some maniac
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Rusty Billiot
 
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Post » Fri May 11, 2012 4:21 am

They should just take the crafting skills off the levelling system and it would be all good tbh.
Better if they used a leveling system that wasn't [censored], ie Morrowind. Not sure why they had to port Oblivion's two main flaws, the level scaling and the atrocious console interface.
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kristy dunn
 
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Post » Fri May 11, 2012 3:41 am

I play on Novice or Apprentice anyway. I play for the experience, and getting my ass handed to me is not a fun experience.
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Beat freak
 
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Post » Fri May 11, 2012 11:13 am

Ffs its not broken.
if you play as a Blacksmith for 6 levels, you're making your character a blacksmith.
You can go around, mine ore, and make stuff.

BY DOING IT FOR SO LONG, THE GAME FIGURES YOU WANN PLAY AS A PURE BLACKSMITH
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Laura Ellaby
 
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Post » Fri May 11, 2012 9:19 am

if I changed it now, it'd feel like cheating. Like changing the setting whenever you think something is too hard. It's not that I couldn't finish the game - I could. I've done everything so far, and just like the other post I did take orphan rock (somehow). I'd have to strafe and lure bad mobs to towns and hide and shoot 100 arrows (yeah, steel arrow does like 2% damage to a hired bandit). I'm just saying that if you spread yourself around even a little it breaks the game because everything levels up according to you and the npcs dont have to upgrade their enchanting or smithing, instead they 2 hit you and have 3,000 health.

At one point in the game I went crazy with crafting and gained a bunch of levels (I also experiemented with 3 different fighting styles: Sword and board, stealth and archery, and spellcaster which diluted my combat skills). Most of the time the game was fine but dungeon bosses ( I don't care what anyione says about level limits I think the bosses scale indefinitely) were impossible. The benefits of crafting didn't bolster my defense or offense enough to deal with them. I occasionally bumped the difficulty down to make it a tough but doable fight. After I realized what I had done I
started focusing on my combat skills (and just one set). After a few more levels of combat skill upgrades I've gotten to the point where I up the difficulty level occasionally.
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Shianne Donato
 
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Post » Thu May 10, 2012 11:42 pm

if I changed it now, it'd feel like cheating. Like changing the setting whenever you think something is too hard. It's not that I couldn't finish the game - I could. I've done everything so far, and just like the other post I did take orphan rock (somehow). I'd have to strafe and lure bad mobs to towns and hide and shoot 100 arrows (yeah, steel arrow does like 2% damage to a hired bandit). I'm just saying that if you spread yourself around even a little it breaks the game because everything levels up according to you and the npcs dont have to upgrade their enchanting or smithing, instead they 2 hit you and have 3,000 health.

At one point in the game I went crazy with crafting and gained a bunch of levels (I also experiemented with 3 different fighting styles: Sword and board, stealth and archery, and spellcaster which diluted my combat skills). Most of the time the game was fine but dungeon bosses ( I don't care what anyione says about level limits I think the bosses scale indefinitely) were impossible. The benefits of crafting didn't bolster my defense or offense enough to deal with them. I occasionally bumped the difficulty down to make it a tough but doable fight. After I realized what I had done I
started focusing on my combat skills (and just one set). After a few more levels of combat skill upgrades I've gotten to the point where I up the difficulty level occasionally.
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Liii BLATES
 
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Post » Fri May 11, 2012 4:54 am

Maybe i didnt make myself clear. Majority of my perks are in 1 hand. I only have 4 in blacksmithing. I have the best armor i can make and im getting 2 hitted. I only do 5% of health per swing at best. Usually 3%. i have to swing & backpedal for 5 mins to kill anything decently strong. Mudcrabs 5 hit me. 200 health base.
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Amy Masters
 
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Post » Fri May 11, 2012 7:37 am

Maybe i didnt make myself clear. Majority of my perks are in 1 hand. I only have 4 in blacksmithing. I have the best armor i can make and im getting 2 hitted. I only do 5% of health per swing at best. Usually 3%. i have to swing & backpedal for 5 mins to kill anything decently strong.

It's because you're on Expert. Just turn it down.
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Paula Ramos
 
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Post » Thu May 10, 2012 10:58 pm

Do people actually understand what level scaling is? Most will badmouth it without hesitation without providing any additional details to why they might be struggling. FYI: Morrowind, and heck even Daggerfall, had scaling. It's an important tool to an open world game like this. You don't remember running into Ogrims at level one in Morrowind, right?

Perhaps if you explain what skills your focusing on and what perks you've chosen then some of us might can provide details for a more successful character build? If all else fails just bump the difficulty down at any time, no need to restart (it's right in the settings menu).

It seems silly to complain about the game being too hard when you're playing on a higher difficulty. Take my advice: when you start a new game, leave it at the middle or default settings. Then bump it up if it's too hard.
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Melly Angelic
 
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Post » Fri May 11, 2012 5:04 am

Maybe i didnt make myself clear. Majority of my perks are in 1 hand. I only have 4 in blacksmithing. I have the best armor i can make and im getting 2 hitted. I only do 5% of health per swing at best. Usually 3%. i have to swing & backpedal for 5 mins to kill anything decently strong. Mudcrabs 5 hit me. 200 health base.
4 perks into blacksmithing at lvl 15, that 4/14 perks so you sorta gimped yourself there. did you try adding enchantments or poisons to your weapons?
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TWITTER.COM
 
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Post » Fri May 11, 2012 2:30 am

I'll ask here instead of making a new topic, what does the difficulty level changes in this game?

Damage, Health, AI?

If it's just Damage and Health I don't know if it's worth it.. (Playing on Adept atm, thinking about switching to Master)
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Amysaurusrex
 
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Post » Fri May 11, 2012 11:07 am

Maybe i didnt make myself clear. Majority of my perks are in 1 hand. I only have 4 in blacksmithing. I have the best armor i can make and im getting 2 hitted. I only do 5% of health per swing at best. Usually 3%. i have to swing & backpedal for 5 mins to kill anything decently strong. Mudcrabs 5 hit me. 200 health base.

No, I get exactly what you're saying. Bump the difficulty down and you won't get 2-shotted. When youre combat skills improve you can bump it back up.
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casey macmillan
 
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Post » Fri May 11, 2012 1:05 am

Thatis very very strange. I have about half of my perks at direct combat stuff, am at level 21 and I can kill almost any common foe in 3-4 hits and only 2 handed user NPCs theaten to kil me in few hits.

What I think people need to grasp is that you are NOT supposed to be able to resits to a dozen 2H attacks!!
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Jenna Fields
 
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Post » Fri May 11, 2012 2:38 am

Did you then use your skill to actually upgrade your gear? If you didn't, pointless investment.

A non-combat char shouldn't expect himself to kill anyone at all. Trolls are, however, tough no matter what and the best thing is to sneak attack.
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Ice Fire
 
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Post » Fri May 11, 2012 2:03 am


I also want to point out that this is *WHY* they include a difficulty setting. If you gain a bunch of levels advancing non-combat skills then it stands to reason you may be at a disadvantage in combat. Adjust your setting accordingly. Once your combat skills reach parity you can bump it up again.

You're looking at it completely wrong. It stands to reason that if you only advance non-combat skills, you won't get better at combat. It doesn't stand to reason that if you advance non-combat skills, you'll actually get worse. Technically, you're not getting worse as it's the enemies that are scaling up, but it's the end result. A level 10 character with 100 speechcraft, lockpicking, or whatever, has actually ruined the game balance for themselves.
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Kelvin
 
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Post » Fri May 11, 2012 5:27 am

He mentioned WoW if no one noticed. There's your problem.
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Anna Kyselova
 
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Post » Fri May 11, 2012 6:24 am

He mentioned WoW if no one noticed. There's your problem.

His point is valid regardless of what other games he's played.
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James Potter
 
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