Good bad ugly perks

Post » Mon May 14, 2012 3:40 am

As the perk tree topic draws to 190, what are the perks that are good bad and what will actually be useful in gameplay?
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Red Bevinz
 
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Post » Mon May 14, 2012 10:18 am

I have a fealing that the enchantment perktree might be mighty powerful.

1) increase strenght of enchantments by 100%
2) addition +25% for certain enchantments
3) get ultimo for a second enchantment on already enchanted items

could mean:

basic enchantment without any perks: +10 HP

same enchantment with all relevant perks +45 HP ...
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Angus Poole
 
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Post » Mon May 14, 2012 5:11 pm

I think this group will be powerful. Block has a 50% magic resistance while blocking.
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Richard
 
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Post » Mon May 14, 2012 7:41 am

I think this group will be powerful. Block has a 50% magic resistance while blocking.

does this mean you can block a dragons Magic?
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Céline Rémy
 
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Post » Mon May 14, 2012 9:54 am

does this mean you can block a dragons Magic?

It apparently works for all fire, ice, and lightning damage.
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Tanya Parra
 
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Post » Mon May 14, 2012 11:18 am

"Lightfoot" is very very ugly :(

Not just a wasted perk, it also means you cannot get the high level sneak perks without also being able to set off traps... hopefully you can at least deliberately activate them somehow...

"Conditioning" is a bit ugly, heavy armor ends up too much like light armor imo.

The "Extra Effect" enchant perk is very good, although it has a boring name.

"Shadow Warrior" = Very good

"Fists of Steal" = Very Good

"Disarming Bash" = Good

Entire Alteration Tree = Good

"Poisoned" pickpocket perk = Good
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Sanctum
 
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Post » Mon May 14, 2012 3:51 am

Many of them are good but require you get bad or many other perks first. Anyone know if u have to get all ranks of an item before being able to get next on chart or not?
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Lew.p
 
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Post » Mon May 14, 2012 4:44 am

Light foot could have some uses in a heavy trapped area. Would be really funny to keep making bandits run into their own traps for chasing you, especially if those traps are resettable. I wonder if it can safeguard you from magic traps too.
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CSar L
 
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Post » Mon May 14, 2012 3:37 pm

Light foot could have some uses in a heavy trapped area. Would be really funny to keep making bandits run into their own traps for chasing you, especially if those traps are resettable. I wonder if it can safeguard you from magic traps too.

Probably not.
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naana
 
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Post » Mon May 14, 2012 9:21 am

I'm just upset I have to get persuasion to get to intimidation in the speech tree. Only perk i'm not happy about using. Everything else is amazing, for me at least.
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jadie kell
 
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Post » Mon May 14, 2012 4:42 pm

Smithing would worthless if those types of armor are obtainable through stores, quests... Thinking of skipping the whole tree as I usually deck myself out in stuff I've quested for, unique armor.
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Kellymarie Heppell
 
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Post » Mon May 14, 2012 1:00 pm

Smithing actually seems really interesting.
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joannARRGH
 
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Post » Mon May 14, 2012 12:02 pm

I'm not sure what ugly is, so I will go with Good, Okay, Bad. My determination of good vs okay lots of time is based on how interesting the perk is. A lot of perks are just more X damage or something, they are useful and functional but nothing really cool so they are just okay. Good things have a solid mechanical benefit and are interesting adds to the game, Bad are poor mechanically.

Marksman
Okay:
Overdraw Bows do 20% more damage. (5 ranks)
Quick Shot Archery 70 Can draw a bow 30% faster

Good:
Eagle Eye Archery 30 Pressing Block while aiming will zoom in your view.
Steady Hand Archery 40 Zooming in with a bow slows time by 25%. (2 ranks)
Power Shot Archery 50 Arrows stagger all but the largest opponents 50% of the time
Bullseye Archery 100 15% chance of paralyzing the target for a few seconds.
Critical Shot Archery 30 10% chance of a critical hit that does extra damage. (3 ranks)
Hunter's Discipline Archery 50 Recover twice as many arrows from dead bodies.
Ranger Archery 60 Able to move faster with a drawn bow

No Bad in marksman.

Block
Okay"
Shield Wall Blocking is 25% more effective
Deadly Bash Block 20 Bashing does more damage
Power Bash Block 30 Able to do a power bash

Good
Deflect Arrows
Elemental Protection
Quick Reflexes Block 30 Time slows down if you are blocking during a power attack
Bash Disarm Block 50 Chance to disarm when power bashing with a shield
Shield Charge Block 100 Able to move faster with a shield raised

Nothing Bad in Block.
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Naazhe Perezz
 
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Post » Mon May 14, 2012 5:01 am

Smithing would worthless if those types of armor are obtainable through stores, quests... Thinking of skipping the whole tree as I usually deck myself out in stuff I've quested for, unique armor.
That's a good idea except for the Dragon armor, which will probably outclass anything that doesn't have Reflect Damage attached to it.
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BRAD MONTGOMERY
 
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Post » Mon May 14, 2012 7:31 am

Definitely picking up most of the enchanting.
Also most if not all of alterations, Atronach and Mage Armour will be very useful for my fully enchanted robe wearing mage(As robes have no protection)
Definitely gonna have to be using protective spells and enchants to increase Magicka/Magicka regeneration
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sarah taylor
 
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Post » Mon May 14, 2012 10:52 am

I'm not sure what ugly is, so I will go with Good, Okay, Bad. My determination of good vs okay lots of time is based on how interesting the perk is. A lot of perks are just more X damage or something, they are useful and functional but nothing really cool so they are just okay. Good things have a solid mechanical benefit and are interesting adds to the game, Bad are poor mechanically.

Marksman
Okay:
Overdraw Bows do 20% more damage. (5 ranks)
Quick Shot Archery 70 Can draw a bow 30% faster

Good:
Eagle Eye Archery 30 Pressing Block while aiming will zoom in your view.
Steady Hand Archery 40 Zooming in with a bow slows time by 25%. (2 ranks)
Power Shot Archery 50 Arrows stagger all but the largest opponents 50% of the time
Bullseye Archery 100 15% chance of paralyzing the target for a few seconds.
Critical Shot Archery 30 10% chance of a critical hit that does extra damage. (3 ranks)
Hunter's Discipline Archery 50 Recover twice as many arrows from dead bodies.
Ranger Archery 60 Able to move faster with a drawn bow

No Bad in marksman.

Block
Okay"
Shield Wall Blocking is 25% more effective
Deadly Bash Block 20 Bashing does more damage
Power Bash Block 30 Able to do a power bash

Good
Deflect Arrows
Elemental Protection
Quick Reflexes Block 30 Time slows down if you are blocking during a power attack
Bash Disarm Block 50 Chance to disarm when power bashing with a shield
Shield Charge Block 100 Able to move faster with a shield raised

Nothing Bad in Block.

Nothing personal, but I have to totally disagree about a couple of the bow perks.
Slow down time and zoom shots sound great, but honestly that's just fluff. Maybe I have too much FPS experience, but that is 3 perks to skip.
3 perks for something more worthwhile.

Since Eagle Eye is a stepping stone perk for the stagger effect, it is doable, but the 2 ranks of steady hand are so so skippable.

Hunters Discipline, the recover arrows thing is also probably not excellent. However that remains to be seen, since if they make enchanted arrows more common, then it would be decent. Otherwise.. meh.

I think this is just a matter of personal taste.
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James Hate
 
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Post » Mon May 14, 2012 5:27 am

My main problem with the smithing tree is the perks become waster as you move up the tree. You aren't going to make yourself a steel briastplate once you can make orcish armor for example. Well that and it is boring, it makes me wonder what the hell the skill does if you need these perks to make it functional. On this scale i'd say the entire smithing tree is bad, smithing overall may end up being useful but the perk tree was poorly implemented.

Heavy Armor

Okay:
Juggernaut

Good
Conditioning
Fists of steel

Bad everything else

One handed

Okay
Armsman
Bone Breaker
Bladesman
Hack and Slash
Fighting Stance power attacks with one-handed weapons cost 25% less stamina

Good
Critical Charge Can do a one-handed power attack while sprinting that does double critical damage.
Savage Strike Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
Paralyzing Strike Savage Strike Backwards power attack has a 25% chance to paralyze the target.
Dual Flurry Dual wielding attacks are 20% faster.
Dual Savagery

Two Handed
Okay:
Barbarian
skull Crusher
Deep Wounds
Limb Splitter
Champion Stance

Good:
Great critical charge
devastating Blow
Sweep
Warmaster.

That is how I rate 1 and 2 handed on their own merits, taken together they are far to much alike. There should have been more differences in their perk trees.
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Josh Lozier
 
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Post » Mon May 14, 2012 3:51 am

Nothing personal, but I have to totally disagree about a couple of the bow perks.
Slow down time and zoom shots sound great, but honestly that's just fluff. Maybe I have too much FPS experience, but that is 3 perks to skip.
3 perks for something more worthwhile.

Since Eagle Eye is a stepping stone perk for the stagger effect, it is doable, but the 2 ranks of steady hand are so so skippable.

Hunters Discipline, the recover arrows thing is also probably not excellent. However that remains to be seen, since if they make enchanted arrows more common, then it would be decent. Otherwise.. meh.

I think this is just a matter of personal taste.


Sure if you are a great shot naturally you don't need aiming buffs. Hunters Discipline well it kind of depends on how rare arrows are. If I was not clear I am not saying good means they are great perks, just that they are mechanically useful and interesting, where as okay perks are only mechanically useful. The straight does 20% more damage perks are probably the most powerful perks in the game, they just are boring so only remain okay. Still I suspect for most zoom shots and slow down time while aiming will be useful.
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latrina
 
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Post » Mon May 14, 2012 10:18 am

Smithing will still be a very good source of income.
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Solène We
 
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Post » Mon May 14, 2012 12:51 pm

Sure if you are a great shot naturally you don't need aiming buffs. Hunters Discipline well it kind of depends on how rare arrows are. If I was not clear I am not saying good means they are great perks, just that they are mechanically useful and interesting, where as okay perks are only mechanically useful. The straight does 20% more damage perks are probably the most powerful perks in the game, they just are boring to only remain okay. Still I suspect for most zoom shots and slow down time while aiming will be useful.

Definitely agree with you. I am just looking to skim around perks in this new system at every corner, so that was an example of 2 I would skip.
I am glad they have the perks for the bow, and as I argued in my last post I did think, "well, what ELSE could they even do for bows?" It is nice to have the variety for sure.
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Joie Perez
 
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Post » Mon May 14, 2012 3:14 pm

You guys are missing the point of smithing, its not just making armor and weapons, its IMPROVING them as well
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Daniel Brown
 
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Post » Mon May 14, 2012 7:18 am

Good

Block
Enchantment
Heavy Armor/Light Armor
Lock pick
restoration
Sneak
Speech
Archery
Alchemy


Bad
Pickpocket



Ugly

One handed
Two handed
Destruction



Not sure

Smithing
Illusion
Alteration
Conjuration
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carrie roche
 
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Post » Mon May 14, 2012 10:37 am

I don't like that I have to take fist of steel to get conditioning in the heavy armor perk tree.
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lauren cleaves
 
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Post » Mon May 14, 2012 9:14 am

I don't like that I have to take fist of steel to get conditioning in the heavy armor perk tree.

Yeah, thats a stinker for sure. Too bad this constellation doesn't branch for that separately.
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Jessica Lloyd
 
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Post » Mon May 14, 2012 3:05 pm

How is fists of steel even useful? Under what conditions are you not going to have a weapon that does more damage than the armor rating of gauntlets?
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Albert Wesker
 
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