How can you justify..?

Post » Tue Jun 12, 2012 12:13 am

Using arrows against Dwemer constructs and ghosts? If an enemy can use a Hide Shield to deflect your arrows, surely a Dwemer Centurion should be pretty much completely immune? And Ghosts being Ghosts, surely they should pull a DImholt King on Legolas and have them go straight through?

I'm a big RPer and while I understand why it's not the case, it'd be nice to see the only things being particularly effective against Dwemer machines being Maces and 2H weapons, whereas Ghosts should only really be damaged by Magic or the enchantable elemental damage on weapons. It's a shame Skyrim doesn't have resistances against different types of damage (apart from generic magic resistance, given to too few and far between). IIRC even the earliest Fallouts had some form of it, e.g. laser weapons simply bouncing off enclave power armor in FO2.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Mon Jun 11, 2012 7:01 pm

If a ghost is immune to arrows what makes you think a fireball is going to hurt it? Hell if you're an avid RP'er as you claim, how the hell do you kill that which has no life?
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Tue Jun 12, 2012 5:22 am

Hey, I know what u mean man, I'v killed a dwemer centurion with 2 ebony arrows and i'm thinking "isnt that thing made of metal?"
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Jun 12, 2012 3:07 am

If a ghost is immune to arrows what makes you think a fireball is going to hurt it? Hell if you're an avid RP'er as you claim, how the hell do you kill that which has no life?

Hmm, let's think about that. An ordinary solid, metal object vs magic... Maybe because a fireball is magic?
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Tue Jun 12, 2012 2:09 am

If a ghost is immune to arrows what makes you think a fireball is going to hurt it? Hell if you're an avid RP'er as you claim, how the hell do you kill that which has no life?

With Anduril of course!
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue Jun 12, 2012 12:48 am

Hahaha massive +1s to the two posters before me.

For clarification, what I was talking about in the OP and would love to see is more discrimination between the different weapon types. It seems Bethesda can't even separate different weapons properly with just what they've already put in the game - e.g. the Deflect Arrows perk giving you 80% damage reduction against EVERYTHING rather than just arrows!

Off the top of my head, some nice figures would have been something like 85% physical damage reduction for ghosts, and something like the normal 30% magic resist for Dwemer constructs (or maybe 50% frost resist, 30% fire resist, and no shock resistance for even more interesting results) with an additional 60% archery damage reduction and 20% one handed damage reduction.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Mon Jun 11, 2012 2:25 pm

But you can cut off there heads, and they even have blood!

http://www.youtube.com/watch?v=0rm6ZeSnje0
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Mon Jun 11, 2012 2:23 pm

But you can cut off there heads, and they even have blood!

http://www.youtube.com/watch?v=0rm6ZeSnje0

And somehow, magically, their ghostly gear turns normal and you can loot it and wear it just like anything else.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Jun 12, 2012 4:02 am

And somehow, magically, their ghostly gear turns normal and you can loot it and wear it just like anything else.

Tide goes in, tide goes out. You can't explain that!
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Mon Jun 11, 2012 9:42 pm

Tide goes in, tide goes out. You can't explain that!

You mean other than the gravitational pull of the moon?
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Mon Jun 11, 2012 4:54 pm

Arrows are projectiles that impart kinetic energy into their targets. Said energy causes damage to their structure. Metal is perforated, flesh is cut, bone is broken. No matter what the target is made of, it is still suffers physical damage. I agree that using an iron-tipped arrow against something made of Dwemer metal would hardly seem likely to do it harm. OTOH an ebony-tipped arrow certainly beats Dwemer in the hierarchy of ES metals. Of course that would rip right through the outer shell of a construct and drive into its delicate inner workings, shattering gears, pipes, chains, etc... This is of course just looking at the base metals themselves. We have not even considered the Archery perks that allow a person to (magically?) enhance the damage they do with bows, strike at critical areas, and so forth. Nor does it take into account the player character's ability to improve the quality of their bow so that it fires the arrow with greater force (and thusly imparting more kinetic energy into the target).

So no, I have no problem with shooting robots with arrows.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Tue Jun 12, 2012 3:14 am

You mean other than the gravitational pull of the moon?

No way, you can't explain that.
http://knowyourmeme.com/memes/bill-oreilly-you-cant-explain-that
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Mon Jun 11, 2012 2:22 pm

Arrows are projectiles that impart kinetic energy into their targets. Said energy causes damage to their structure. Metal is perforated, flesh is cut, bone is broken. No matter what the target is made of, it is still suffers physical damage. I agree that using an iron-tipped arrow against something made of Dwemer metal would hardly seem likely to do it harm. OTOH an ebony-tipped arrow certainly beats Dwemer in the hierarchy of ES metals. Of course that would rip right through the outer shell of a construct and drive into its delicate inner workings, shattering gears, pipes, chains, etc... This is of course just looking at the base metals themselves. We have not even considered the Archery perks that allow a person to (magically?) enhance the damage they do with bows, strike at critical areas, and so forth. Nor does it take into account the player character's ability to improve the quality of their bow so that it fires the arrow with greater force (and thusly imparting more kinetic energy into the target).

So no, I have no problem with shooting robots with arrows.

If you refer to my above post I wasn't inferring that Dwemer machines should have absolute immunity against arrows, rather just a heightened resistance to it. Archery is of particular interest because it is very much limited by the elasticity of a piece of string in how much damage it can inflict. Beyond a certain limit, it's like if there was a firearm in the game and you were able to increase its bullet damage through a perk that affected you - pretty nonsensical. But I'm being quite pedantic, I understand what you mean about the magical enhancements and your ebony points holds true.

It's still funny to see how defensive people can get about any perceived threat or complaint (something that this thread definitely is not) against the current mechanics. I wish people were a bit more open-minded and less defensive about new things haa.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Mon Jun 11, 2012 7:54 pm

Arrows are projectiles that impart kinetic energy into their targets. Said energy causes damage to their structure. Metal is perforated, flesh is cut, bone is broken. No matter what the target is made of, it is still suffers physical damage. I agree that using an iron-tipped arrow against something made of Dwemer metal would hardly seem likely to do it harm. OTOH an ebony-tipped arrow certainly beats Dwemer in the hierarchy of ES metals. Of course that would rip right through the outer shell of a construct and drive into its delicate inner workings, shattering gears, pipes, chains, etc... This is of course just looking at the base metals themselves. We have not even considered the Archery perks that allow a person to (magically?) enhance the damage they do with bows, strike at critical areas, and so forth. Nor does it take into account the player character's ability to improve the quality of their bow so that it fires the arrow with greater force (and thusly imparting more kinetic energy into the target).

So no, I have no problem with shooting robots with arrows.

Actually, to preform the task you just stated, the said ebony-tipped arrow would need to be shot out with force equal to at least an assault rifle. Think of it this way; you have a hammer and a marble, of course you CAN break the marble with the hammer but only if you smash it. Lightly tapping it won't achieve much. And no, there is and has never been a bow with enough power to smash several inches of metal.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Jun 11, 2012 5:57 pm

Actually, to preform the task you just stated, the said ebony-tipped arrow would need to be shot out with force equal to at least an assault rifle. Think of it this way; you have a hammer and a marble, of course you CAN break the marble with the hammer but only if you smash it. Lightly tapping it won't achieve much. And no, there is and has never been a bow with enough power to smash several inches of metal.

Given the thickness of the dwemer construct plates I just assume that arrows simply target joints and other weaker areas, not the armor at its' thickest point (though we have a visual of every weapon impact, impact areas does not exist in Skyrim).
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Mon Jun 11, 2012 1:29 pm

Arrows are projectiles that impart kinetic energy into their targets. Said energy causes damage to their structure. Metal is perforated, flesh is cut, bone is broken. No matter what the target is made of, it is still suffers physical damage. ...

So no, I have no problem with shooting robots with arrows.
I do. Its not always true that a thing always takes damage. It depends on the thing and what's 'damaging' it. You can hit a tank for a week with a baseball bat and destroy the bat with no damage to the tank. With some materials there is a threshold where any damage below a certain force is always cosmetic or nothing at all. Now if the robot is made of Balsa wood, or tin, that's different, but if it's a strong metal ~even magical craft? It would surely take more than a stone tipped arrow to bother it. Even a steel tipped spike on the arrow might have trouble punching through ½ inch metal plate. (Of course, we can't know if they are ½ inch plate, but they don't look like they are foil covered. :shrug:)



Hmm, let's think about that. An ordinary solid, metal object vs magic... Maybe because a fireball is magic?
Is it magic?

(Or more specifically... is it magical fire, or normal/regular fire brought about by magical means?)

In my thinking... If a mage cast a spell that opened a 'hole' into a fiery dimension, and out shot a super heated stream of conventional flames ~it still should not effect a ghost. :shrug:

* But an enchantment (of magical fire?) intended to harm a ghost could 'burn' one ~and perhaps set fire to nothing else in the area; http://i271.photobucket.com/albums/jj125/Gizmojunk/magic.jpg.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue Jun 12, 2012 1:15 am

Well... in real life, non magical plain arrows will shoot into a car door... so I don't see a problem with arrows shooting into a mechanical robot.

And I think anything... magic or weapons... being able to harm a ghost is odd... but we can't really toss holy water on them since throwing weapons don't exist in Skyrim.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Mon Jun 11, 2012 1:35 pm

If a ghost is immune to arrows what makes you think a fireball is going to hurt it? Hell if you're an avid RP'er as you claim, how the hell do you kill that which has no life?

With life.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Mon Jun 11, 2012 10:55 pm

Well... in real life, non magical plain arrows will shoot into a car door... so I don't see a problem with arrows shooting into a mechanical robot.
Interestingly enough, a car door is about as thick (less I'd say) as a metal cuirass ~and they do punch through... but what robot would be so thin skinned? (it's only thin because men can't wear much thicker.)

*Whose to say that parts of them aren't solid? IMO a metal man is the perfect conventional threat that is (or should be) immune to all bladed and piercing weapons; and should need a sound beating with hammers to defeat; (blunt impacts). No detection of Life either.

Spoiler
This is also why IMO an RPG should always have weapon skills and not "one handed" / "Two handed"; its because you could have a hero whose a master of swords and they are come against a foe that cannot be cut ~forced then to use a club found on the floor ~and by no means as skilled with it as a blade.

With life.
I've played RPGs where casting healing spells on undead could kill them.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Mon Jun 11, 2012 7:07 pm

I suppose if it was a powerful shot it would still damage it..
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Tue Jun 12, 2012 3:19 am

If that's the case, I think undead should only be killed by holy magic/holy enchanted weapon! Otherwise how can it be undead? Well the
More we get into this, the more it gets complicated. So be it.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Mon Jun 11, 2012 3:10 pm

I don't disagree with much except the hide shield thing. Treated and hardened leather, particularly if it's a laminate type, is pretty resilient. It's pretty close to being arrow proof once you add bone to it.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Mon Jun 11, 2012 2:54 pm

I don't disagree with much except the hide shield thing. Treated and hardened leather, particularly if it's a laminate type, is pretty resilient. It's pretty close to being arrow proof once you add bone to it.

This is true, treated leather, like kevlar, is very difficult to punch through due to it's texture. Softer material is also pushed into the wound along with the point of an arrow, making it bleed less (not that it would matter to a construct). Soldiers in eastern asia wore silk padding as standard for this very purpose (and modern balistic tests prove that silk is still more resilient than kevlar or any compound that man can produce artificially).
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Mon Jun 11, 2012 8:34 pm

If you'll notice, every single arrow shot against a dwemer construct bounces off, instead of sticking like they do on fleshier targets. What I have always imagined is that the arrows still dent the armor plating, causing damage to the delicate internal systems inside.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Jun 11, 2012 8:05 pm

If a ghost is immune to arrows what makes you think a fireball is going to hurt it? Hell if you're an avid RP'er as you claim, how the hell do you kill that which has no life?
Maybe the centurion has some sort of an Achilles heel...

Just look at the story of Achilles himself, almighty and invincible everyone thought. One arrow to the ankle brought him down and killed him. Surely this must be the same case with a centurion.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Next

Return to V - Skyrim