"It has bad graphics, therefore I'm not going to play&#3

Post » Mon May 14, 2012 2:09 am

Right, it's not a TES game unless I can spam, spam and spam s'more, right?

You can't possibly believe that having to aim and dodge and block and time your attacks using actual tactics, skill and reflexes is "spamming" do you? No one is that stupid. I imagine you were talking about hotkey spamming in traditional MMOs? If so then I agree it is not a TES game if I can spam my hotbar and auto-nuke someone I have targeted.

the way they describe it sounds like its not going to be so traditional, its more along the same evolution of that system that guild wars 2 has going for it.,

Anything short of the direct-action combat found in Skyrim is worthless. It isn't in any way shape or form "impossible" as GI suggested. Other MMOs have done it successfully, they just aren't tied to a massive brand name so they don't get the funding or publicity they should.
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Rob Smith
 
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Post » Mon May 14, 2012 11:58 am

The graphical quality is immaterial, I still love Morrowind, the style is important however.

Unfortunately the game seems to suffer from the MMO effect, super colourful locations, characters and without depth or realism and overly flamboyant attire. I would have been much more content if they kept the Elder Scrolls artistic style rather than pandering to the MMO crowd.
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Elena Alina
 
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Post » Sun May 13, 2012 10:27 pm

They're also not an issue in an MMO if you think and have a true vision of what this could be. Hotbars aren't the problem, it's hotkey combat that is the problem. Cool-down, auto-attack, etc.
Auto-attack is something which could easily be stopped and few people would miss. However, cooldowns are one of the best options to control DPS, while still allowing classes to have their own identity and attack style from skills.


He gets nothing, when he completely misunderstands the problem. Especially since SKYRIM-ESQUE COMBAT HAS BEEN DONE IN MMOS BEFORE! IT IS NOT A NEW THING!
Done before =/= it is the best option from the developer's perspective. I never said it was the only option, but a skill bar is one of the best options around and, like I said, much easier to balance than spammable weapons.


You can't possibly believe that having to aim and dodge and block and time your attacks using actual tactics, skill and reflexes is "spamming" do you? No one is that stupid.
The blocking is Skyrim is not particularly skillful, you don't have to time blocks particularly well, you simply hold down the button and/or press a shield bash technique to interrupt and stun. It is something which can easily be abused and shouldn't make it into a balanced game. As for tactics, do you think they're somehow exclusive to TES games? Pretty much EVERY MMO has tactics involved, even the [censored] easy ones like WoW.
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tiffany Royal
 
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Post » Mon May 14, 2012 12:44 pm

You can't possibly believe that having to aim and dodge and block and time your attacks using actual tactics, skill and reflexes is "spamming" do you? No one is that stupid. I imagine you were talking about hotkey spamming in traditional MMOs? If so then I agree it is not a TES game if I can spam my hotbar and auto-nuke someone I have targeted.

Apparently you didn't see the bolded "cooldown."

"I shot a fireball... oh I can instantly shoot it again." "I shot a fireball... oh I can instantly shoot it again."
"I performed a Shield Bash... oh I can instantly use it again." "I performed a Shield Bash... oh I can instantly use it again."
"I performed a Power Attack... oh I can instantly do it again." "I performed a Power Attack... oh I can instantly do it again."
"I drank a potion... oh I can do it instantly again." "I drank a potion... oh I can do it instantly again."

Skyrim, and TES, allows you to do that. Thus you can spam in TES.

Having cooldowns reduce spamming.
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NO suckers In Here
 
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Post » Mon May 14, 2012 1:28 am

Skyrim has cooldowns already (Dragon Shouts)

Magic is governed by mana. Spam 3 fireballs, run out of mana. Easy enough.
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Bereket Fekadu
 
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Post » Mon May 14, 2012 1:12 am

Skyrim has cooldowns already (Dragon Shouts)

Magic is governed by mana. Spam 3 fireballs, run out of mana. Easy enough.

You mean before or after I enchanted my gear to make Destruction free?

And by the way, a mana cost isn't a cooldown.
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Lizzie
 
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Post » Mon May 14, 2012 10:00 am

Skyrim has cooldowns already (Dragon Shouts)

Magic is governed by mana. Spam 3 fireballs, run out of mana. Easy enough.
And people claim that magic is too weak in Skyrim.

Without cooldowns, every attack has to be weak and samey to keep it balanced. With cooldowns, there can be a ton of variety in skills and balance is still relatively easy to achieve.
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Mason Nevitt
 
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Post » Mon May 14, 2012 12:16 pm

I'm not saying that graphics are all that matters, cuz they're not... but as Pete Hines puts it, something along the lines of: "People who say that graphics don't matter at all are lying". It's more than anything an immersion thing. I can't personally get immersed in a world that looks more like a cartoon than real life.

Let's be honest, if they announced TES VI and the graphics looked like this MMO, we'd all be ticked. I mean, does anyone else remember all the people who complained about Skyrim's graphics when it was first being shown?! AND THAT'S SKYRIM! IT LOOKS GREAT! If graphics really don't matter at all, as some say, then why don't you just use the local map screen, with red dots representing enemies and boxes representing buildings etc?

Granted, this is an MMO, and the standards are much lower, which is fine.
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Adam Baumgartner
 
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Post » Mon May 14, 2012 11:32 am

You can't possibly believe that having to aim and dodge and block and time your attacks using actual tactics, skill and reflexes is "spamming" do you? No one is that stupid. I imagine you were talking about hotkey spamming in traditional MMOs? If so then I agree it is not a TES game if I can spam my hotbar and auto-nuke someone I have targeted.



Anything short of the direct-action combat found in Skyrim is worthless. It isn't in any way shape or form "impossible" as GI suggested. Other MMOs have done it successfully, they just aren't tied to a massive brand name so they don't get the funding or publicity they should.
i see what you are saying, but skyrim's combat is really boring compared to other combat systems. i think the hotkeys will work, but only because its not like wow, its like guild wars, where you have a limited pool to choose from and each atack is truely significant. it will be very action oriented, i can tell :)
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JD FROM HELL
 
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Post » Mon May 14, 2012 11:33 am

Low polygon count, low resolution textures ... really bad graphics.
A fighter with hands as large as his head, who is apparently gripping his sword by the blade ... really bad art design.

Who is developing this? I hope that's pre-alpha.
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Elina
 
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Post » Mon May 14, 2012 9:12 am

And people claim that magic is too weak in Skyrim.

Without cooldowns, every attack has to be weak and samey to keep it balanced. With cooldowns, there can be a ton of variety in skills and balance is still relatively easy to achieve.

Magic in Skyrim has no cooldowns. Magic in Skyrim is also weak and "samey."
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Oceavision
 
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Post » Mon May 14, 2012 2:03 am

i see what you are saying, but skyrim's combat is really boring compared to other combat systems. i think the hotkeys will work, but only because its not like wow, its like guild wars, where you have a limited pool to choose from and each atack is truely significant. it will be very action oriented, i can tell :smile:

I guess we just disagree there then, I find Skyrim's combat incredibly involved because I feel like I'm part of it, unlike, say, Kingdom's of Amalur where I feel separated from the action. That isn't just the perspective either, although first-person helps, it's how the combat works. My favorite combat system of all taime is still the Mount & Blade series, where every move you make is a strategic roll of the dice.
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Chris Johnston
 
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Post » Mon May 14, 2012 9:00 am

It could be set after 2E 896. The year Tiber Septim changed it from a jungle to a forest.
When did Morrowind take place? I vaguely remember Cyridiil being described as consisting mostly of jungle in one of the books.
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Austin England
 
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Post » Mon May 14, 2012 10:56 am

"It has bad graphics, therefore I'm not going to play."

No.

The information that was revealed to us shows that this game does not meet my expectations as an Elder Scrolls MMO. It is simply more of the same, with ES flavoring.

The art direction, however, does not bother me. I'm not a real stickler in that department.
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louise hamilton
 
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Post » Mon May 14, 2012 6:33 am

I don't really care for MMOs at all but I did start to wonder... why does every western MMO have to look like a Saturday morning cartoon? I hear some folks say "It's an MMO, it can't have good graphics" but have you seen the new Korean MMOs? Take a look at Blade and Soul, the graphics are pretty damn good. Saw Tera Online Char creation too and that looked decent as well.

an ES MMO should have a gritty, realistic look to it, not a water color finger painting look. People do have PC's these days that don't run on Pentium II's you know.
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mimi_lys
 
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Post » Mon May 14, 2012 12:27 pm

I guess we just disagree there then, I find Skyrim's combat incredibly involved because I feel like I'm part of it, unlike, say, Kingdom's of Amalur where I feel separated from the action.

:rofl:

Skyrim's combat is filled with pauses. Having to open the Favorites menu. Having to recast Bound Bow if you used another spell. Etc, etc.

Kingdoms of Amalur's combat is fluid, I can go from Sword to Fireball to Chakram to Fireball to Ice to Heal to Fireball to Chakrum to Summon to Sword without the combat slowing in the slightest. Without opening a single menu. Not to mention I can actually perform attack combinations that put my opponent, or myself, in different positions.

When was the last time in Skyrim that you could knock your opponent into the air with your sword? When was the last time in Skyrim where you could attack, seamlessly, with a bow into a Shockspell without having to hit a hot key to equip the spell?
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michael danso
 
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Post » Mon May 14, 2012 6:11 am

Magic in Skyrim has no cooldowns. Magic in Skyrim is also weak and "samey."
Lol I agree there, hence I prefaced my point by saying that people complain about magic in Skyrim; hence it is not a good example of how combat should be.

However, if cooldowns were involved, it would be more easily possible to give sorcerors larger, more damaging spells without leaving them subject to abuse.
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Mrs shelly Sugarplum
 
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Post » Mon May 14, 2012 12:30 am

Lol I agree there, hence I prefaced my point by saying that people complain about magic in Skyrim; hence it is not a good example of how combat should be.

However, if cooldowns were involved, it would be more easily possible to give sorcerors larger, more damaging spells without leaving them subject to abuse.

I'm so going to enjoy if cooldowns are involved... I'd love to just build up attack speed on an Assassin and just wreck the crap out of Destruction Mages.
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kasia
 
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Post » Mon May 14, 2012 4:00 am

I'm so going to enjoy if cooldowns are involved... I'd love to just build up attack speed on an Assassin and just wreck the crap out of Destruction Mages.
Lol, if it's balanced, it shouldn't be a problem.

Coincidentally, that's also the reason there'll probably be classes as opposed to the free character development currently involved in TES gameplay.
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Hearts
 
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Post » Mon May 14, 2012 4:53 am

Lol, if it's balanced, it shouldn't be a problem.

Coincidentally, that's also the reason there'll probably be classes as opposed to the free character development currently involved in TES gameplay.

Ooooo I can't wait if they keep Stealth, Invisibility and Chameleon.

/sinfulthoughts.
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Jerry Cox
 
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Post » Sun May 13, 2012 10:27 pm

I guess we just disagree there then, I find Skyrim's combat incredibly involved because I feel like I'm part of it, unlike, say, Kingdom's of Amalur where I feel separated from the action. That isn't just the perspective either, although first-person helps, it's how the combat works. My favorite combat system of all taime is still the Mount & Blade series, where every move you make is a strategic roll of the dice.
you know what is a dice roll...morrowind. mount and blade is intuitive and tactical.
im a martial artist in my free time [the only exercise i get now LOL] and i have come to love mount and blade. i would love a tes game with that system, but in a more controlled environment than an mmo :/
different perspectives can mesh well to see the big picture :)
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Sammie LM
 
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