» Sun May 13, 2012 10:50 am
I think balance is more important than setting when designing an attribute system (assuming, that is, that you're gonna handle it with two tiers, skills and attributes). That means you can assign the context specific stuff like horse riding and using different guns to skills.
That said, I think strength, charisma and some variant of endurance/constitution are generally pretty essential. Although maybe less so strength in a game like this? Luck would also be good - for hustling poker. Although again you could handle that with true luck if you wanted to be more realistic. Intelligence is definitely less important than in magic-based games. And willpower can probably get absorbed into constitution. Perception is pretty important I guess. And some variant of agility (unless you combine that with strength - "fitness" is good...)
Actually, I think if I was making a game like this, I'd combine perception, intelligence and (what other people have been suggesting) nerve into one attribute, called wits. If films have taught me anything, it's that you gotta have your wits about you in the Wild West...
So my system would be something like:
Fitness (for body stuff - handling yourself in a fight, picking heavy stuff up, etc)
Constitution (for more long term physical stuff - health, coping with disease, how much food you need, etc)
Wits (ability with guns, but also ability to get out of trouble, or to spot it beforehand)
Charisma (speaks for itself...)
Then of course there's reputation, which is essential in this setting, but should probably be handled slightly differently (as in, by actions rather than training?) and purse, which I'd just handle as an item, because it makes sense.