Are any of you experts in the field? Could this be because Bioware implemented it badly, and it isn't the fault of the Engine? If this is the case, then I have great hopes for TES Online, because I know Matt Firor has some very talented people on his team who know what they are doing. Plus, I believe they had the plan to have open world PVP from the start; I can't imagine they would stick with an engine that would prohibit large scale battles.