As we all know, Skyrim uses an intuitive but inherently flawed method of determining your skill increases - basing experience rewards on how much you use that particular skill. Personally I find this works pretty well for most non-crafting skills, e.g. Two-Handed, Archery, Block, Destruction, Light Armor, but there is almost unanimous agreement that crafting skills are too easy to 'grind'.
This leads to the common argument that "crafting ruins the game", and many players 'self-gimp' to prevent themselves becoming too strong too early on using crafted weapons and armor. I've had similar experiences. I've played through the game with half a dozen characters, and my most enjoyable playthroughs were my first for obvious reasons, and my most recent one, where I tried to instinctively limit myself in Smithing/Enchanting level based on my overall level. I found that my ability to smith new weapons and armor remained just behind finding them as loot drops, and my enchanting capabilities remained for the most part just below the enchantments I was finding on looted weapons (e.g. I could enchant 28 points of Fire damange while I was finding weapons with 30 points of Fire Damage).
I decided to take this a bit further and look at the http://www.uesp.net/wiki/Skyrim:Generic_Magic_Weapons, in order to come up with a rough guide for determining at what level you should raise a skill up to a certain point to keep looting exciting yet still keeping crafting effective. This obviously requires a fair amount of self-discipline, but for those of you who are interested it should help keep the game exciting throughout (without gimping yourself unnecessarily by forcing yourself to use an Iron Sword while in clothing throughout the game, or not improving weapons/armor at all etc).
Note that these levels are approximate, and based on being able to craft weapons/armor of a similar quality/strength/enchantment strength 1-2 levels after you will typically find them being dropped as loot. For this to work, there is a prerequisite that otherwise will throw Smithing/Enchanting off balance:
- This guide assumes you won't combine crafting skills to boost them up, e.g. drinking enchanting potion to enchant a set of clothing with fortify smithing while drinking a fortify smithing potion to take your weapons way past legendary quality. Obviously this may or may not appeal to some people; some people may enjoy being able to one shot kill most enemies. However, from my experiences (over 500 hours of total skyrim playtime... admirable, I know), the crafting skills are plenty powerful as standalones. If you feel like you're excluding too large a part of the crafting designing by not combining them, then go ahead and use +Fortify Smithing items you find as loot if you so choose.
SMITHING
Minimum player level before you should let yourself have before you get ---- x smithing level ---- and let yourself get y smithing perk
- Lv 8 ----- 20 smithing ----- Steel Smithing
- Lv 13 ----- 30 smithing ----- Dwarven Smithing
- Lv 18 ----- 40 smithing ----- Elven Smithing
- Lv 23 ----- 50 smithing ----- Advanced Armors
- Lv 26 ----- 60 smithing ----- Orcish Smithing
- Lv 30 ----- 70 smithing ----- Glass Smithing
- Lv 36 ----- 80 smithing ----- Ebony Smithing
- Lv 48 ----- 90 smithing ----- Daedric Smithing
- Lv 55 ----- 100 smithing ----- Dragon Smithing
ENCHANTING
Minimum player level before you should let yourself have before you get ---- x enchanting level ---- and let yourself get y enchanting perk
- Lv 5 ----- 20 enchanting ----- Enchanter rank 1
- Lv 10 ----- 30 enchanting ----- Enchanter rank 2
- Lv 21 ----- 40 enchanting ----- Enchanter rank 3
- Lv 32 ----- 50 enchanting ----- Insightful Enchanter
- Lv 38 ----- 60 enchanting ----- Enchanter rank 4
- Lv 45 ----- 70 enchanting ----- Corpus Enchanter
- Lv 52 ----- 80 enchanting ----- Enchanter rank 5
- Lv 57 ----- 100 enchanting ----- Extra Effect
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I've had a very enjoyable couple of playthroughs following these guidelines. If any of you do end up following them, let me know how you find it feels for balance. Thanks for reading, LR.