[REQ] hunger, thirst, exhaustation?

Post » Thu May 17, 2012 12:07 am

Hey folks,

does anybody know about a project that tackles the need to eat/drink/sleep - or realism in general?
As for the "go play sims" folks: No I don't want to play sims. :) I don't like the setting as much and there are not enough dragons to slay so whatever... your argument is invalid. ;)

I do already try to roleplay as much as I can (gives the time I spend in Tamriel ever since daggerfall a bunch more quality) the need to do so would even bring up the need to go hunting and cooking and stuff. :)

I doubt that I was the first one comming up with that "idea" or request but - shame on me - I wasn't enlighted enough to find a propper thread. :)

/discuss ! :o
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barbara belmonte
 
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Post » Thu May 17, 2012 5:48 am

It's one of the first thing i will mod for myself. But you can be sure not one but many will come as soon as the CK will be there.

There was plenty of this kind of mods for Oblivion, and they were making the game a bit harder and awesome. Food was so becoming useful, you were sleeping every night and not going to plunder a dunjeon, etc ... This little thing was really making your playing immersive.
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Blessed DIVA
 
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Post » Wed May 16, 2012 11:22 pm

Yeah I'm definately looking for this type of mod as well. But I doubt it will be made until they release the CK.
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Sakura Haruno
 
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Post » Wed May 16, 2012 11:36 pm

Of course it won't happen before the release of the CK - but that's okay with me. ;) Boy am I looking forward to that tool. :)
I'm not much of a modder myself - my modding experience is (unfortunately) limited to adding new places/landscapes.
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Ross
 
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Post » Thu May 17, 2012 3:31 am

WANT THIS SOOOO BAD! I liked it in Oblivion and never really used it, but now I want to. It would add so much to how I play the game now.
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Tania Bunic
 
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Post » Thu May 17, 2012 1:08 am

I wonder how good the support for custom animations is with CK. When I'm eating in inns, I'd really like to SEE myself eating. I really like all those animations for mining, woodchopping and cooking.
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Kahli St Dennis
 
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Post » Thu May 17, 2012 1:35 pm

Paging Maskar to build a Basic Primary Needs - Skyrim edition! :) Wonderful mod for Oblivion.
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Lisha Boo
 
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Post » Thu May 17, 2012 11:03 am

I don't know if anyone else has experienced this, but I think there already is some code in place to track the length of time you've spent before your last rest, because I've had a guard comment once that I looked tired, and when was the last time I had a good rest.

Though it may have been a disease comment, it didn't strike me at the time and I only thought about it later, so I don't know if I had one or not. I've not heard it since.
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no_excuse
 
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Post » Thu May 17, 2012 5:53 am

I really don't see the point. You can't exactly walk ten steps in skyrim without tripping over food of some sort in the form of a rabbit, deer, elk or whatnot. How can thirst remain a problem in a world mostly covered with snow, not to mention the babbling brook you slosh through every fifty feet?

Food and water don't seem to be survival issues in Skyrim. The primary survival issues suggested by the setting would be keeping warm and getting enough sleep. And avoiding death by giant spider, of course. One wonders how all those deer and rabbits survive with all those gigantic arachnids running around trying to make a meal of 'em.
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Lexy Dick
 
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Post » Wed May 16, 2012 11:09 pm

Morchai, you're wrong.

Finding food is first great. You can buy it, find it, steal it, or even hunt animals, as you says. And this is great for RP. The food also has a weight, and takes place in your inventory.

Then, no one can drink snow. So you will have to get real water, in restricted quantity, and be careful with it.

Immersive sleeping is greatly improved if you're using a dark night mod with. And once outside your house, you'll need to find at time a bedroll or something to sleep.

This kind of mod is just essential.
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lauren cleaves
 
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Post » Thu May 17, 2012 12:51 am

I really don't see the point. You can't exactly walk ten steps in skyrim without tripping over food of some sort in the form of a rabbit, deer, elk or whatnot. How can thirst remain a problem in a world mostly covered with snow, not to mention the babbling brook you slosh through every fifty feet?

Food and water don't seem to be survival issues in Skyrim. The primary survival issues suggested by the setting would be keeping warm and getting enough sleep. And avoiding death by giant spider, of course. One wonders how all those deer and rabbits survive with all those gigantic arachnids running around trying to make a meal of 'em.
For me it's an immersion thing. I've noticed the conspicuous abundance of food in nearly every cell I enter and I find that having no mechanical use for it puts me off. I also notice that quests tend to play out with complete disregard to the time of day or the fact that I've been awake for days. I think it would be more fun and easier to RP if I had a mechanical incentive to eat and sleep, especially if it was reasonably tied in to other game systems. That said I don't really notice or care that I don't drink anything so I can understand not being interested in a "needs" mod if it doesn't fix an immersion problem for you.
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Gill Mackin
 
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Post » Thu May 17, 2012 2:47 am

The only thing you need right now is to turn off health stamina and magicka auto-regen. That would instantly make cooked meals the most efficient way to recover between battles.

I wonder if such a mod exists right now as I would like to just see how that makes the game actually play.
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XPidgex Jefferson
 
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Post » Thu May 17, 2012 6:24 am

Then, no one can drink snow. So you will have to get real water, in restricted quantity, and be careful with it.

My character can shoot flames from his hands. Turning snow in to 'real water' isn't exactly a problem for him.

My point was that in a world where food and water are abundant and acquiring them doesn't present any difficulty, a needs system involving them simply becomes an unnecessary layer of micromanagement. I assume that my character needs to eat and drink, just like I assume he has to relieve himself every now and again. But certain things can be left 'off camera' when telling his story.

The need for adequate rest is a valid questing concern, particularly if one had to find a safe place to sleep. Some sort of risk of attack while sleeping in the wild or particularly in a dungeon would be cool. As it stands, you can sleep in a bedroll in a hostile lair with bandits in the next room and not get discovered.

And of course Skyrim is cold, but you don't really notice it. Not sure how a mod trying to deal with the cold would work, but from an RP perspective the climate seems to be the biggest danger presented by the environment, except for the various monsters that want to eat you.
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darnell waddington
 
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Post » Thu May 17, 2012 9:24 am

Strange, I thought Skyrim would be perfect for hunger mod, with cooking and being set in more harsher nature. Are you saying that finding food is easier up north than say in Cyrodiil?
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Rachael Williams
 
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Post » Thu May 17, 2012 9:55 am

Strange, I thought Skyrim would be perfect for hunger mod, with cooking and being set in more harsher nature. Are you saying that finding food is easier up north than say in Cyrodiil?

I'm saying that food abounds. Simply running from one town to another I have to practically shove deer and elk out of my way (instead of running away from the road they tend to run down it in front of me in the same direction I'm going) to get where I want to go. The edible wildlife alone is so abundant it's crazy. In every building the inhabitants leave copious amounts of food just lying about.

I'm not saying that that's how it should be or how I pictured it would be, but that's how it actually is.

Nothing stops anyone from roleplaying the need to eat, but even if we had a system that required eating I can't see it ever producing any sort of challenge or difficulty.

It's not that I object to a survival type mod, in fact I would like one. I just think that Skyrim presents a world where food and water aren't obstacles that represent any significant challenge to the character. Staying warm and finding a safe place to rest are the sorts of things I'd like to see such a project focus on.
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Evaa
 
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Post » Thu May 17, 2012 9:59 am

Maybe obtaining the raw meat or whatever shouldn't be the big deal. You could make rest less effective if you don't sleep with a full belly, with a nice cooked meal...rather than raw meat.

Spoiler
Werewolves and vampires could have a few extra mechanics too.
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Hannah Whitlock
 
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Post » Thu May 17, 2012 1:16 pm

Don't forget the diseases you might get from eating raw meat. Especially from fishes.

@ Morchai: I also would like to see something like Hypothermia-mod but more suitable for Skyrim.
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Gaelle Courant
 
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Post » Thu May 17, 2012 3:20 pm

Then, no one can drink snow. So you will have to get real water, in restricted quantity, and be careful with it.

Sorry, but you're kinda wrong here; during my time of serving the Norwegian army, we had to fill up our canteen with snow after drinking some of the water, then keep the canteen wrapped inside a long sock which hang round our neck. This made the warmth from our chest to melt the snow, so we could drink it as water just 15-20 minutes later. For us, this was vital to survival, as we started out with just 0,7 liters, but needed somewhere around 2-4 liters of water every day when out in the field during the winter season.

I think that if this could be modded, it would be even more immersive than just having to fill up water from some flowing water stream (yes, it HAS to be a flowing one, because if the water is still, there's a *hitload of bacterias, animal feces, and generally a lot of crap in the water. But in the snow there's a minimal amount of bacterias, and rarely worms (I don't know what the correct word is in english) if you just know what snow you can use.)


Edit:
The one thing I would really like to see in a mod is as some here say; to survive the environment. I have no idea right now as to how this would be done, but as proven in earlier games, especially TES games, there's a lot of inventive minds, and a lot of smart modders :)
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Poetic Vice
 
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Post » Thu May 17, 2012 6:54 am

My thoughts are that it adds to my roleplaying and the features I'd like to see are as follows:

- More realistic weighting of foods and ingredients
- A way to collect water from various sources (ie Snow, Rivers, Lakes, Wells, etc.)
- More cooking recipes
- The need to sleep
- The need to wear warm clothing/armor
- The fact that movement and activity can help sustain your body heat
- Fire/Forges/Torches/etc. helping to keep your body warm
- The ability to make your own campfires
- Penalties for being too cold/hungry/thirsty/tired but not necessarily death
- Bonuses for being well rested and fed, for having your thirst quenched (which is a constant battle), and for being warm

I would really like a mod that ties all of those together. Really I want a mod that ties a whole bunch of immersion aspects together, but the likelihood of them all being in one mod is pretty slim <_<

Just my two cents.
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SiLa
 
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Post » Thu May 17, 2012 10:03 am

Makeing swimming in glacial lakes actually deadly. One would need to add some kind of magical items that combat this effect, since some parts of the game actually make you swim in icy lakes :P..it would just add to the immersion mostly. And one more thing, which I cant believe was left out of a game thats supposed to be in the icy north...Breath! It was one of the first things I noticed, its cold in skyrim, so why cant we see everyones breath...?
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naomi
 
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Post » Thu May 17, 2012 12:05 am

I don't care much for the current constant regeneration..i'd like to see something more Minecraft-like.

when your belly is full, enable current health regeneration like it is now.
after your hunger drops from 100 down to 90 or 80, then the regeneration stops.
once you fill your belly with food, turn it back on..

would suit me just fine.
could be a simple script on prepared foods.
vegetable soup, etc..

and for water, save your empty bottles, add a script that allows you to collect water from sources (dirty)..
then take those Dirty Water Bottles, use them at a campfire/cooking spic, to boil the water into "Clean Water" .
then pop you a script on that to do whatever you want. i just want the above concept.
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Juan Cerda
 
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Post » Thu May 17, 2012 4:02 am

People who feel the need to complain about the role of a mod such as this don't really have to bother. You will not download and use it anyway. But there are a few of us who really like to get into immersion and have this factor in play as well.
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priscillaaa
 
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Post » Thu May 17, 2012 2:00 am

Ultima 7 had this feature. All you companions had to eat too, which meant that you had to bring lots of food if you were going out adventuring on the wild moors of Britannia. :-)

The feature was dropped in Ultima 8; while I didn't miss it personally it did take away some of the role-play potential.

So yes, I think making this type of mod would be a good idea. And as others have already said, there's plenty of food in the game so relatively few changes would have to be made to the game world itself.
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Undisclosed Desires
 
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Post » Thu May 17, 2012 4:40 am

@ Ftten : very well. But honestly, i don't see how make the player able of collecting snow to transform it into water. Snow is a Land Texture, and i don't remember in Oblivion a function that was letting you know the one you're in. I was using Player.IsSwimming (in lakes and sea) and GetCrossHairRef with GetIsID of all the wells to check the possibility of filling of water. Also, the idea of getting disease with bad water was present in one of the mods.

For a cold penalty, well, one can of course check what he's equipping, then check where he is on the map, and give frost damage after a timer in the script reachs end. This is one possibility.
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daniel royle
 
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Post » Thu May 17, 2012 11:25 am

Paging Maskar to build a Basic Primary Needs - Skyrim edition! :) Wonderful mod for Oblivion.

Thank you a lot! :) Was a good one indeed! <3

I really don't see the point. You can't exactly walk ten steps in skyrim without tripping (...) One wonders how all those deer and rabbits survive with all those gigantic arachnids running around trying to make a meal of 'em.

the answer would be: Aliens! :o

But that was a bit offtopic ^^ if you don't like it - don't install it. ;) That's the big up-side of mods - you can choose to get them or not. :) kthxbye

My thoughts are that it adds to my roleplaying and the features I'd like to see are as follows:

- More realistic weighting of foods and ingredients
- A way to collect water from various sources (ie Snow, Rivers, Lakes, Wells, etc.)
- More cooking recipes
- The need to sleep
- The need to wear warm clothing/armor
- The fact that movement and activity can help sustain your body heat
- Fire/Forges/Torches/etc. helping to keep your body warm
- The ability to make your own campfires
- Penalties for being too cold/hungry/thirsty/tired but not necessarily death
- Bonuses for being well rested and fed, for having your thirst quenched (which is a constant battle), and for being warm

I would really like a mod that ties all of those together. Really I want a mod that ties a whole bunch of immersion aspects together, but the likelihood of them all being in one mod is pretty slim <_<

This sir! Sounds great

Would really add a lot of immersion to my playstyle. :) I Do play as that "light armor, heavy helmet, gloves, boots / nordic style, sword&board warrior" that I imagine to be the cover Dovahkiin - but without hair! :P but being able to throw on that forsworn "hunting gear" that blends nicely into the forest and go out deer hunting - for a living and not just for fun and RP - would add a lot. <3

I also like the thirst / water gaining Ideas and the deseases one could catch if drinking dirty water or raw meat.
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Ray
 
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