How will thieves work?

Post » Mon May 14, 2012 2:15 pm

Will we be able to steal things from other players? Will the other players get super pissed and come after us with sharp things? If player housing is available will other players be able to break in and take our hard earned loot???

Discuss.
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phil walsh
 
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Post » Tue May 15, 2012 4:52 am

An excellent question.

Since we have a confirmed Thieves Guild and Dark Brotherhood, I'm really interested to see how these are implemented. I'd very much like to see players be able to take out contracts on other players through both of these guilds, with costs high enough that you can't just spend all your time creating trouble for everyone.
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Niisha
 
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Post » Mon May 14, 2012 7:01 pm

From what I read in the GI article, we won't be able to be thieves in the game, and player housing does not seem to be in the game.

Edit: clarification
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James Shaw
 
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Post » Mon May 14, 2012 6:31 pm

From what I read in the GI article, we won't be able to be thieves in the game, and player housing does not seem to be in the game.

Edit: clarification
I don't remember reading that.
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Zualett
 
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Post » Mon May 14, 2012 7:59 pm

Will we be able to steal things from other players? Will the other players get super pissed and come after us with sharp things? If player housing is available will other players be able to break in and take our hard earned loot???

Discuss.

If you believe the "what we know so far" info found on the net they say player housing won't be in on release but could be put in later. Also it says the Dark Brotherhood and Thieves guild have been confirmed so you can expect some gameplay to support those aspects.


In my opinion, Writs from the DB to kill "notorious" players as well as pickpocket/lockpicking/stealth ability's for thief type's could be part of that but who knows .
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Victor Oropeza
 
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Post » Mon May 14, 2012 3:44 pm

If you believe the "what we know so far" info found on the net they say player housing won't be in on release but could be put in later. Also it says the Dark Brotherhood and Thieves guild have been confirmed so you can expect some gameplay to support those aspects.


In my opinion, Writs from the DB to kill "notorious" players and pickpocket/lockpicking/stealth ability's for thief type's could be part of that but who knows .
Interesting. I would love to make a new Nightblade for this time period.
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Adam Baumgartner
 
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Post » Mon May 14, 2012 4:15 pm

It will work like other MMOs, you press the Steal button while fighting a mob, you get some gold. Then you wait for the cooldown to reset and press it again.
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Emily Martell
 
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Post » Mon May 14, 2012 9:00 pm

It will work like other MMOs, you press the Steal button while fighting a mob, you get some gold. Then you wait for the cooldown to reset and press it again.


Picking real players pockets can and has been done in mmorpgs before, i would like to see thieves be able to do that at the least, specially for a pvp based TES game.
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!beef
 
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Post » Tue May 15, 2012 1:21 am

I don't remember reading that.

Housing is out as of yet because they "can't implement it in the way that fans expect."

As for thieving, I don't think it will be how it is in "main" TES games, [i.e. going into anybodies house and looting it]. I don't truely know if we can ever 'steal' things, but I got the impression that we can't do it from the article. More info is needed.

If it is in, balance is a very big obstacle that must be overcome.
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Becky Palmer
 
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Post » Tue May 15, 2012 2:12 am

From what I read in the GI article, we won't be able to be thieves in the game, and player housing does not seem to be in the game.

Edit: clarification

That would be strange, since that article confirmed the existence of the Thieves Guild as a guild that players will be able to join.
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Jodie Bardgett
 
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Post » Tue May 15, 2012 4:46 am

Picking real players pockets can and has been done in mmorpgs before, i would like to see thieves be able to do that at the least, specially for a pvp based TES game.

Sure, on a PVP server you can have it exactly like it is on the PVE server. Hotbar-cooldown.
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Alexander Lee
 
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Post » Mon May 14, 2012 4:16 pm

That would be strange, since that article confirmed the existence of the Thieves Guild as a guild that players will be able to join.

Joining =/= being able to break & enter random buildings and loot them. Details are sparse, but from all the things that they've said, I doubt that theiving as TES fans would expect it will be in. If it is in, it is in a very different form.
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Marion Geneste
 
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Post » Tue May 15, 2012 4:27 am

It will work like other MMOs, you press the Steal button while fighting a mob, you get some gold. Then you wait for the cooldown to reset and press it again.
:confused: We don't know that.
Picking real players pockets can and has been done in mmorpgs before, i would like to see thieves be able to do that at the least, specially for a pvp based TES game.
This.
Housing is out as of yet because they "can't implement it in the way that fans expect."

As for thieving, I don't think it will be how it is in "main" TES games, [i.e. going into anybodies house and looting it]. I don't truely know if we can ever 'steal' things, but I got the impression that we can't do it from the article. More info is needed.

If it is in, balance is a very big obstacle that must be overcome.
Okay. No housing as of yet. But Thieving is still a viable option though. since there is a joinable Thieves guild we should be able to steal things.
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Tamara Primo
 
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Post » Tue May 15, 2012 4:07 am

Joining =/= being able to break & enter random buildings and loot them. Details are sparse, but from all the things that they've said, I doubt that theiving as TES fans would expect it will be in. If it is in, it is in a very different form.

The Thieves Guild wouldn't exist without thieving being around in some form. And you're just making up a scenario based on zero information. They didn't say that you won't be able to break into houses, pickpocket players/NPCs, etc. The only thing we know is that you can play a Thief in some capacity. Which implies that your assumptions are totally off-base.
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Jani Eayon
 
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Post » Tue May 15, 2012 12:41 am

Y'know what'd be sweet? If players could actually contact the Dark Brotherhood, and put contracts on other player's heads. Which would then be carried out by players who work for the Dark Bros.
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sas
 
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Post » Mon May 14, 2012 6:59 pm

The Thieves Guild wouldn't exist without thieving being around in some form. And you're just making up a scenario based on zero information. They didn't say that you won't be able to break into houses, pickpocket players/NPCs, etc. The only thing we know is that you can play a Thief in some capacity. Which implies that your assumptions are totally off-base.

Actually it could. The thieves guild entails more that just stealing. You know that. As you say, we can "play a Thief in some capacity..." That capacity does not have to entail breaking into buildings and stealing things from them. What role we play is unknown.

I was giving my impression based on the information that they have provided. I think that if we can steal (but I currently don't think we will), it will be limited, and more based on story. My impression based on what little info we have and I may or may not be right. Time will tell.

I will also reiterate one thing: Theiving [i.e. stealing stuff] as TES fans would expect, is a very complex issue that requires a massive amout of time to balance it properly in an MMO environment. Based on what devs said, I'd say that thieving [i.e. stealing] won't be in.

My impressions of the current info are just as valid as anybody else's...
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Tania Bunic
 
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Post » Tue May 15, 2012 1:17 am

Y'know what'd be sweet? If players could actually contact the Dark Brotherhood, and put contracts on other player's heads. Which would then be carried out by players who work for the Dark Bros.

Would have to be pretty expensive to avoid abuse.

Say you just don't like me, and you've put together quite the fortune, what's to stop you from putting a bounty out on me, and then another once it's been claimed? And another, and another, and another....
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mimi_lys
 
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Post » Tue May 15, 2012 4:29 am

Actually it could. The thieves guild entails more that just stealing. You know that. As you say, we can "play a Thief in some capacity..." That capacity does not have to entail breaking into buildings and stealing things from them. What role we play is unknown.

I was giving my impression based on the information that they have provided. I think that if we can steal (but I currently don't think we will), it will be limited, and more based on story. My impression based on what little info we have and I may or may not be right. Time will tell.

I will also reiterate one thing: Theiving [i.e. stealing stuff] as TES fans would expect, is a very complex issue that requires a massive amout of time to balance it properly in an MMO environment. Based on what devs said, I'd say that thieving [i.e. stealing] won't be in.

My impressions of the current info are just as valid as anybody else's...

I went ahead and emphasized the important part there. Your impressions are pure speculation, and you're not even basing it on information that's been provided. The developers haven't said anything, but based on the guilds available, it's a safe bet that thieving and assassination will be part of the game. At least it's a much safer bet than the totally made-up notion that stealing will be impossible.
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Michelle Chau
 
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Post » Mon May 14, 2012 4:20 pm

Would have to be pretty expensive to avoid abuse.

Say you just don't like me, and you've put together quite the fortune, what's to stop you from putting a bounty out on me, and then another once it's been claimed? And another, and another, and another....

If they did implement a system like that (which I would love), I'm assuming they'd figure out a way to balance it out. Maybe limit the number of contracts you can take out to one per week (just making up numbers here), or at least limit you to only taking out contracts on players in your level range.
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laila hassan
 
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Post » Mon May 14, 2012 6:56 pm

I went ahead and emphasized the important part there. Your impressions are pure speculation, and you're not even basing it on information that's been provided. The developers haven't said anything, but based on the guilds available, it's a safe bet that thieving and assassination will be part of the game. At least it's a much safer bet than the totally made-up notion that stealing will be impossible.

And saying we can steal is also speculation. Most everything that people here say is, in some shape or for, speculation based on the info they have provided. Everything.

My "speculation" is based on what the developers have said. I read the entire GI article, and my impression was that stealing as TES fans expect it wont be in the game. Your impression may differ, and is based ON THE SAME THING I got my impression from. They have stated they can't implement many things due to the format of MMOs and expectations of TES/MMO players. Stealing could very well be one of those things, as stealing is a very complex issue that requires quite a lot of work to balance and implement. Is my impression unfounded? Objectively, no, it is not.

I may be right, I may be wrong. We don't have much info, so we take what we have and, you know, speculate, guess, listen to our gut, and examine what devs have said, etc... Time will tell. Leave it at that.
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IM NOT EASY
 
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Post » Mon May 14, 2012 5:14 pm

Actually it could. The thieves guild entails more that just stealing. You know that. As you say, we can "play a Thief in some capacity..." That capacity does not have to entail breaking into buildings and stealing things from them. What role we play is unknown.

I was giving my impression based on the information that they have provided. I think that if we can steal (but I currently don't think we will), it will be limited, and more based on story. My impression based on what little info we have and I may or may not be right. Time will tell.

I will also reiterate one thing: Theiving [i.e. stealing stuff] as TES fans would expect, is a very complex issue that requires a massive amout of time to balance it properly in an MMO environment. Based on what devs said, I'd say that thieving [i.e. stealing] won't be in.

My impressions of the current info are just as valid as anybody else's...
Don't forget that the game has been in development for 5 years. and we still have a whole year before release.
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DarkGypsy
 
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Post » Tue May 15, 2012 2:42 am

Don't forget that the game has been in development for 5 years. and we still have a whole year before release.

After 5 years, they haven't implemented housing, for whatever reason. Housing seems simpler than stealing... so if stealing has not been put in the game, it may have to wait. If it is in the game, good. I hope it is. If it is not in, hopefully it will get put in, either before release (unlikely imo) or via expansion.

Anywho, balance is still an issue... Player stealing other player's items is too imbalancing, and it may not be implemented. Imagine pickpockets stealing your loot before you get to sell it... Too many complaints for that, I'd say. However, from my experience, stealing from NPCs is a good way of making some free money, so balance is a great issue for an MMO. Would we be able to break in and steal stuff from NPCs? Would thier loot have set respawn times, or would it be 'one-time-only'? Or would stealing be instanced, or entirely story/quest based...
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Veronica Martinez
 
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Post » Tue May 15, 2012 5:12 am

After 5 years, they haven't implemented housing, for whatever reason. Housing seems simpler than stealing...

People seem to only read what they want. The actual quote is that housing, as the fans want it, is too tough to be implemented. What the hell that means? Anyone's guess. Doesn't rule housing out, though.
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Anna S
 
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Post » Mon May 14, 2012 9:49 pm

People seem to only read what they want. The actual quote is that housing, as the fans want it, is too tough to be implemented. What the hell that means? Anyone's guess. Doesn't rule housing out, though.

If I read what I wanted, I would have read "You get player housing, and you can steal in a balanced manner..." But I did not read it like that, and read it pretty much like you did. Then I guessed knowing that I could be wrong...

In addition, I'd like to know where they got their info for how they think fans want it. Focus groups? Cards out of a hat? Assumptions? Fans want housing, whether it be instanced or otherwise. They should know that if they did their homework. Saying that "we can't implement it as fans would expect due to difficulties..." is just begging for clarification that was never given... It almost sounds like an excuse to not implement something, but I digress.
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sarah simon-rogaume
 
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Post » Tue May 15, 2012 12:34 am

After 5 years, they haven't implemented housing, for whatever reason. Housing seems simpler than stealing... so if stealing has not been put in the game, it may have to wait. If it is in the game, good. I hope it is. If it is not in, hopefully it will get put in, either before release (unlikely imo) or via expansion.

Anywho, balance is still an issue... Player stealing other player's items is too imbalancing, and it may not be implemented. Imagine pickpockets stealing your loot before you get to sell it... Too many complaints for that, I'd say. However, from my experience, stealing from NPCs is a good way of making some free money, so balance is a great issue for an MMO. Would we be able to break in and steal stuff from NPCs? Would thier loot have set respawn times, or would it be 'one-time-only'? Or would stealing be instanced, or entirely story/quest based...
I think Zenimax is gonna be able to implement stealing just fine. but we will have to wait and see.
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Ryan Lutz
 
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