» Fri Jun 01, 2012 7:09 am
It's funny how some people try desperately to defend grass shadows not being togglable.
When a graphical option hurts performance, you're stupid if you don't make it togglable. Any person can understand that people have different computers that run differently well. I lose 5-8 FPS and before patch 1.5 my game felt smooth. Now it feels laggy and stuttery
Moreover, the grass shadows are buggy. They are ridiculously dark during dark lighting, for instance in foggy and rainy weather. The darkness in other words stacks. This looks really bad. That's another reason to have grass shadows togglable.
Finally, Oblivion even had grass shadows togglable, but that .ini setting is now broken in Skyrim.
Grass shadows themselves are nothing wrong. It's a good decision to add such features, because it's kind of laughable if a new game in 2011 doesn't have the same graphical feature a game in 2005 had (Oblivion). Now to add such a graphical feature that is buggy, and really hurts performance (for some people even make the game almost unplayable if they have weak computers) and can't be toggled off... it suddenly turns from a good decision to an awful, terrible decision.
Now if I were Bethesda, I would do some seriously rework on shadows. Not only fix the grass shadows bug and make it togglable, but also fix the stripy shadows so many people have, and for god's sake make shadows look decent (big, stripy, flickery blocks of shaded black does NOT look good). Oh, and either remove shadows on characters or make them look sharper, because now they're just big flickery blocks which are very visible when talking to the NPCs and looks terrible.
Shadows since 11/11/11 has been a mess in Skyrim and are a proof of Bethesda's unprofessionalism when it comes to technology. Patch 1.5 did not make it better, but even worse. I've seen any game from 2006 and after do a much better job than Bethesda when it comes to shadows.
/End of rant.