How to keep your Smithing and Enchanting in check.

Post » Wed Jun 13, 2012 4:40 pm



Wow. Impressive work. Thank you for this. :-)
Agreed. I have started doing this recently with Lockpicking as its only fair because I can beat the lock game. I have had to turn away from some quests and that THAT adds an element of progression to me.

This smithing/enchanting guide is a great way to scale with the game as it scales. What the power is with this game, is the control you have on your game. If there are exploits and godlyness to be had and you go the extra mile to get them, that was you. If you limit yourself to feel.challenged, thats you. Same goes for those evenly matched to the game. Its really on the player to make the game.
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bimsy
 
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Post » Wed Jun 13, 2012 11:11 am

Where enchanting is concerned, do you really need to disenchant every enchanted item you see? If you're specialising, then you only need to disenchant items that have enchantments that would fit your character. Either that or they should be used to give a boost to the skills you don't use often; not both.

he got the hilt of my sword in his throat every time he tried. I was like "Wow, I just really pushed his [censored] in deep"

I'd prefer to use the blade, but whatever floats your boat.
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ijohnnny
 
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Post » Wed Jun 13, 2012 6:34 pm

As far as I can tell there are only two advantages to disenchanting things to learn enchantments you won't use yourself:

1. Just learning the new enchantments gives you XP towards the next level up in the Enchantment skill. Eventually this will allow you to get stronger enchantments when you are crafting the stuff you do use.

2. Some enchantments are worth more than others in terms of raising an item's cash value. If you're planning to use Enchanting as a way to make money, it pays to know the enchantments that will get you the best price on something.

(and possibly 3. I suppose it's possible that you get more XP in Enchanting by putting more "valuable" enchantments on things, like you get more points in Alchemy by making more valuable potions. But I don't know if this is true for Enchanting or not.)
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Jade Barnes-Mackey
 
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Post » Wed Jun 13, 2012 10:58 am

As far as I can tell there are only two advantages to disenchanting things to learn enchantments you won't use yourself:

1. Just learning the new enchantments gives you XP towards the next level up in the Enchantment skill. Eventually this will allow you to get stronger enchantments when you are crafting the stuff you do use.

2. Some enchantments are worth more than others in terms of raising an item's cash value. If you're planning to use Enchanting as a way to make money, it pays to know the enchantments that will get you the best price on something.

(and possibly 3. I suppose it's possible that you get more XP in Enchanting by putting more "valuable" enchantments on things, like you get more points in Alchemy by making more valuable potions. But I don't know if this is true for Enchanting or not.)

You never know, some enchantments may come in handy when you least expect them to. Disenchanting to get one of every enchantment type is a fair play in my book, and helps level the skill somewhatwhile giving you something more than the money you make from mass-producing Iron Daggers of Banishing :tongue:
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Nicole Coucopoulos
 
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Post » Wed Jun 13, 2012 10:56 pm

Go to forelhost on master at level 50 or better. Take no enchanted or smithed weapons or armor. Get mobbed by 4 or 5 deathlords. Tell me how long you last.
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Cathrine Jack
 
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Post » Wed Jun 13, 2012 10:56 pm

Go to forelhost on master at level 50 or better. Take no enchanted or smithed weapons or armor. Get mobbed by 4 or 5 deathlords. Tell me how long you last.
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BRIANNA
 
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Post » Wed Jun 13, 2012 10:22 am

I tend to do whatever forging and improving I can do with whatever looted gear and raw materials I come home with after an adventure. But many times I would have to buy stuff from the smith so he would have enough money to purchase what I was trying to get rid of. Naturally I bought more stuff to smith with unless he had a particular item I needed or wanted. So I always ended up with raw materials and it was stupid not to use them so I did.

Generally if I "spam" gear it's to use up an overabundance of whatever raw materials I have, or to make stuff to sell because I need the money. My characters always smith, it's part of who I imagine them to be, so using that craft as a way of earning money seems perfectly natural especially when they are constantly coming home with raw materials and gear they don't need and will sell but can improve in order to turn a bigger profit. I don't consider that spamming even though on some level I know I'm leveilng out the skill a lot faster by doing it.

The thing is, though, I will continue to smith on a regular basis even after I'm at 100 Smithing with all the perks and have more cash on hand than I could ever spend. Because I enjoy it so my characters enjoy it. If I made a pure mage, he would be a pure mage who smithed in his spare time. :tongue:

Haha, yeah, I know what you're saying, I really enjoy smithing too and do it a lot. I collect linen wraps and everything else I can use with the smithing mods I have installed. I'm eventually going to make every piece of armor and clothing available and see which I like best, mix and match, and equip my follower with. It's a lot of fun, and a Davahkiin should have en extensive wardrobe =)
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Gwen
 
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Post » Wed Jun 13, 2012 11:16 pm

Haha, yeah, I know what you're saying, I really enjoy smithing too and do it a lot. I collect linen wraps and everything else I can use with the smithing mods I have installed. I'm eventually going to make every piece of armor and clothing available and see which I like best, mix and match, and equip my follower with. It's a lot of fun, and a Davahkiin should have en extensive wardrobe =)

I don't know what it is that's so satisfying about doing it. And it's not even me doing it, it's my character doing it, lol, but I don't get the same satisfaction out of alchemy or enchanting for some reason. I think it's the animations and the sound effects of the tools and the smithing area. I'm a tinkerer by nature and I love fixing and assembling and building things with my hands and having a tangible result, a "thing" that I can look at and that is useful. It's not the kind of stuff I get to do in my day job and I do stuff at home but nothing like making a suit of armor, lol. So I guess it really appeals to me for that reason. I think it's one of the reasons I enjoy followers so much, I love taking what they have and upgrading it or even making them something completely new and much better than what I found them with. It's especially satisfying for hirelings and "favor" followers, who are not duty bound and who usually end up doing a lot and risking a lot for nothing or what seems like very little reward. So at least if I dismiss them I can send them on their way with awesome armor and weapons as token of gratitude.
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matt oneil
 
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