How long until we see the first mods?

Post » Sun May 13, 2012 8:24 pm

Uh yeah I thought the creation kit doesn't come out until later into the month?
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Ross
 
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Post » Mon May 14, 2012 6:45 am

One of my only concerns about the game is that leveling will be so fast I'll hit something like level 35 with only 20% of the content completed.

So a first day leveling slow-down mod would be perfectly awesome in my book!
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Crystal Birch
 
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Post » Sun May 13, 2012 9:59 pm

-snip-
inb4 "lolnvdemods"

lolnvdemods

Coincidence? I think not!!
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Melly Angelic
 
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Post » Mon May 14, 2012 7:16 am

so moderators are cool with people talking about nvde mods?
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Brandon Wilson
 
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Post » Sun May 13, 2012 8:59 pm

First person horse mod on day of release.

This...
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Jynx Anthropic
 
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Post » Mon May 14, 2012 6:17 am

so moderators are cool with people talking about nvde mods?

yeah since Beth themselves have included entirely detailed naked models in previous games I think its ok..
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rae.x
 
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Post » Mon May 14, 2012 3:22 am

The CS is nearly identical to Oblivions but the scripting language is different and other minor changes I read. It wont take modders long to adapt to the changes. Mods will be out nearly immediately. The number one mod I want is a quick start mod so rerolling is easier

:D
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Naazhe Perezz
 
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Post » Sun May 13, 2012 9:43 pm

I'm going to open up the CK right when I get it, edit a couple of variables, and upload it. So I'll say about 10 minutes :thumbsup:




















jk
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Charlotte Henderson
 
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Post » Mon May 14, 2012 7:29 am

First ten Oblivion mods on TESNexus: (March 23, 2006)

1) Portable trashcan
2) No fast travel
3) Faster arrows
4) No points of interest on compass
5) super cheat mode (more carry weight, more magicka, more stamina, more.....)
6) Khajit racial night-eye power as a toggle instead of a daily use
7) More eye colors
8) Any race can use any eye color
9) Any gender can use any hair
10) Removed High Elf racial weaknesses

First ten Fallout 3 mods on Fallout3Nexus: (Oct 29, 2008 - Nov 1, 2008)

1) No points of interest or quest markers on compass
2) No quest markers/paths on map
3) No NPCs or quest markers on compass
4) No NPCs on compass
5) Improved gunshot audio
6) Remove UI sounds
7) Remove compass
8) Add TESNexus to the Fallout 3 credits. :rolleyes:
9) No audio for Karma loss
10) Underwear retexture


This is not counting links to utilities (like BSA unpackers, Blender, GIMP, etc) and shared save files.
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Lalla Vu
 
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Post » Mon May 14, 2012 4:44 am

First person horse mod on day of release.


"Special" body mods are probably already modeled and textured so they wont take too long...

These mods won't happen before a little while. More particularly, body mods require a working exporter/importer which won't be ready before a while.

Mods like stat/race/skills (having seen the starting stats/skills, I already want to modify my first char, an Imperial and hope the CK won't be delayed for long) or even quest/requirements modifiers and storage additions (like place a chest here and there or maybe even a small house) are going to be the first ones released.
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Cagla Cali
 
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Post » Sun May 13, 2012 3:04 pm

The first mod I would like to see is the Khajiit's Night-Eye ability switched to a toggle rather than it being the 60 second timer. I really don't know why Bethesda kept it as a timed power.
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Paula Rose
 
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Post » Sun May 13, 2012 11:46 pm

Where will the first mods like be uploaded? Tesnexus?
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Dean Ashcroft
 
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Post » Sun May 13, 2012 11:19 pm

yeah since Beth themselves have included entirely detailed naked models in previous games I think its ok..
I am not sure that is entirely correct.

First of all, Morrowind had none.

Secondly, Oblivion did have a nvde/topless female upper torso buried among the mesh files, but only that, and it was not used in the game. Furthermore, given that it had a clearly unnatural "squashed" nature to its chest (identical to the underwear version), it was most probably only used by the developers as a starting point when creating other female clothing besides the basic underwear, and then forgotten.

Fallout? Could be, don't know, don't care.
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JESSE
 
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Post » Sun May 13, 2012 10:19 pm

Where will the first mods like be uploaded? Tesnexus?

http://www.skyrimnexus.com/ most likely.
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James Smart
 
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Post » Mon May 14, 2012 2:18 am

tesnexus.com is the modding community yes i see they changed their website it looks nice
in future i will look into it i guess
the tight fan community is also there
tesnexus
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Jack Bryan
 
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Post » Mon May 14, 2012 2:30 am

First mods should pop up tomorrow.

Oh my god. I'm in the Skyrim modding forum! It's been almost a YEAR AND I'M HERE AHHHHH.
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Ash
 
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Post » Mon May 14, 2012 5:49 am

First mods should pop up tomorrow.

Oh my god. I'm in the Skyrim modding forum! It's been almost a YEAR AND I'M HERE AHHHHH.


:celebration:


EDIT: First mod (?) has been uploaded to the Nexus
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Queen of Spades
 
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Post » Sun May 13, 2012 5:57 pm

anyone knows if Darn is still alive? ;)
DarnUI for Skyrim, that would be great!
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Anna S
 
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Post » Sun May 13, 2012 8:09 pm

The construction set is not released yet? Or did I misread?
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Jah Allen
 
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Post » Mon May 14, 2012 5:55 am

The construction set is not released yet? Or did I misread?
Not yet, but they are trying their best to get it out soon. (Probably tomorrow?)
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Luna Lovegood
 
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Post » Sun May 13, 2012 9:34 pm

I am praying for a UI tweak mod to come out today...no joke
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J.P loves
 
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Post » Sun May 13, 2012 5:34 pm

Haha, if someone makes a horse armour mod i'm d-ling it!

considering they cost 1000 to buy and that they always get attacked yeah
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TRIsha FEnnesse
 
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Post » Mon May 14, 2012 5:57 am

From what i've seen now:

1) BSA Unpackers work perfectly (i'm using a plugin for TotalCMD now)
2) The UI seems to use Scaleform, thus rendering ui mods almost impossible to create (flash .swf files)
3) Scripts seem to be binarized to files (.pex files)
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Lyd
 
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Post » Mon May 14, 2012 4:16 am

As soon as the editor is released.
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Emily Martell
 
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Post » Sun May 13, 2012 10:07 pm

The CS is nearly identical to Oblivions but the scripting language is different and other minor changes I read. It wont take modders long to adapt to the changes. Mods will be out nearly immediately. The number one mod I want is a quick start mod so rerolling is easier

:D

How would quickstart work in Skyrim? I'm curious :)
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joannARRGH
 
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