» Sun Jun 17, 2012 10:20 pm
It's pretty easy, after LOD generation is finished (or before, it doesn't matter) you do this:
1. Open 'Skyrim - Meshes.BSA' in any BSA supporting application.
2. Extract the file 'lodsettings\tamriel.lod' to 'Skyrim\Data\lodsettings\'
3. Rename 'tamriel.lod' to your worldspace editorID, in your case 'mesago.lod'.
4. Open 'mesoga.lod' in a hex-editor (google it if you don't have one, most of them are free).
5. You'll see a set of numbers, like this: A0FFA0FF000100000400000020000000
6. Change the numbers to this: 00FF00FF000200000400000020000000
7. Save the file.
Then LOD should show up.
00FF (or rather FF00, you gotta read it in reverse) means -255, so the first two values determine the starting cell coordinates of the LOD -255, -255. Then comes the 000200, which means 512, it determines how far LOD will go. So this way the LOD will reach from cells -255,-255 to 255,255, which is 16x16 quads.
Anyway, I hope I got those hex numbers right. As the world witnessed in this thread, I'm a noob at hex-editing.