How can you justify..?

Post » Mon Jun 11, 2012 8:15 pm

Interestingly enough, a car door is about as thick (less I'd say) as a metal cuirass ~and they do punch through... but what robot would be so thin skinned? (it's only thin because men can't wear much thicker.)

*Whose to say that parts of them aren't solid? IMO a metal man is the perfect conventional threat that is (or should be) immune to all bladed and piercing weapons; and should need a sound beating with hammers to defeat; (blunt impacts). No detection of Life either.

Whose to say that they are? A construct would have limitations in terms of how much it can weigh and still operate effectively just as a human has, if a centurion was made out of solid metal it would easily weigh up to a hundred tons, imagine the amount of power the machinery inside would require to move it. I haven't seen any nuclear reactors laying around in any dwemer ruins...
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Amy Melissa
 
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Post » Mon Jun 11, 2012 8:27 pm

Whose to say that they are? A construct would have limitations in terms of how much it can weigh and still operate effectively just as a human has, if a centurion was made out of solid metal it would easily weigh up to a hundred tons, imagine the amount of power the machinery inside would require to move it. I haven't seen any nuclear reactors laying around in any dwemer ruins...

This
Plus some Dwemer armour is just items salvaged from Dwemer constructs at least in past games which would suggest they aren't solid

On the other hand I did prefer it when ghosts and the like could only be harmed by silver/Daedric weapons and magic. Its a convention followed by most fantasy RPGs and by previous TES games which is not in and of itself a reason to do the same but changing the convention should have more reason than Bethesda just not bothering which is what it seems like given that there is no ingame explanation for the change
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CSar L
 
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Post » Mon Jun 11, 2012 7:47 pm

The problem is the damn hide shield deflecting arrows completely.

And yeah, I'm a bit disappointed that we no longer need to run around with a silver or enchanted weapon just in case we meet a ghost. That is imo unnecessary simplification.
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Deon Knight
 
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Post » Mon Jun 11, 2012 10:18 pm

I've seen arrows punch through several feet of wetsuit-type rubber specially chosen to stop arrows and crossbow bolts punch through metal plates.
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Dustin Brown
 
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Post » Tue Jun 12, 2012 12:27 am

How do arrows hurt skeletons?

How do skeletons move without muscles?

How do ghosts have blood?

The mysteries of Skyrim, perhaps we'll never solve them.
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Charles Weber
 
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Post » Mon Jun 11, 2012 5:06 pm

Whose to say that they are? A construct would have limitations in terms of how much it can weigh and still operate effectively just as a human has, if a centurion was made out of solid metal it would easily weigh up to a hundred tons, imagine the amount of power the machinery inside would require to move it. I haven't seen any nuclear reactors laying around in any dwemer ruins...

On the other hand, the spherical and curved shapes of some dwemer constructs would be highly effecient against arrows and other piercing projectiles since they will deflect off the surface unless you get a very clean hit...
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Luna Lovegood
 
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Post » Tue Jun 12, 2012 4:16 am

Using arrows against Dwemer constructs and ghosts? If an enemy can use a Hide Shield to deflect your arrows, surely a Dwemer Centurion should be pretty much completely immune? And Ghosts being Ghosts, surely they should pull a DImholt King on Legolas and have them go straight through?

I'm a big RPer and while I understand why it's not the case, it'd be nice to see the only things being particularly effective against Dwemer machines being Maces and 2H weapons, whereas Ghosts should only really be damaged by Magic or the enchantable elemental damage on weapons. It's a shame Skyrim doesn't have resistances against different types of damage (apart from generic magic resistance, given to too few and far between). IIRC even the earliest Fallouts had some form of it, e.g. laser weapons simply bouncing off enclave power armor in FO2.

Very true. There should be specific weapons that affect certian creatures and others . In Morrowind and even in Oblivion, I remember ineffectively trying to kill a ghost with my normal sword while he whittled down my health. then I figured I need a magic enhanced sword to affect them- Very nice.

Now, once again, the dumbing down continues and you can hurt ghosts with anything at all which is totally stupid. this makes ghosts, not ghosts, but just people who are see-thru.

Samewise Dwemer constructs should be immune to some types of weapon. I think Trolls are the ONLY creature that actually still stays tough to kill unless you use fire.

Bethesda dumbs down because they don`t want anyone to be annoyed by actually having to think around a problem.
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Tessa Mullins
 
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Post » Mon Jun 11, 2012 2:05 pm

Very true. There should be specific weapons that affect certian creatures and others . In Morrowind and even in Oblivion, I remember ineffectively trying to kill a ghost with my normal sword while he whittled down my health. then I figured I need a magic enhanced sword to affect them- Very nice.

Now, once again, the dumbing down continues and you can hurt ghosts with anything at all which is totally stupid. this makes ghosts, not ghosts, but just people who are see-thru.

Samewise Dwemer constructs should be immune to some types of weapon. I think Trolls are the ONLY creature that actually still stays tough to kill unless you use fire.

Bethesda dumbs down because they don`t want anyone to be annoyed by actually having to think around a problem.

I actually miss that. Gave me a reason to learn a spell, carry scrolls around, or even a certain weapon type.

Never knew what you might come across, it added another layer of game play imo.
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Reanan-Marie Olsen
 
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Post » Tue Jun 12, 2012 12:25 am

I might just agree with Blade Watcher if he stops his incessant moaning about dumbing down.
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louise tagg
 
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Post » Mon Jun 11, 2012 11:29 pm

I might just agree with Blade Watcher if he stops his incessant moaning about dumbing down.

I`m still in your psyche aren`t I?

Enjoy, cos it`s not going away until you see I`m right.
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Niisha
 
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Post » Tue Jun 12, 2012 12:35 am

I`m still in your psyche aren`t I?

Enjoy, cos it`s not going away until you see I`m right.

http://d1np3q5ggw0og6.cloudfront.net/system/cache/400x350/uploaded_files/0057/0390/file.png :whistling:
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Jack Bryan
 
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Post » Mon Jun 11, 2012 10:59 pm

And yeah, I'm a bit disappointed that we no longer need to run around with a silver or enchanted weapon just in case we meet a ghost. That is imo unnecessary simplification.

Yeah, that one didn't feel right. And the ghosts, wearing armor you can loot after you've killed them too.
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{Richies Mommy}
 
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Post » Mon Jun 11, 2012 8:13 pm



I`m still in your psyche aren`t I?

Enjoy, cos it`s not going away until you see I`m right.

You are right, you're just so much of a dike about it that you're wrong.
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Jessica Lloyd
 
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Post » Mon Jun 11, 2012 5:49 pm

Whose to say that they are? A construct would have limitations in terms of how much it can weigh and still operate effectively just as a human has, if a centurion was made out of solid metal it would easily weigh up to a hundred tons, imagine the amount of power the machinery inside would require to move it. I haven't seen any nuclear reactors laying around in any dwemer ruins...
100 tons? I don't think so.

This is 100 tons: http://i271.photobucket.com/albums/jj125/Gizmojunk/20060807_Gibraltar-Gun_100-ton-052_900.jpg

When I say 'parts' of them, I mean like the mallet head, and the pauldrons; segments of the forearm and shins. By definition it couldn't be entirely solid and have moving parts inside it (or boilers, or water).
Looking at its size that thing would HAVE to be ½ to 1 inch thick plate all over it just to stand up, or withstand the force of it moving. Such a construct should be utterly immune to anything but Dragons, the Giants or other Centurions attacking it. Six Nords with warhammers should be able to hit it all week and it not be too impaired.
*Unless its made of bronze ~which it could be. :shrug:

** Edit: I read there are three types of Centurion. The one I've seen (and was thinking of) is the "guardian" model, not the "Master" model;
(This one I'm guessing: http://i271.photobucket.com/albums/jj125/Gizmojunk/centurion-1.jpg ).

But certainly the bigger Master Model should be even more immune to conventional human attack... (it'd be like ant bites).
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tiffany Royal
 
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Post » Mon Jun 11, 2012 2:16 pm

Using arrows against Dwemer constructs and ghosts? If an enemy can use a Hide Shield to deflect your arrows, surely a Dwemer Centurion should be pretty much completely immune? And Ghosts being Ghosts, surely they should pull a DImholt King on Legolas and have them go straight through?

I'm a big RPer and while I understand why it's not the case, it'd be nice to see the only things being particularly effective against Dwemer machines being Maces and 2H weapons, whereas Ghosts should only really be damaged by Magic or the enchantable elemental damage on weapons. It's a shame Skyrim doesn't have resistances against different types of damage (apart from generic magic resistance, given to too few and far between). IIRC even the earliest Fallouts had some form of it, e.g. laser weapons simply bouncing off enclave power armor in FO2.

Hi Legacy_Raider! How's your day turning out?
I agree. WIth such a large and varied bestiary in SKyrim, I don't like the idea of an all-purpose weapon. Definitely, ghosts and other immaterial creatures should be immune to all but magcal and enchanted weapons.
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Chloe Botham
 
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Post » Mon Jun 11, 2012 6:25 pm

Hmm, let's think about that. An ordinary solid, metal object vs magic... Maybe because a fireball is magic?

fire still vibrates at the same frequency as solid matter, ghosts do not and can't be harmed by anything physical. i dont mind anything being able to hurt ghosts because magic stuff and silver didn't make sense in the first place

on a side note, they can't harm anything physical either
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Allison C
 
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Post » Mon Jun 11, 2012 5:37 pm

fire still vibrates at the same frequency as solid matter, ghosts do not and can't be harmed by anything physical. i dont mind anything being able to hurt ghosts because magic stuff and silver didn't make sense in the first place

on a side note, they can't harm anything physical either

Except a fireball is not normal fire. It's magic fire and that makes all the difference.
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Tai Scott
 
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Post » Tue Jun 12, 2012 2:14 am

It would have been cool to have had damage resistances to get around. Like requiring weapons or arrows stronger than Dwemer metal to effectively pierce or harm the constructs and ghosts requiring holy or enchanted weapons of some kind.
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Blackdrak
 
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Post » Tue Jun 12, 2012 5:07 am

I was surprised you didn't need silver weapons for ghosts either. I think back to Daggerfall, where they had ghosts/aparitions in the starter dungeon, with no silver weapons in site. Now Bethesda doesn't even consider it at all apparently.
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Jordan Fletcher
 
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