ID HAS to make new weapons!

Post » Thu Nov 15, 2012 9:38 pm

Anyone else agree?

If they release this game without any new weapons, I have serious doubts about buying this. I already have played it 2 times and, lets be honest, the weapons were quite were quite generic, visually and sound wise, since day one.

Whether they simply add the new weapons in the game world or completely re-do the all the guns (new models and textures, beefed up sound effects). They have to do something!

It is called BIG [censored] GUN edition after all. Where all the guns at?
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Marine x
 
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Post » Thu Nov 15, 2012 11:25 pm

Anyone else agree?
I think Doom 3 already has great weapons and the only thing they should do is to change the feel of most of them. I wouldn't mind to have Rage's shotgun feel in doom 3 :smile:
But I was thinking about this "Lost Mission" and maybe they will add some content that didn't make it to the release of original D3. At least 2 things: a cat-looking demon with hoofs wich was shown at g-force 3 mac id-tech 4 precentation and Spider Mastermind wich concept art is well known!

But yeah...if they add some cool weapons I wouldn't mind:)
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Ashley Campos
 
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Post » Fri Nov 16, 2012 2:15 am

Visually, I think the weapons are perfectly fine except for the shotgun.

All of them could use new sounds though, the stock ones are terrible.
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yessenia hermosillo
 
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Post » Thu Nov 15, 2012 10:44 pm

I think they should just throw in some alternate versions of the guns, as a bonus, and let the player decide which to use.

Although I don't expect to see new weapons, so I can't be dissappointed.

a cat-looking demon with hoofs wich was shown at g-force 3 mac id-tech 4 precentation
This thing?
http://images3.wikia.nocookie.net/__cb20090607185136/doom/images/thumb/5/52/Birdie.jpg/342px-Birdie.jpg
Because to me it looks rather stupid, and I find it very goofy-looking. But that's not the point, I think that was made only for the tech demonstration, I don't think that was ever meant to be in any game.

The spider mastermind, on the other hand, looks badass. That won't be added though, you can be sure of that. Doom4 will have it though. It's just common sense. If Doom4 doesn't have it then it will svck.
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lydia nekongo
 
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Post » Fri Nov 16, 2012 1:12 am

Birdie? So it's a bird))) Haven't seen it for a long time)) Goofy? DISAGREE!
But the piont is they should add new enemies rather than weapons.
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kirsty williams
 
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Post » Fri Nov 16, 2012 6:54 am

I think they should just throw in some alternate versions of the guns, as a bonus, and let the player decide which to use.

Although I don't expect to see new weapons, so I can't be dissappointed.


This thing?

Because to me it looks rather stupid, and I find it very goofy-looking. But that's not the point, I think that was made only for the tech demonstration, I don't think that was ever meant to be in any game.

The spider mastermind, on the other hand, looks badass. That won't be added though, you can be sure of that. Doom4 will have it though. It's just common sense. If Doom4 doesn't have it then it will svck.

I liked birdman. While I think the beak and traditional goatlegs are a bit silly, I like the fact that he has semi-human eyes so you know he's actually self aware, aware of his surroundings, is actually looking AT you, and genuinely wants you to die. A lot of the demons in Doom 3 just seemed to be instinct-driven towers of meat with that "Puny human taste good, me eat puny human!" kind of attitude, if you could call it that. If the demons in Doom 4 could be designed so that you could actually see the hatred in their eyes and the fact that they're not stupid, that'd be awesome.
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Nicole Coucopoulos
 
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Post » Fri Nov 16, 2012 12:12 am

There is a weapon for every situation already. Pistol for civilian zombies. Shotgun for short range. SMG for long range. Chaingun for bigger enemies at long range, or small groups. Rocket launcher for tough enemies. Plasma gun for tough enemies too close to use rocket launcer, and BFG (the F is for fragging, not [censored] :wink:) for large groups or for "it has to die now!" enemies. Don't really see what could be added that isn't already covered :shrug:

Perhaps grenade launcher? The hand grenades always bounce back at me when i try to use them :bolt:
(As a side note Quake 1 still has the best grenades in any game ever, bounce-wise ^_^)
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Alan Cutler
 
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Post » Fri Nov 16, 2012 1:08 am

I'd be glad if they changed the sounds for the weapons. Everything sounds either weak or tinny, except for the SSG, which sounds totally awesome (touch it up with a slight 'bang' in its sound file and it'll be one of the best ever). As for new weapons? I don't see this happening.

I also think a couple weapon animations could be better; the pistol comes to mind, since it has always appeared to be shooting to the left, and doesn't seem to suggest much impact. The way the Doomguy swings his fists isn't all that convincing, either.
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Lillian Cawfield
 
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Post » Thu Nov 15, 2012 8:29 pm

I thought the weapons were fine, but then again, I played on PC with surround sound. The surround sound makes a huge difference in D3.

I didn't like the gravity gun clone in RoE but that might just be me and the timing of the release compared with Half-Life 2.
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Thema
 
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Post » Thu Nov 15, 2012 10:54 pm

Honestly, I think they should just change the weapon's appeareances to look more like the DOOM 3 Alpha... I mean the D3 Shotgun didn't look as good as the D3 Alpha Shotgun, Rage Shotgun, or D1 and 2 Shotgun... which LOOKED like shotguns... the D3 Shotgun looks nothing like a Shotgun... same goes for the Pistol... the pistol should look more like a pistol (think DOOM 1 Pistol!) but otherwise... yeah... also make the sounds better! I mean come on.... is it really that hard to make the pistol ACTUALLY sound like a pistol and not some silly NERF gun?! IS IT REALLY THAT HARD TO CHANGE THE SHOTGUN SOUNDS TO SOUND LIKE AN ACTUAL SHOTGUN?! Same goes for the MG-88 and the Chaingun!!!

I seriously hope that id Software considers this...
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Shae Munro
 
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Post » Fri Nov 16, 2012 3:09 am

Honestly, I think they should just change the weapon's appeareances to look more like the DOOM 3 Alpha... I mean the D3 Shotgun didn't look as good as the D3 Alpha Shotgun, Rage Shotgun, or D1 and 2 Shotgun... which LOOKED like shotguns... the D3 Shotgun looks nothing like a Shotgun... same goes for the Pistol... the pistol should look more like a pistol (think DOOM 1 Pistol!) but otherwise... yeah... also make the sounds better! I mean come on.... is it really that hard to make the pistol ACTUALLY sound like a pistol and not some silly NERF gun?! IS IT REALLY THAT HARD TO CHANGE THE SHOTGUN SOUNDS TO SOUND LIKE AN ACTUAL SHOTGUN?! Same goes for the MG-88 and the Chaingun!!!

I seriously hope that id Software considers this...

Again, if you play with surround sound on, I think you'll find the sounds from the original to be very good.

Actually, if anyone is worried about "realism," it's very odd to have projectile weapons on Mars due to the lower atmosphere (and very bad consequences if a wall or air seal is breached). It's also questionable how such a gun would fire, of course... it would be nice if the projectile-based weapons (explosive ones, that is, not energy projectiles like the plasma) wouldn't fire outside.
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sas
 
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Post » Fri Nov 16, 2012 7:27 am

Again, if you play with surround sound on, I think you'll find the sounds from the original to be very good.

Actually, if anyone is worried about "realism," it's very odd to have projectile weapons on Mars due to the lower atmosphere (and very bad consequences if a wall or air seal is breached). It's also questionable how such a gun would fire, of course... it would be nice if the projectile-based weapons (explosive ones, that is, not energy projectiles like the plasma) wouldn't fire outside.

Well, I don't HAVE surround sound... even then the weapons sound pretty weak. The game isn't supposed to be REALISTIC! It's a VIDEO GAME... not Call of Wannabe Modern Gayfags 3.... seriously.... all I was asking for was for the weapons to look, feel, and act more like the Classic DOOM weapons... or at least the DOOM 3 Alpha WEAPONS!
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Stephy Beck
 
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Post » Fri Nov 16, 2012 7:07 am

Honestly, I think they should just change the weapon's appeareances to look more like the DOOM 3 Alpha... I mean the D3 Shotgun didn't look as good as the D3 Alpha Shotgun, Rage Shotgun, or D1 and 2 Shotgun... which LOOKED like shotguns... the D3 Shotgun looks nothing like a Shotgun... same goes for the Pistol... the pistol should look more like a pistol (think DOOM 1 Pistol!) but otherwise... yeah... also make the sounds better! I mean come on.... is it really that hard to make the pistol ACTUALLY sound like a pistol and not some silly NERF gun?! IS IT REALLY THAT HARD TO CHANGE THE SHOTGUN SOUNDS TO SOUND LIKE AN ACTUAL SHOTGUN?! Same goes for the MG-88 and the Chaingun!!!

I seriously hope that id Software considers this...

Huh? Doom 3's pistol looked pretty much the same as Doom's default pistol to me.
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Donatus Uwasomba
 
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Post » Thu Nov 15, 2012 4:39 pm

I didn't like the gravity gun clone in RoE but that might just be me and the timing of the release compared with Half-Life 2.

I think i heard that RoEs version actually was created earlier than the Gravity Gun. Just a coincidence that two different developers created a similar weapon so close to each other. And RoE's version is better, you can catch enemies projectiles and kill them with their own fireballs :hehe:

But yeah, the sounds effects could use some work.
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dav
 
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Post » Thu Nov 15, 2012 9:22 pm

Yeah, the gravity gun was originally intended to be in regular Doom 3, but it never made it in.
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Mariana
 
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Post » Fri Nov 16, 2012 5:53 am

Huh? Doom 3's pistol looked pretty much the same as Doom's default pistol to me.
The pistol stayed the same.
And actually, it IMPROVED. The alpha had a weird yellow handle, the final one for Doom3 actually has a handle texture.
-------

On the shotgun, I like Doom3's shotgun but I agree the alpha one looks alot better. I bet, though, the final one has a lower poly count, and that's why it was used. They needed to take out as many polys as possible to get most people running the game as best as possible.
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Dan Scott
 
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Post » Fri Nov 16, 2012 1:11 am

Well, I don't HAVE surround sound... even then the weapons sound pretty weak. The game isn't supposed to be REALISTIC! It's a VIDEO GAME... not Call of Wannabe Modern Gayfags 3.... seriously.... all I was asking for was for the weapons to look, feel, and act more like the Classic DOOM weapons... or at least the DOOM 3 Alpha WEAPONS!

I don't play CoD, either. I was stating that the Doom 3 weapons are fine as far as I can see, and better than most other FPS games, particularly if you play with surround sound (and one of the updates they are doing is full 5.1 Dolby surround whereas the original D3 wasn't 5.1, so you probably want to look ahead to that and prepare for it if need be). The weapons do not sound weak at all on my system, so maybe you have some other issue. I use Doom 3 to demonstrate how important surround sound is for game design, actually, for people who don't have it or haven't tried it.

There is no need to offer guns that are from DOS games, after all. If they did that, they might as well go back to DOS graphics, too. The original Doom doesn't feel right at all. Well, unless you just want to blast things, I suppose, but Doom 3 was supposed to be much more immersive than that, similar to Half-Life.

I think i heard that RoEs version actually was created earlier than the Gravity Gun. Just a coincidence that two different developers created a similar weapon so close to each other. And RoE's version is better, you can catch enemies projectiles and kill them with their own fireballs :hehe:

But yeah, the sounds effects could use some work.

Sound was one of the very best features of Doom 3. All they have to do is make it full 5.1 which they are.

I know about the coincidence with the Gravity Gun, too, but Half-Life 2's was much better than RoE. Heck, once you had the Gravity Gun in HL2, you pretty much didn't use anything else (not unless you just wanted to goof around, of course). If you want to catch enemy projectiles, you could do that with grenades in HL2, too. It's just that the mechanics and settings operated much more smoothly than RoE, that's all.
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Nikki Lawrence
 
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Post » Fri Nov 16, 2012 7:27 am

There is no need to offer guns that are from DOS games, after all. If they did that, they might as well go back to DOS graphics, too.

Like i said in the announcement thread, i'd love them to do a new classic doom style megawad. And cited Megaman 9 and 10 as examples, that were done in the style of the original NES games ^_^ And all the weapons from the classics are in Doom 3 :huh:

Sound was one of the very best features of Doom 3. All they have to do is make it full 5.1 which they are.

Well, i don't have surround sound either, and not getting one in foreseeable future, and the gun sounds are just poor.
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Anna Krzyzanowska
 
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Post » Thu Nov 15, 2012 7:03 pm

This is why I said to make the gun sounds much stronger and meatier. Also, I don't mind the pistol, but can they at least change the shotgun to look more like the Doom 3 Alpha but with higher poly number?! Or is that too hard to do John Carmack?!
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Your Mum
 
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Post » Fri Nov 16, 2012 3:34 am

Please don't start with the John Carmack stuff, he doesn't have any say in what goes into the game. He just designs the engines.
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DarkGypsy
 
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Post » Fri Nov 16, 2012 6:19 am

Please don't start with the John Carmack stuff, he doesn't have any say in what goes into the game. He just designs the engines.
For real.
Doommaster2000, Carmack is a programmer, he makes engines, he's the technical director. He does NOT make the games. He does NOT design them.
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Camden Unglesbee
 
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Post » Thu Nov 15, 2012 11:33 pm

No, I don't think ID has to make new weapons. I wouldn't mind if they added windsticks, though.
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megan gleeson
 
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Post » Thu Nov 15, 2012 5:46 pm

Why have new weapons? Leave the new weapons for doom 4, You have to realize this is an older game. You can't really expect new weapons, monsters, ect.. You CAN, Expect that in doom 4 forsure.
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Smokey
 
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Post » Fri Nov 16, 2012 6:37 am

Why have new weapons? Leave the new weapons for doom 4, You have to realize this is an older game. You can't really expect new weapons, monsters, ect.. You CAN, Expect that in doom 4 forsure.

Then why release this OLD game in the first place? You kinda contradict yourself there, buddy.

Heck, they can even contract someone to make the new weapons for them. And, really, it would cost them close to nothing.
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meg knight
 
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Post » Fri Nov 16, 2012 6:41 am

I think a good new weapon would be a shotgun in the style of DOOM 1/2 or RAGE.... that would be nice!
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BrEezy Baby
 
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