I don't play with HUD, also, I'm on ps3, playing on a home cinema surround system and full HD back-projectored 80-100"-ish screen.
For me, it makes the game alot more immersive.
- Not because I can't view the health bar that much (although a bit that too, a real life combat wouldn't be based on how many hits you could take, but when you couldn't block. An axechop to the head is final. No -50% hp in real life. So I guess you'll have to imagine blocking when you're letting one in, but.. meh. Still more realistic than -25% hp because of two handed mace to the head, full swing).
- I normally use a map on the side, so I have to cross off places of interest, taking notes, etc. I occationally check the in-game map, but that's only to get a view of where somethings at, if not given proper description (for instance, just "go to Cave X", I'll check the map, cross it off on my own printed one, and go from there")
- Another fun thing is that you have to get to know the terrain around you. To find a lost standing stone for instance, you have to remember the creek by the fallen tree with the sound of waterfall nearby, and stuff like that. Makes it rewarding to find some place you're looking for.
- I saw a thread concerning how scary this game is percieved by forum members, and I can say that sneaking in on someone is alot more creepy when you have no clue about where they are (not shown at compass as a red dot), especially when you're on high difficulty.
As I said, I'm on the ps3, so modding is not an option. If I could have just ONE modification for the ps3, it would be the darkened dungeons, so I'd HAVE to use a torch in the depths of ancient tombs, etc. Alot more creepy.
Edit: Also, I liked the post in this thread about archery dummies actually being useful in learning reference points on your bow/hand depending on the distance between you and your target, etc. Liked it alot! Struggled a bit with archery, not too much really, but still enough to give the dummies a few arrows. Thanks for the tip!
