Guide to 40+ spell scaling. Stop asking for changes until yo

Post » Sun Jun 10, 2012 2:41 am

If you want a fair math here then:

Basic sword 21 dmg with perk 42, dual dword power attack 126 dmg (21x2x2x1,5) a second
Destro as used in the math ( not bothered to checked if done correct by the OP ) 112.5 dmg a second with 59 mana

We skip the realistic values of health:stamina of meele and magica of mage and go with the bogust 500 stamina and 500 mana values. Both damage values are per second so we add the total values of a full bar.

500 stamina gives us 10 dual power attacks that gives us 126dmg x 10 = 1260 dmg per stamina bar
500 mana gives us 9 seconds of spell attack that gives 112.5 dmg x 9 = 1012,5 dmg per mana bar

Conclusion: 1260 meele dmg >> 1012,5 destro dmg

normal attacks take 1 second to swing one sword so we`re doing a constant 42 dmg per second.
spell dmg does 112.5 dmg per second but only for 9 seconds.

Conclusion: 42 meele DPS <<< 112.5 destro DPS
There is the penalty of mana running out after 9 seconds but we are fighting one oponent and we are gonna kill him anyway if hes 1k health,
This dosnt take into account the value of disintegrate that kills an enemy that has less than 20% health. ( if enemy has 1k hp then he dies instantly if he falls below 200 hp, bonus of 200hp less dmg to deal per enemy )
Doesnt take into value racial bonus of 50, with it the mana bar dmg would be 1125 dmg per mana bar.
This conclusion dosnt take into account +magica gear (to be fair, really :spotted owl: ) and makes the mage naked while the meele build uses armor to not get 1 hit kill in close range combat :hubbahubba:

Edit. Corrected the one handed dmg value
Wait what? How does destruction do 112.5 damage a second?

:whisper:

You can throw a dual-cast incinerate every second.

:goodjob:

See this is what I'm talking about where people are posting threads about destruction damage when they just simply don't know what the hell they are talking about. I know you didn't come up with that number, but I remember the thread it was posted in and theres no other way to say this nicely, that OP was completely full of [censored] clueless about what the [censored] he was talking about. He was literally just making [censored] up. People doing mathematical dps comparisons based on an arbitrary amount of mana in your pool and stuff like that. That whole thread should be disregarded as trash.
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Alexandra walker
 
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Post » Sat Jun 09, 2012 8:09 pm



You can throw a dual-cast incinerate every second.

Thats not that many, unless you are using the enchanting exploit.
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City Swagga
 
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Post » Sat Jun 09, 2012 3:29 pm

Faster attack only works for dual power attacks, take some reading comprehension classes yourself. We have a finite stamina and mana bar and a finite hp pool on the enemy - our speed dosnt change anything. The weapon does dmg per hit not per second, so yes you can make more dmg per second with dual wilding but your still limited with the stamina bar.

No. Faster attacks works while dual wielding, not dual wielding power attacks. You do indeed have a finite magic and stamina bar, as do enemies have a finite hp bar - your attack speed increases the rate of that HP bar shrinking. Damage is listed as damage per second because most fights last longer than killing the enemy in one hit. You get a more accurate representation of exactly how much damage you really are doing. If you are still in doubt about this, go ask any WoW nerd, we know how this works. It is NOT limited to your stamina bar because you can still attack without it. You can't use power attacks at 0 stamina, but you can still swing both weapons faster than you could swing just one, thus doing more damage. At 0 magicka, you can use NO spells what so ever.

Please don't maka me go into the concept of Damage per second as even if I explained it to you, it looks like you aren't going to get it.
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Céline Rémy
 
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Post » Sat Jun 09, 2012 11:01 pm

why are people posting what a proper mage is? it was my understanding that i could roll what ever class if i wanted to go around with heavy armor a shield in one hand and a destruction spell in the other and have destruction as my only way of attack i should be able to, but i cant cause one handed, two handed, and bows all scale and do more damage then destruction spell if i only went with one handed spell casting means no stun lock and duel cast with that i would get owned at high level
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Bereket Fekadu
 
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Post » Sat Jun 09, 2012 4:06 pm

Wait what? How does destruction do 112.5 damage a second?

:whisper:

You can throw a dual-cast incinerate every second.

:goodjob:

See this is what I'm talking about where people are posting threads about destruction damage when they just simply don't know what the hell they are talking about. I know you didn't come up with that number, but I remember the thread it was posted in and theres no other way to say this nicely, that OP was completely full of [censored] clueless about what the [censored] he was talking about. He was literally just making [censored] up. People doing mathematical dps comparisons based on an arbitrary amount of mana in your pool and stuff like that. That whole thread should be disregarded as trash.

Thats why I add that Im not bothered to see if that value is even correct, Im using stats from the OP himself.

No. Faster attacks works while dual wielding, not dual wielding power attacks. You do indeed have a finite magic and stamina bar, as do enemies have a finite hp bar - your attack speed increases the rate of that HP bar shrinking. Damage is listed as damage per second because most fights last longer than killing the enemy in one hit. You get a more accurate representation of exactly how much damage you really are doing. If you are still in doubt about this, go ask any WoW nerd, we know how this works. It is NOT limited to your stamina bar because you can still attack without it. You can't use power attacks, but you can still swing both weapons faster than you could swing just one, thus doing more damage.

Gonna correct the DPS values
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Kayla Oatney
 
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Post » Sat Jun 09, 2012 4:12 pm

DBS do you really think by end game Destro does more damage than DW?
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Alex Blacke
 
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Post » Sat Jun 09, 2012 6:07 pm

Thats not that many, unless you are using the enchanting exploit.
Umm...

What? No, I can throw an incinerate every second. Theres.. theres no enchantment required for that...
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Stefanny Cardona
 
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Post » Sat Jun 09, 2012 8:09 pm

Umm...

What? No, I can throw an incinerate every second. Theres.. theres no enchantment required for that...

Only for so many seconds, thus lowering your dps :rolleyes:

Unless ofcourse you reduced their cost to nothingness and practically deleted your magicka bar, in which case melee/bow can 3x their damage through the same method and out dps you by miles anyways :)
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Erika Ellsworth
 
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Post » Sat Jun 09, 2012 4:17 pm

Umm...

What? No, I can throw an incinerate every second. Theres.. theres no enchantment required for that...

But you can't sustain that realistically for any lengthy amount of time. Now if you take into account the absence of magicka costs, then all's well and good, but that brings us back to why are we divorcing the mage class from the magicka bar, which is because destruction magic does too little damage for the magicka it costs.

EDIT: Consider that before you even start casting the next rank spells, you take the perk that cuts their cost in half. Realize then that even with that perk, once you reach 75 destruction, a dual casted thunderbolt can very easily take 7/8ths of your magicka bar at that level. This is with the archmage robes and a ring which reduced destruction costs by another 15%.
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Chris Ellis
 
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Post » Sat Jun 09, 2012 6:38 pm

DBS do you really think by end game Destro does more damage than DW?

If using Base dmg weapons, not enchanted, not upgraded by smithing and without +%dmg gear, no %dmg pots then - YES
All the rest - NO

Base dmg weapons has nothing to do with they`re output dmg it means only that the weapon is at stock, non-modified. You can still have 100 skill in one-handed and the correcponding perks you need.
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Alexandra Ryan
 
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Post » Sat Jun 09, 2012 10:43 pm

Even with 65% reduction I can only get off 6-7 DC incinerates :( - not good on master 40+

I only got that stuff from vendors, so I guess enchanting/xploiting truley is required :sadvaultboy: Makes me sad cause I could have just gave all my mage +HP and be tough.


The mods atm are kinda wacky and I had to take them off, gave me some odd error.
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BlackaneseB
 
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Post » Sat Jun 09, 2012 4:28 pm

Oh, if your damage comparison is based on not enchanting or using magicka potions I did not realize. Please continue. Destruction does horrible damage per second.

:rolleyes:
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Spooky Angel
 
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Post » Sun Jun 10, 2012 2:08 am

If using Base dmg weapons, not enchanted, not upgraded by smithing and without +%dmg gear, no %dmg pots then - YES
All the rest - NO

The problem, is that you NEVER use base weapon damage. You would need 0 skill in 1 handers to have PURELY base weapon damage. If you want to compare a WORSE THAN FRESHLY MADE CHARACTER, to a mage with 100 destruction, go ahead, but don't expect anyone to take you seriously.
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Riky Carrasco
 
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Post » Sat Jun 09, 2012 9:45 pm

Oh, if your damage comparison is based on not enchanting or using magicka potions I did not realize. Please continue. Destruction does horrible damage per second.

:rolleyes:

I didn't know exploiting enchanting was a requirement :banghead: :: sadly thats what this thread dictates.

I have 65% reduction costs from vendor loot and its still barely enough for 7 casts. Destro has the lowest DPS in the game with and without enchanting vs other skills respectively w/ and w/out enchanting.





Why can't you get it, not everyone wants to cheat. We want to be able to play a destruction mage like in morrowind/oblivion without over-reliance on 1 crafting exploit. Also I would't mind using sprays,glyphs,cloaks at high levels. I'm sure there will be mods for the latter, actually I think there already is one - about to try it :)
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Mr.Broom30
 
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Post » Sun Jun 10, 2012 5:19 am

I didn't know exploiting enchanting was a requirement :banghead: :: sadly thats what this thread dictates.

I have 65% reduction costs from vendor loot and its still barely enough for 7 casts. Destro has the lowest DPS in the game with and without enchanting vs other skills respectively w/ and w/out enchanting.
http://skyrimcalculator.com/#4713

Yeah the way I play is extremely exploity. I can cast expert spells expertly.
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Dalley hussain
 
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Post » Sat Jun 09, 2012 9:03 pm

http://skyrimcalculator.com/#4713

Yeah the way I play is extremely exploity.

I know, thats why I don't want to use this method, which btw has been known since 11/11/11.

The fact that you can just skip all those spell-reduction perks to master shows how broken it is, and that it wasn't intended.



I'll wait for mods well before I'm forced to cheat :)
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Marlo Stanfield
 
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Post » Sun Jun 10, 2012 3:51 am

Oh, if your damage comparison is based on not enchanting or using magicka potions I did not realize. Please continue. Destruction does horrible damage per second.

:rolleyes:

Still ignoring me huh?

You exploit.....I mean play your game how you like and let us hope they fix Destruction so we can have our way to.

And stop (Anyone not just you.) implying we all want 1 hit kills. We just want Destruction to scale fairly like other weapons. Too much to ask?
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Katharine Newton
 
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Post » Sat Jun 09, 2012 6:22 pm

The problem, is that you NEVER use base weapon damage. You would need 0 skill in 1 handers to have PURELY base weapon damage. If you want to compare a WORSE THAN FRESHLY MADE CHARACTER, to a mage with 100 destruction, go ahead, but don't expect anyone to take you seriously.

Base dmg weapons has nothing to do with they`re output dmg it means only that the weapon is at stock, non-modified. You can still have 100 skill in one-handed and the correcponding perks you need.
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Kim Kay
 
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Post » Sat Jun 09, 2012 2:24 pm

I know, thats why I don't want to use this method, which btw has been known since 11/11/11.

The fact that you can just skip all those spell-reduction perks to master shows how broken it is, and that it wasn't intended.



I'll wait for mods well before I'm forced to cheat :)
You're a funny guy.
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Adam Kriner
 
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Post » Sat Jun 09, 2012 5:01 pm

Still ignoring me huh?

You exploit.....I mean play your game how you like and let us hope they fix Destruction so we can have our way to.

And stop (Anyone not just you.) implying we all want 1 hit kills. We just want Destruction to scale fairly like other weapons. Too much to ask?

He never said that he didn't want it fixed, he was just showing us how to deal with the cards we have been dealt. We're merely using this thread a a place to argue that destruction needs fixing, and here's why.

Base dmg weapons has nothing to do with they`re output dmg it means only that the weapon is at stock, non-modified. You can still have 100 skill in one-handed and the correcponding perks you need.

Um...what's your point?
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Stay-C
 
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Post » Sat Jun 09, 2012 9:21 pm

You're a funny guy.

Uhh.....okay?

this has no bearing on the fact that destro does less damage than everything else; and that it requires exploiting :: both due to bad scaling and magicka costs.
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Tanika O'Connell
 
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Post » Sun Jun 10, 2012 12:21 am

He never said that he didn't want it fixed, he was just showing us how to deal with the cards we have been dealt. We're merely using this thread a a place to argue that destruction needs fixing, and here's why.

Part of the title of this thread is......"Stop asking for changes until you try this".

As if they are not needed. Exploiting one thing to fix another is not a fix or acceptable solution for me.

Translation of title: Exploit the system before you complain.

No thanks. I'll just skip part 1 and go straight to part 2 and hope Bethesda fixes it properly.
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Eoh
 
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Post » Sat Jun 09, 2012 10:41 pm

Part of the title of this thread is......"Stop asking for changes until you try this".

As if they are not needed. Exploiting one thing to fix another is not a fix or acceptable solution for me.

Translation of title: Exploit the system before you complain.

No thanks. I'll just skip part 1 and go straight to part 2 and hope Bethesda fixes it properly.

Ah, but he said until you try this. After you have tried it, feel free to ask for changes. I know I am.
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Hope Greenhaw
 
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Post » Sat Jun 09, 2012 9:03 pm

Um...what's your point?

If your a meele with 100 skills in one-handed, perked arsman 5/5 and perked dual wield speed and damage.

If your using a stock deadric sword, not enchanted, not upgraded by smithing and without +%dmg one-handed on your gear, no %dmg pots used then - 100 skill, maxed perked, naked distro mage gonna have better damage than the meele.
If anything said above got changed then your meele gonna own the destro mage damage output.

Thats the only thing I said the whole time :P Destro svcks 1vs1, but it begins to shine on groups ( sadly there arent that many )
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Kortknee Bell
 
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Post » Sat Jun 09, 2012 9:31 pm

Ah, but he said until you try this. After you have tried it, feel free to ask for changes. I know I am.

Why should I? I can complain now without the bother. I know it's broken, as do many others. I am not going to use some cheap tactic to make playing a mage viable. That in-itself says "broken".

If I'm going to cheat/exploit the system, I'll just open the console and kill everything that way. Again, it's about as entertaining as Destruction magic in it's current state.
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Brentleah Jeffs
 
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