Good bad ugly perks

Post » Mon May 14, 2012 10:10 am

How is fists of steel even useful? Under what conditions are you not going to have a weapon that does more damage than the armor rating of gauntlets?

I am totally with you here. I think it is to replace H2H. I know there was a group of diehard H2H lovers around.

Somethings better than nothing.
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rolanda h
 
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Post » Mon May 14, 2012 8:57 am

How is fists of steel even useful? Under what conditions are you not going to have a weapon that does more damage than the armor rating of gauntlets?
You can brawl certain NPCs to get information. I don't think a warhammer is going to have the light touch that you're looking for in situations like that. There could also be locations in the game where they take your weapons away from you, unless armed people are allowed to waltz in and speak with high ranking officials.
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Arnold Wet
 
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Post » Mon May 14, 2012 8:37 am

You can brawl certain NPCs to get information. I don't think a warhammer is going to have the light touch that you're looking for in situations like that. There could also be locations in the game where they take your weapons away from you, unless armed people are allowed to waltz in and speak with high ranking officials.

See but that is a preposterous premise. Oh yeah tough tavern guy, wanna fight? lets take it outside, but wait- lemme put on some iron fists first!
It might work that way, but that would be a -1 in my book.
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Kristian Perez
 
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Post » Mon May 14, 2012 1:16 am

See but that is a preposterous premise. Oh yeah tough tavern guy, wanna fight? lets take it outside, but wait- lemme put on some iron fists first!
It might work that way, but that would be a -1 in my book.
Wouldn't you already be wearing the heavy armor guantlets?
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Max Van Morrison
 
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Post » Mon May 14, 2012 5:27 am

the thing is.. I think you have to be super powerful in other magick skills in order to make powerful enchantments. Like, if you wanted a powerful fire damage enchantment you better be darn good at destruction magick. Right?
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Alkira rose Nankivell
 
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Post » Mon May 14, 2012 3:41 pm

Wouldn't you already be wearing the heavy armor guantlets?

Still silly, and I think you have to know it. "Lets Box whimp! I aint scurred of those huge spiked metal gauntlets youve got on." " Na don't even bother to take em off! I can take you with em!"

Yeah, it might work this way. So just make sure you put on your heaviest boxing gloves before working over the local Jarl of the city.
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Joey Avelar
 
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Post » Mon May 14, 2012 5:50 pm

I think both Fists of Steel and Cushioned are there to make you waste two perks on nonsense in order to get the one that's even bigger nonsense and allows weightless heavy armor. Demonstrates a lack of creativity.
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louise hamilton
 
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Post » Mon May 14, 2012 4:19 am

the thing is.. I think you have to be super powerful in other magick skills in order to make powerful enchantments. Like, if you wanted a powerful fire damage enchantment you better be darn good at destruction magick. Right?
Not anymore. Soul gems dictate the power of an enchantment.
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joseluis perez
 
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Post » Mon May 14, 2012 7:52 am

edit
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Brandi Norton
 
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Post » Mon May 14, 2012 1:37 am

Not anymore. Soul gems dictate the power of an enchantment.
I read it was the item you disenchant, like if you find a robe with "enhances magicka by 75%" and you disenchant it, you now have that enchant
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roxanna matoorah
 
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Post » Mon May 14, 2012 10:58 am

I read it was the item you disenchant, like if you find a robe with "enhances magicka by 75%" and you disenchant it, you now have that enchant
You unlock that Enchanting ability. The soul gem provides the power.
I think.
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Mandi Norton
 
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Post » Mon May 14, 2012 12:44 pm

i cant wait until release day when i not only get the game but i can look at the strategy guide and really read about the skills and what they really do. I also want to know what sort of spells will be available
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Bitter End
 
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Post » Mon May 14, 2012 9:34 am

On my topic confirmed spells. I list such spells
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emma sweeney
 
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Post » Mon May 14, 2012 5:04 am

I have a fealing that the enchantment perktree might be mighty powerful.

1) increase strenght of enchantments by 100%
2) addition +25% for certain enchantments
3) get ultimo for a second enchantment on already enchanted items

could mean:

basic enchantment without any perks: +10 HP

same enchantment with all relevant perks +45 HP ...

True, but I do not think you can apply the same effect twice. At least, it has never allowed that. Also, 125% better than what you could do without perks does not mean 125% than what you could find/buy.

Smithing would worthless if those types of armor are obtainable through stores, quests... Thinking of skipping the whole tree as I usually deck myself out in stuff I've quested for, unique armor.

I presume Smithing perks allow 1) higher armour rating via improvement 2) great customisation 3) unique (Dragon Armour) or hard to obtain armour made accessible.

Good

Block
Enchantment
Heavy Armor/Light Armor
Lock pick
restoration
Sneak
Speech
Archery
Alchemy


Bad
Pickpocket



Ugly

One handed
Two handed
Destruction



Not sure

Smithing
Illusion
Alteration
Conjuration

Ugly may mean you just do not like? Cause 100% more damage from weapons + higher additional effects sure seems good to me!

the thing is.. I think you have to be super powerful in other magick skills in order to make powerful enchantments. Like, if you wanted a powerful fire damage enchantment you better be darn good at destruction magick. Right?
Not anymore. Soul gems dictate the power of an enchantment.
I read it was the item you disenchant, like if you find a robe with "enhances magicka by 75%" and you disenchant it, you now have that enchant
You unlock that Enchanting ability. The soul gem provides the power.
I think.

I heard something similar, that you gain access to an effect by disenchanting. I guess the base power/duration/type of the new enchantment will be determined by the power of the soulgem/how long you want it to last, like in Oblivion. I do not see why magic skill in other fields comes in though. This is something I really want to find out about though! Same with Smithing xD


As for the OP, I think the only bad trees are lock-picking, speech and pick-pocketing, simply because I do not value those skills of their perks. I would sooner use Alteration and Illusion because they have a wider application.
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meghan lock
 
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Post » Mon May 14, 2012 1:40 pm

True, but I do not think you can apply the same effect twice. At least, it has never allowed that. Also, 125% better than what you could do without perks does not mean 125% than what you could find/buy.

Well but who enchants all of his armour with only one kind of enchantment? So normally you would decide to enchant 2 pieces with + health, 2 pieces with +stamina etc. but know you can enchant 4 pieces with +health AND stamina in the end you will have two times as much enchantments.
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Rebecca Clare Smith
 
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Post » Mon May 14, 2012 10:13 am

"well, what ELSE could they even do for bows?"

Fire multiple arrows at once. Location damage perks (headshots do more damage and stagger enemies, leg shots lower speed, arm shots lower attack speed/melee damage with that hand, etc.). Point blank perk that does more damage when firing a bow from near minimum range. Shoot arrows through enemies and have them hit other enemies. Bounce arrows off walls. Really, there's no shortage of perks they could have added. I'm generally very disappointed with the current perks, and marksmanship is one of the better ones in this regard.

I'm fine with the zoom/time slow perks myself though. I found it virtually impossible to aim with a bow in Oblivion, and the fact that weapons in general did so little damage didn't help either. At least I could slap a high damage enchantment on a dagger and just do quick hits whose damage added up really fast. With bows I was screwed.
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Tracey Duncan
 
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Post » Mon May 14, 2012 10:14 am

Fire multiple arrows at once. Location damage perks (headshots do more damage and stagger enemies, leg shots lower speed, arm shots lower attack speed/melee damage with that hand, etc.). Point blank perk that does more damage when firing a bow from near minimum range. Shoot arrows through enemies and have them hit other enemies. Bounce arrows off walls. Really, there's no shortage of perks they could have added. I'm generally very disappointed with the current perks, and marksmanship is one of the better ones in this regard.

I'm fine with the zoom/time slow perks myself though. I found it virtually impossible to aim with a bow in Oblivion, and the fact that weapons in general did so little damage didn't help either. At least I could slap a high damage enchantment on a dagger and just do quick hits whose damage added up really fast. With bows I was screwed.


To add to the list, disarming shot, oil soaked fire arrows, intimidating shots...

While I am happy there are perks and I think they add a lot to the customization of your characters overall I do think they really dropped the ball on them. I am willing to rate them based on what they are ant not what they could have been, but they really could have gone for the epic and instead went for the mundane. The perks feel more LoTR traditional fantasy and less ES high fantasy.
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Robert Garcia
 
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Post » Mon May 14, 2012 8:53 am

Well but who enchants all of his armour with only one kind of enchantment? So normally you would decide to enchant 2 pieces with + health, 2 pieces with +stamina etc. but know you can enchant 4 pieces with +health AND stamina in the end you will have two times as much enchantments.

What I am meaning is you could not have armour with +10 health and +10 health. You would need a second piece of armour to get that effect again, which is the same as without a perk.
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Trish
 
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Post » Mon May 14, 2012 5:02 pm

Well but who enchants all of his armour with only one kind of enchantment?
Lots of people. The chameleon set being of particular popularity. Or the shield set.
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Anthony Santillan
 
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Post » Mon May 14, 2012 5:13 am

Fire multiple arrows at once. Location damage perks (headshots do more damage and stagger enemies, leg shots lower speed, arm shots lower attack speed/melee damage with that hand, etc.). Point blank perk that does more damage when firing a bow from near minimum range. Shoot arrows through enemies and have them hit other enemies. Bounce arrows off walls. Really, there's no shortage of perks they could have added. I'm generally very disappointed with the current perks, and marksmanship is one of the better ones in this regard.

I'm fine with the zoom/time slow perks myself though. I found it virtually impossible to aim with a bow in Oblivion, and the fact that weapons in general did so little damage didn't help either. At least I could slap a high damage enchantment on a dagger and just do quick hits whose damage added up really fast. With bows I was screwed.

Right, there are many possibilities, IF you disregard the engine we are working with: locational damage would be nice, but that doesn't exist. Point blank shot perk would be super sweet, some math would have to be put into distance calculations. As for firing multiple arrows- i think it is clear the devs wanted to go away from the tons of arrows per enemy shtick. (hence why drawspeed got slowed and bows got higher damage per shot)
Bounce arrows off walls? that's quite a stretch, but i suppose that is a matter of opinion.

My favorite out of your mentions would be point blank shot.
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Jessica Raven
 
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Post » Mon May 14, 2012 1:05 pm

Right, there are many possibilities, IF you disregard the engine we are working with: locational damage would be nice, but that doesn't exist.

It was in Fallout 3. There's no excuse for it really.

As for firing multiple arrows- i think it is clear the devs wanted to go away from the tons of arrows per enemy shtick. (hence why drawspeed got slowed and bows got higher damage per shot)

They could've done both a fast firing style (like arena) and a slow but powerful style (like in morrowind). Add variety to archery and really isn't that hard to program.

Bounce arrows off walls? that's quite a stretch, but i suppose that is a matter of opinion.

It is, but so is pickpocketing someone's armor. It's not like they're going the ultra-realistic route.
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No Name
 
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Post » Mon May 14, 2012 5:02 pm

I understand the reasoning with the armor perks requiring you to have X type of armor in all locations, but some of us like to go helmetless!
This is the first mod I am getting; allowing you to get the benefit of the perk but not have to wear a helmet.

Otherwise, most of the perks are pretty awesome.
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Lucky Boy
 
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