I have a feeling that they may add Spell Creation

Post » Tue Aug 07, 2012 12:32 pm

Spell creation that would allow us to combine the detonation / shooting style of one spell (for example fireball) but give it new effects and a new visual explosion (for example lighting, with a chance to paralyze) would make the spell creation very nice. But if it only adds the option to make a stronger fireball... :shrug:

I'd want to combine Magelight with one of the Rune spells. The rune is placed wherever the light hits, and after establishing itself the light acts as an attractant for whatever enemies are nearby, causing them to come by and activate the rune.
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Siobhan Thompson
 
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Post » Tue Aug 07, 2012 8:13 pm

I'd want to combine Magelight with one of the Rune spells. The rune is placed wherever the light hits, and after establishing itself the light acts as an attractant for whatever enemies are nearby, causing them to come by and activate the rune.
This is the beauty of useful spell combinations and another reason spell creation should come back for more interesting and diverse spells that suit our characters build my Nightblade would definitely use this effect.
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Rachael Williams
 
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Post » Tue Aug 07, 2012 10:43 am

I'd want to combine Magelight with one of the Rune spells. The rune is placed wherever the light hits, and after establishing itself the light acts as an attractant for whatever enemies are nearby, causing them to come by and activate the rune.

Well, if they don't add spell making, maybe they should still make spell combos, kinda like what you mentioned
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claire ley
 
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Post » Tue Aug 07, 2012 11:58 am

They never added spears. I'm more eager for spears to be honest.

Odd, I thought I saw a glimpse of the trailer where some chick avatar did a lunge with a spear.
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Lori Joe
 
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Post » Tue Aug 07, 2012 1:36 pm

Odd, I thought I saw a glimpse of the trailer where some chick avatar did a lunge with a spear.
Pretty sure the game jam video had them as well as pole arms.
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Queen
 
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Post » Tue Aug 07, 2012 3:40 pm

Odd, I thought I saw a glimpse of the trailer where some chick avatar did a lunge with a spear.

that was gamejam, not a trailer, gamejam it is essentially a week were all the developers just mess around with the game engine and one person came up with one spear and one spear animation, it has not been fully implemented as a weapon. Maybe in DLC though, but spellmaking sounds too complex to simply add in with a single dlc, maybe TES6, I mean, they did bring back enchanting due to popular demand
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Alada Vaginah
 
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Post » Tue Aug 07, 2012 12:24 pm

It had spears. I wasn't all that big a fan of the animation, which seemed more like a bo staff with a knife on the end to me, rather than an actual thrusting spear, but it was in there.
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Chelsea Head
 
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Post » Tue Aug 07, 2012 10:49 pm



Then why not make it work like enchanting? only certain spells can be put together.
Don't get me wrong....I would LOVE spell creation....I just don't think we'll get it
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Sheila Esmailka
 
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Post » Tue Aug 07, 2012 11:04 pm

that was gamejam, not a trailer, gamejam it is essentially a week were all the developers just mess around with the game engine and one person came up with one spear and one spear animation, it has not been fully implemented as a weapon. Maybe in DLC though, but spellmaking sounds too complex to simply add in with a single dlc, maybe TES6, I mean, they did bring back enchanting due to popular demand
I think it would be to big as a stand alone DLC but I think its feasible that its added in one of the future expansions. It could be included in a magic focused expansion or something like that I do not think that thought is to outlandish.
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brandon frier
 
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Post » Tue Aug 07, 2012 8:28 pm

It had spears. I wasn't all that big a fan of the animation, which seemed more like a bo staff with a knife on the end to me, rather than an actual thrusting spear, but it was in there.

yeah, they would need to heavily redo the current animations they already have for it
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phil walsh
 
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Post » Tue Aug 07, 2012 9:32 am

Its plausible they are holding over until a future expansion pack but that could just be wishful thinking on my part.

Also this spell system is not really different from past game there is just some new spell types an pretty animations and that has blinded people because of the fluff. The only two noteworthy changes is the dual casting and the charge and cast spells and all of that could fit into a new spell creation system.

I would love to see it in the next expansion pack.
No, I know it's different because in the CK it looks different.

Even the enchanting effects are different
I'd want to combine Magelight with one of the Rune spells. The rune is placed wherever the light hits, and after establishing itself the light acts as an attractant for whatever enemies are nearby, causing them to come by and activate the rune.
... and here lies the naivety when it comes understanding the system.

How would you know that combining those two spells would do that? More logical would be that this combination creates a rune that casts magelight on whoever steps on it.
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Vicky Keeler
 
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Post » Tue Aug 07, 2012 12:12 pm

I think it would be to big as a stand alone DLC but I think its feasible that its added in one of the future expansions. It could be included in a magic focused expansion or something like that I do not think that thought is to outlandish.
\

You mean like Crossbows in Dawnguard, I was talking about adding spellmaking like that

the thing is though, it would require a lot more work in balancing and tweaking it than adding a mere weapon would
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KU Fint
 
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Post » Tue Aug 07, 2012 3:01 pm

No, I know it's different because in the CK it looks different.

Even the enchanting effects are different
It looks different in the code ok. In its function I feel its the same just prettied up anyways to say its impossible is just a fallacy because its not yet been added in by bethesda or at the very least attempted by Bethesda at least to my knowledge.
\

You mean like Crossbows in Dawnguard, I was talking about adding spellmaking like that

the thing is though, it would require a lot more work in balancing and tweaking it than adding a mere weapon would
That is hat i mean yes but I feel Dawnguard is just a larger DLC not a proper expansion. I know it would require some thought on adjusting the power or numbers of the spell and the effects that you could combine and so on. I think an inclusion in an expansion is not far fetched at all but in a patch or a DLC I think that is far fetched.
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Bryanna Vacchiano
 
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Post » Tue Aug 07, 2012 3:40 pm

It looks different in the code ok. In its function I feel its the same just prettied up anyways to say its impossible is just a fallacy because its not yet been added in by bethesda or at the very least attempted by Bethesda at least to my knowledge.
That is hat i mean yes but I feel Dawnguard is just a larger DLC not a proper expansion. I know it would require some thought on adjusting the power or numbers of the spell and the effects that you could combine and so on. I think an inclusion in an expansion is not far fetched at all but in a patch or a DLC I think that is far fetched.

Well, they said the dlc was supposed to be the size of expansions, so I don't know
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Joanne Crump
 
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Post » Tue Aug 07, 2012 10:42 pm

I think it would be to big as a stand alone DLC but I think its feasible that its added in one of the future expansions. It could be included in a magic focused expansion or something like that I do not think that thought is to outlandish.

and if I where to tell you about the things in shivering isles before you had ever seen/heard about it. would you think that to outlandish?
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Anthony Santillan
 
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Post » Tue Aug 07, 2012 7:19 am

Well, they said the dlc was supposed to be the size of expansions, so I don't know
I can say its not the size of Bloodmoon yet alone the Shivering Isles. Its smaller than point lookout content wise and it does not add near as much to explore as point lookout if that clarifies anything. I just feel its a large DLC.
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Steven Nicholson
 
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Post » Tue Aug 07, 2012 4:06 pm

and if I where to tell you about the things in shivering isles before you had ever seen/heard about it. would you think that to outlandish?
Did not say it was impossible just outlandish I would be all for it regardless how its added.
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Sanctum
 
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Post » Tue Aug 07, 2012 3:50 pm

Don't get me wrong....I would LOVE spell creation....I just don't think we'll get it

maybe in another land focused on magic like the high elf province.
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Dan Endacott
 
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Post » Tue Aug 07, 2012 1:47 pm

I can say its not the size of Bloodmoon yet alone the Shivering Isles. Its smaller than point lookout content wise and it does not add near as much to explore as point lookout if that clarifies anything. I just feel its a large DLC.

I have not played it, but damn, that's disappointing. Maybe I'll wait for it to be on sale
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anna ley
 
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Post » Tue Aug 07, 2012 7:41 am

I have not played it, but damn, that's disappointing. Maybe I'll wait for it to be on sale
I would have I thought it would be bigger just depends on how much patience you have on waiting me I have none. :blink: Anyways the content is good just not as big as I like I dont really like to buy DLCS but I was thinking this might be big but its not.
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NEGRO
 
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Post » Tue Aug 07, 2012 11:06 am

If Hearthfire is indeed a DLC and focuses on magic and necromancers, it could be included in that along with a bunch of new spells to play with. I don't mind paying as long as it comes with a bunch of other goodies and places to explore.

If by "new spells", you mean old spells that weren't included in this game for some reason, then yes.
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Undisclosed Desires
 
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Post » Tue Aug 07, 2012 5:27 pm

I would have I thought it would be bigger just depends on how much patience you have on waiting me I have none. :blink: Anyways the content is good just not as big as I like I dont really like to buy DLCS but I was thinking this might be big but its not.

The thing is, I have this weird temporary internet that won't let me download anything above a certain size. So if I'm going to wait anyway, I might as well wait until it is on sale.
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christelle047
 
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Post » Tue Aug 07, 2012 8:42 am

The thing is, I have this weird temporary internet that won't let me download anything above a certain size. So if I'm going to wait anyway, I might as well wait until it is on sale.
Oh then it might be better to just wait then.
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Bambi
 
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Post » Tue Aug 07, 2012 11:00 am

... and here lies the naivety when it comes understanding the system.

How would you know that combining those two spells would do that? More logical would be that this combination creates a rune that casts magelight on whoever steps on it.

I don't. I'm simply putting forth a spell I would like to make in the game. An explosive equivalent of a bug zapper. I wouldn't even want the rune to be seen, and I'd like the magelight to look more like Will-o'-the-Wisp: a strange, green, floating fireball.

Not saying that's 100% for sure what such a combination would do, I'm just saying that's the spell I'd want to make.
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Alan Whiston
 
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Post » Tue Aug 07, 2012 10:57 pm

To me it seems outright impossible to add spell creation to this game because the main magic system seem to be completely different than what we had before.

Spellcombinations, maybe, but I highly doubt that too...


As for the extra weapons, it's about being unique, I mean adding spears as just another two-handed weapon that just looks different is pointless. Like crossbows, they work differently than bows.

Spears are in the lore, as well as being one of the fundamental weapons in any army that still uses swords and bows etc. It's extremely jarring that they are entirely absent. In any case, I would imagine their implementation as being the quickest striking, longest reach and lowest damage of the two handed class.
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remi lasisi
 
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