My first character was a 'ranger'. Back in november when we were all skyrim newbies, I thought sneak only worked on the first shot, so I spent most of the time sprinting away from creatures so I could fire some pot shots and not get destroyed in melee (because I had light armor and died very quickly). It was tough, especially against anything that could also sprint, but it was hella fun and after I learned how to abuse sneak, I really wished I could go back to that old kiting gameplay. After a few failed experiments, I discovered the most fun kiting build possible (for me).
Here is a video of my latest character in action:
http://www.youtube.com/watch?v=wsfKNk7mLLM
Perks
The essential framework is archery (duh), and alchemy. You could beat the game on master without much trouble with just those two skills. http://skyrimcalculator.com/#111038 are the perks I consider essential. I don't take Ranger because it makes kiting too easy (ie. boring). Feel free to fill out the rest of the trees with whatever perks you like.
I also perk light armor, just because I have to put the points somewhere, but it's not necessary (unless you play DiD; I don't). With no Ranger perk, you will get hit more often from ranged attackers, but you should be using cover against anything that can kill you quickly from range anyway.
Beyond this, sadly, I find it difficult to choose more skills to level. I never take magic because 1) almost all schools would completely trivialize the build and 2) I hate having to sheathe my bow just to cast a single spell (bring back quick cast beth). I also never use melee weapons because if I ever find the need to use them, it means I have failed at archery. That leaves smithing, enchanting, and pickpocket. Smithing and enchanting would destroy any semblance of challenge, so those are out. That leaves pickpocket, which is the most useless skill in Skyrim, because it is optional (unlike speech and to a lesser extent lockpicking), but it makes creatures stronger while you stay virtually the same. To get any combat use out of it I'd also need to level sneak, which is a cardinal sin.
Until DLC hopefully adds some fun new skills for this build (trap-making please!), I roll with just those 3 skills, sometimes with pickpocket just for the hell of it.
Poisons
So how do you use a bow 100% of the time without getting shredded in melee? The answer is slow poisons. Lots and lots of slow poisons (hotkey them). You can stockpile them very easily, to the point where you'll always have a surplus. Easiest way to do this is to gather all the deathbell in the swamps between solitude and morthal (there's close to 100 nodes there), and mix it with salt piles, which are abundant (search all those barrels and sacks). If you mix the deathbell with river betty instead, it'll add some nature damage on top of the slow effect, but to start out you should just make a nice stockpile of the normal poison. You should do this very early in the game, or you will have a really hard time against anything that can sprint. The poison lasts for 30+ seconds early on, which is plenty, and it quickly escalates to beyond a minute, which is an eternity. One single dose of this poison will turn a giant into a harmless loot pi?ata.
To make gameplay more varied and interesting, I like to brew other poisons, particularly lingering damage health (I never bother with magicka poisons because it's faster to wittle away at a mage's health than his magicka), which is also quite easy to stockpile. I used to also stockpile paralyze potions which also have abundant ingredients, but the effect is too overpowered so I just brew a handful for emergencies. Fear and frenzy poisons would be fun to use, but for some reason even with max alchemy and all the poison boosting perks I can't get their max effective level beyond 12, which is useless.
Particularly if you want to play my self-gimped version of this build (see below), you may want to brew multiple effects poisons. Here are the two I use the most (in some cases I left out hard to get ingredients):
slow + weakness to poison + damage health = deathbell + river betty + one of the following:
- bleeding crown
- chaurus eggs
- abecean longfin
- giant lichen
- sabre cat tooth
- small antlers
- pine thrush egg
lingering damage health + damage health = imp stool + one of the following:
- slaughterfish eggs
- slaughterfish scales
- mora tapinella
- void salts
- troll fat
- small antlers
- skeever tail
- nightshade
- falmer ear
Visit this http://rp.eliteskills.com/skyrim.html for all your complex poison / potion needs.
Kiting
When you come across a melee creature, there are four possible scenarios: 1) he's fast but susceptible to slowing poisons (bandits, forsworn, etc.) 2) he's slow but immune to poison (draugr, vampires), 3) he's fast but immune to poison (fortunately only ghosts fall under here and they're rare), 4) he's too damn fast even when slowed (beasts). For the first two scenarios, sprint to range, stop, quickly turn around and shoot, rinse and repeat. Slowed creatures or sluggish undead won't be able to outrun you, making you untouchable, provided you have room to kite in. In scenario 3, if you have level 3 unrelenting force, then you can probably kill him before he can reach you again. If not, your best option is to either outsprint the ghost until he's out of stamina, or sprint to higher ground and abuse pathing (which svcks but is less tedious). Scenario 4 is easily handled by the (admittedly cheap) animal allegiance shout, which allows you to kill the beast(s) before they regain their senses. If you don't have that shout nor level 3 unrelenting force, then I consider that an emergency which is grounds for using a paralyze poison, as you can't kite even slowed beasts and you often can't tank the damage either, especially on master.
Shouts
I like to use fire or frost breath as supplemental damage as I rarely need unrelenting force (usually only use it for ghosts or when I get swarmed). I use the level 1 version of these shouts because they have nearly twice the dps of the level 3 shouts (due to cooldowns). On dragons I always use marked for death, and for beasts, as I already mentioned, animal allegiance.
Attributes
Once you get power shot, the value of stamina greatly diminishes, but I still like to take it up to 200, then concentrate fully on health. If you're a redguard, you can probably go health all the way, and brew a few stamina potions just in case, which might be a good idea if you want to play DiD.
Races
Any race will work, but taller races have a higher run speed so that's something to keep in mind. Bosmers will reach power shot sooner, and their racial is very useful until you get animal allegiance, which can be handy if you're trying this build for the first time (or playing DiD). I just pick my favorite race and ignore the racials.
Stones
I don't take any XP boosting stones because I like my games to last long, but if you're trying this for the first time, then you might want to take the warrior stone to get to power shot faster. After that, the lord stone is probably the most useful. If you want to go heavy armor instead of light, then the steed stone would be the obvious choice until you get conditioning.
Extra Challenge
I like to give myself an extra level of challenge by self-gimping: I always use a long bow, iron arrows, and hide armor. This can make master difficulty frustratingly hard in some places, but the long bow is surprisingly good because although it has low base damage, it is one of the fastest firing bows in the game (second only to the bound bow I believe), which gives it a decent dps and facilitates kiting. You will need to use and abuse damage poisons and shouts, but against high HP undead things can get a little monotonous at times. If you enjoy smithing, you could level that and upgrade the long bow a bit which might help (not sure it'll offset the increase in creature hp from leveling smithing though), and you'll get a nice little armor boost as well.
Conclusion
I believe this is a well-rounded build that is heaps of fun and goes well beyond the spamming of your mouse buttons. If you decide to give it a shot, let me know if you enjoyed it or if you have any ideas to make it more fun.