How to play this [censored] crazy but amazing game?!

Post » Tue Jun 12, 2012 9:03 pm

Hey folks! :)


Skyrim is my first Elder Scrolls game. Huge game, huge respect towards the DEVs and everyone involved! Props for the modding kit, I have tried many visual mods, very great stuff, SkyUI is epic.I got a big problem though... It seems that I don't know how to play this game...

I come from a world of action focussed RPGs (Gothic Series, Risen, The Witcher). Skyrim is a big chunk of "new" for me...

I will just discribe my problem - I loot whatever I can, I steal, take and rob everyone I can. As long as nobody sees me - its no problem, right?

Where do I sell all the junk? In Riverbed or whatever the first village is called (sorry folks, I just played the game for 1-2 hrs) the traiding is lousy, I can not get rid of all the coooking pots and what else I picked up along the way. The people dont buy that stuff. Is "looting" treated differently in the elder scrolls games? In other games you can just sell EVERYTHING everywhere.

That is pretty much my big main problem at the moment. The fact, that the story line is thin and there is no clear red string guiding me through the world is not that bad actually. I just need to understand, how the world works.

Another thing. Apparently I can kill everyone... I found a small house with an old lady sitting next to it. I robbed the house (unseen!) and entered her basemant (I had to unlock it first), I found alchemy stuff. When I came outsideagain she attacked me and I had to kill her. Why? Am I allowed to kill everyone? What consequenses come from that?

That is it for now. I wish you guys the best and thank a lot in advance!
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CArlos BArrera
 
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Post » Tue Jun 12, 2012 2:11 pm

The game is good. Now gamesas needs to fix those bugs.
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Poetic Vice
 
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Post » Tue Jun 12, 2012 8:18 am

stolen goods need to be sold to a 'fence' from the Thieves Guild, unless you get a perk in the speech tree that let's you treat everyone as a fence (i don't suggest putting perks into speech or lockpicking though, they are easy enough without)

And almost everyone is can be killed. Some NPC's are marked as 'essential' and cannot be killed. Some get thier tags removed after a certain point and will be killable. there are 3 NPC's for a fun little side quest that are unkillable to after you complete it, or at least their part of it, for example.
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City Swagga
 
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Post » Tue Jun 12, 2012 11:01 am

Where do I sell all the junk? In Riverbed or whatever the first village is called (sorry folks, I just played the game for 1-2 hrs) the traiding is lousy, I can not get rid of all the coooking pots and what else I picked up along the way. The people dont buy that stuff. Is "looting" treated differently in the elder scrolls games? In other games you can just sell EVERYTHING everywhere.

You can sell your stuff to any vendor, and in general every town and major city has at least several vendors who specialize in different types of wares. Blacksmiths will only buy armor and weapons, Traders will buy almost anything, etc. The exception is 'stolen' items which are marked in your inventory by having a light red 'hand' stamp over their names. You can only sell these to a special, illegal goods vendor called a 'Fence' which are all associated with the Thieves Guild. In order to sell stolen goods, you must join the Thieves Guild. I know, it's kind of silly how everyone knows if merchandise is stolen, and that they make you join the Thieves Guild but whatever.

Another thing. Apparently I can kill everyone... I found a small house with an old lady sitting next to it. I robbed the house (unseen!) and entered her basemant (I had to unlock it first), I found alchemy stuff. When I came outsideagain she attacked me and I had to kill her. Why? Am I allowed to kill everyone? What consequenses come from that?

Yes, you can kill anyone you want, provided they aren't required for some important quest (in which case the game makes them fall to the ground, 'stunned' rather than dead, and they stand back up after awhile. I know about the woman you're talking about. The reason she attacked you was because you broke into her basemant to find the alchemical stuff, and there was also a note on the wall or floor or somewhere which incriminated the old woman. She is infact a Witch, and means to start a coven out there at that little shack. Since you poked around and discovered her secret, she decided it was better to kill you than risk you telling someone about her Witchery.
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CxvIII
 
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Post » Tue Jun 12, 2012 7:58 am

Am I allowed to kill everyone?
No.
What consequenses come from that?
Almost none.
Yes, you can kill anyone you want
Very much incorrect.
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Deon Knight
 
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Post » Tue Jun 12, 2012 9:38 pm

Very much incorrect.
Maybe you should have quoted the rest of that sentence. "Yes, you can kill anyone you want, provided they aren't required for some important quest."

Sure looks correct to me.
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Jennifer Rose
 
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Post » Tue Jun 12, 2012 5:15 pm

point one yes the trading system is diferent you have difrent traders along the world that will buy diferent items IE the blacksmith will buy wepons armours raw materals and so on the local trader will take preaty much every item you have and the alchemist will take potions and ingredients tavern owners will take food and so on take a good look arround Riverwood and you will find that you can trade every item you have just not all to the same vendor

point 2 yes this is Beth vision of games, sand box go where ever you whant do what ever you fell like it you can totally ignore the main quest in most beth games this is no exeption but i have to assume you haven't even got to the part where you actually start the Dragonborn path.

point 3 yes no you can't there are key NPC's you can't kill, concequences for your actions are in short suplie in Skyrim if you get cougth killing or stealing the guards will try to arrest you and that is about it...

my advise go crazy on your first play cuse you are bound to make mistaques (i know i did and i'm a TeS veteran) and you will get the grip of the game restart your char when you decide what you find more fun to do in the game and give it a real spin
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Mashystar
 
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Post » Tue Jun 12, 2012 9:23 pm

Maybe you should have quoted the rest of that sentence. "Yes, you can kill anyone you want, provided they aren't required for some important quest."

Sure looks correct to me.

Again, very much incorrect.

Camp leaders for example. Children for another.
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CORY
 
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Post » Tue Jun 12, 2012 10:45 pm

Camp leaders are required for quests. Sorry, I forgot to mention you can't murder one of the five children in Skyrim...
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Crystal Clarke
 
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Post » Tue Jun 12, 2012 2:27 pm

stolen goods need to be sold to a 'fence' from the Thieves Guild, unless you get a perk in the speech tree that let's you treat everyone as a fence (i don't suggest putting perks into speech or lockpicking though, they are easy enough without) And almost everyone is can be killed. Some NPC's are marked as 'essential' and cannot be killed. Some get thier tags removed after a certain point and will be killable. there are 3 NPC's for a fun little side quest that are unkillable to after you complete it, or at least their part of it, for example.

oh ye forgot about does the stolen goods are a lil hard to sell rigth way since you need a fence for does
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Fanny Rouyé
 
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Post » Tue Jun 12, 2012 1:14 pm

Camp leaders are required for quests. Sorry, I forgot to mention you can't murder one of the five children in Skyrim...

Wasn't able to kill a random camp leader after Civil War.
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James Rhead
 
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Post » Tue Jun 12, 2012 11:29 am

Again, very much incorrect.

Camp leaders for example. Children for another.
Like was said, camp leaders are for the quests. The civil war ones to be specific. No need to be so anol about every little detail in someone's post.

Wasn't able to kill a random camp leader after Civil War.
They are still quest specific characters.
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Naazhe Perezz
 
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Post » Tue Jun 12, 2012 9:54 pm

Camp leaders are required for quests. Sorry, I forgot to mention you can't murder one of the five children in Skyrim...

lot more than five. in fact, i think out of all them, only 5 don't DESERVE to get brutally murdered. you probably couldn't see them cause they were tiny, but you MUST have heard their annoying little voices saying things even more annoying than The-Guard-Meme-That-Must-Not-Be-Spoken-Under-Penalty-Of-Very-Bad-Stuff (TGMTMNBSUPOVBS for short...catchy)
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Bek Rideout
 
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Post » Tue Jun 12, 2012 9:08 am

Did someone pee in your cereal today, Eric?

Why are you being so nasty when you could've just said 'Oh by the way Ravenius, you forgot to mention that you can't kill children or some camp leaders'. It's like you're just here to argue. Save your venom for the next 'Why Morrowind is better'-debate, where you and I tend to be on the same side of things at least.
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Abel Vazquez
 
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Post » Tue Jun 12, 2012 11:03 pm

Like was said, camp leaders are for the quests. The civil war ones to be specific. No need to be so anol about every little detail in someone's post.


They are still quest specific characters.

What quests exactly would they still be tied to after the Civil War is over?

Did someone pee in your cereal today, Eric?

Why are you being so nasty when you could've just said 'Oh by the way Ravenius, you forgot to mention that you can't kill children or some camp leaders'. It's like you're just here to argue. Save your venom for the next 'Why Morrowind is better'-debate, where you and I tend to be on the same side of things at least.

Deleted my old Skyrim saves. Tried playing Skyrim on a friend's 360 to test if it was my 360 that caused crashes.

I didn't even get 5 minutes out of Helgen before the game crashed.

Not happy.
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Ice Fire
 
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Post » Tue Jun 12, 2012 1:51 pm

Enough with the tiny little "you can kill that but not that one" please!


Thank you a LOT guys for all the helpful answers! I will from now on NOT steal. I totally cluttered my inventory & weight and never got to anyone who would buy the stolen goods.

Also I got killed by hired thugs who apparently are ordered to kill me by one of the dudes I stole from... (Google said so.)
Kinda frustrating, that everyone KNOWS that YOU stole from them but oh well...

It's kinda sad, that there are no consequences for killing many people... I will give this another try now... :-/ This game really needs more of a tutorial, haha.
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Ricky Rayner
 
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Post » Tue Jun 12, 2012 9:35 am

What quests exactly would they still be tied to after the Civil War is over?
No thanks, I'm not looking to get into a pissing contest with someone who is way too eager for one.
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Isaac Saetern
 
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Post » Tue Jun 12, 2012 8:38 am

playing a thief is really fun, but you NEED to join the Thieves Guild to do it right. It helps if you just go straight there when you leave Helgen. You get leather armor WITH PANTS! You also get sixy batman armor (and it HAS PANTS TOO!)
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James Shaw
 
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Post » Tue Jun 12, 2012 3:10 pm

No thanks, I'm not looking to get into a pissing contest with someone who is way too eager for one.

Was actually asking, but if you're going to vacate that's fine.
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мistrєss
 
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Post » Wed Jun 13, 2012 12:26 am

Deleted my old Skyrim saves. Tried playing Skyrim on a friend's 360 to test if it was my 360 that caused crashes.

I didn't even get 5 minutes out of Helgen before the game crashed.

Not happy.


Whoa. And I thought I was dissatisfied with Skyrim. I'm a PC gamer and I basically have no trouble with crashes, graphical errors, or any of that so I can't imagine what you must feel like. Good luck with getting your issues resolved, but don't take it out on my next time please.
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Devin Sluis
 
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Post » Tue Jun 12, 2012 8:05 pm

Was actually asking, but if you're going to vacate that's fine.
Ha! Yeah, I'm sure you are so genuine.

They are not related to any quests after the Civil War, but the whole reason some designer made them essential and un-killable is because they are related to the civil war quests. Or maybe it's because they are just such cool characters. You be the judge.
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roxxii lenaghan
 
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Post » Tue Jun 12, 2012 11:25 pm



Again, very much incorrect.

Camp leaders for example. Children for another.
I wish I could murder children in Skyrim. But FOX news would be on top of it like white on rice.
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Gen Daley
 
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Post » Tue Jun 12, 2012 3:24 pm

Ha! Yeah, I'm sure you are so genuine.

They are not related to any quests after the Civil War, but the whole reason some designer made them essential and un-killable is because they are related to the civil war quests. Or maybe it's because they are just such cool characters. You be the judge.

So this is what I was talking about and the aggravated issue I have.

I can't kill any camp leaders after Civil War is over and it's not at all logical to have it as such.

Combined with killing has very, very few consequences
Spoiler
As shown in the ending of the Dark Brotherhood
it leaves much to be desired.

[/i]

Whoa. And I thought I was dissatisfied with Skyrim. I'm a PC gamer and I basically have no trouble with crashes, graphical errors, or any of that so I can't imagine what you must feel like. Good luck with getting your issues resolved, but don't take it out on my next time please.

Sorry, just really frustrated. I loved this game at first but so many things irk me about it as both a gamer and a designer.
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Taylah Haines
 
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Post » Tue Jun 12, 2012 12:00 pm

So this is what I was talking about and the aggravated issue I have.

I can't kill any camp leaders after Civil War is over and it's not at all logical to have it as such.

Combined with killing has very, very few consequences
Spoiler
As shown in the ending of the Dark Brotherhood
it leaves much to be desired.
I really do think that someone just forgot to make them unessential though. They really are not that important to anything beyond the civil war.

Although... The likelihood of the forgetting to make all the camp leaders unessential is pretty slim... but hey, I'm an optimistic.
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DAVId Bryant
 
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Post » Tue Jun 12, 2012 10:32 am

I really do think that someone just forgot to make them unessential though. They really are not that important to anything beyond the civil war.

Although... The likelihood of the forgetting to make all the camp leaders unessential is pretty slim... but hey, I'm an optimistic.

My main grief is that having a fair number of essential NPCs is a.) immersion breaking and b.) lack of being able to do quests, or gain quests, in multiple ways.

An NPC, I feel in an open world game like Skyrim, should never be immortal to the player. If they are tied to a quest then offer up other ways to provide, and progress through, the quest in case the player decides to nuke that particular NPC.
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Kira! :)))
 
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