Innovative does not mean Successful

Post » Mon May 14, 2012 9:27 pm

Age of Conan: Hyborian Adventures - Now this was a fun game. Funcom's innovation here is that there was a revolutionary combat system never before seen in an MMORPG, and there would be Voice Acting and tavern fighting and more. The island of Tortage was, arguably, one of the best experiences I've ever had in an MMO.

I had high hopes for this game back when i still believed mmo's could be fun if done right. I didnt even play through the first month before i uninstalled this boring game. I could not get past the interface that tried to look exactly like wow, the perks or whatever it was called that looked exactly like wow, and the boring 1,1,2,2,1,2 gameplay i quit wow for(at least it was like that on the mage i played). Not to mention the endless instancing and other bad ideas.

The island of tortage was practically a singleplayer experience. Why did they make it a mmo?
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Shelby McDonald
 
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Post » Tue May 15, 2012 6:20 am


So then we are looking for a uh, open world mmo right? I'd like to see that, but they've already restricted areas already :| How will exploration be handled will it even be there? That is a big part of TES for me.

Hopefully gameplay shows more cause its just speculation now
they said the restricted areas would be expanded upon later.

as for exploration, the "hubless quest design" heavily implies that it will be similar to the elder scrolls quests.
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Tanika O'Connell
 
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Post » Mon May 14, 2012 6:36 pm

In a mmo setting that would be exceidngly difficult and would mean only gold farmers who have lots of money would be able to make quests else people run out of cash instantly.

Its not hard at all as it have been done many times.
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Isaac Saetern
 
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Post » Mon May 14, 2012 8:28 pm

Excuse me? I wasn't attacking you...an Ad Hominum is an argument against the man. My argument was simply attacking your crediblity and I'm sorry if you seem to think that my attacks are personal.

Well, yes, and the point of the paragraph I thought was to attack my credibility and therefore discredit my argument and experience and I felt it to be a bit ad hominem. By the way, it's spelled with an E and not a U =p.

I had high hopes for this game back when i still believed mmo's could be fun if done right. I didnt even play through the first month before i uninstalled this boring game. I could not get past the interface that tried to look exactly like wow, the perks or whatever it was called that looked exactly like wow, and the boring 1,1,2,2,1,2 gameplay i quit wow for(at least it was like that on the mage i played). Not to mention the endless instancing and other bad ideas.

The island of tortage was practically a singleplayer experience. Why did they make it a mmo?

That's something I was going to put in, but didn't. The fact that Mages in AoC were exactly the same as they were in every other game. Target and cast, target and cast. Nothing new, nothing different, despite the claims of a revolutionary combat. And I agree with you there, if it was a single player game it would have done very, very well.
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N Only WhiTe girl
 
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Post » Mon May 14, 2012 3:23 pm

Its not hard at all as it have been done many times.

Not in a MMO, or to a extent that wasnt bare bones
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Liii BLATES
 
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Post » Mon May 14, 2012 4:12 pm

Well, yes, and the point of the paragraph I thought was to attack my credibility and therefore discredit my argument and experience. By the way, it's spelled with an E and not a U =p.



That's something I was going to put in, but didn't. The fact that Mages in AoC were exactly the same as they were in every other game. Target and cast, target and cast. Nothing new, nothing different, despite the claims of a revolutionary combat. And I agree with you there, if it was a single player game it would have done very, very well.
Typo aside I actually agree with a large protion of what you said. That being said, I think you could have chosen better examples to use. Remember that Star Wars the Old Republic was touted to be revolutionary because of it's voice acting and storytelling. Simply put all that really did was make it an on rails MMO. As far as Tera the biggest things that I have been hearing is that it largely fixes the standard MMO combat but doesn't change anything else. Which is why I think those would fit your argument better and might I add that part of making a case against an argument is to attack its credablity and determining weather or not the experinces provided are valid. If you noticed I left your WoW section alone because I thought it was spot on.
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Shelby McDonald
 
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Post » Mon May 14, 2012 4:31 pm

Sandbox or open world whatever it is that is the key thing that at TES MMO needs to have. This I believe more than anything else is what the new TES MMO lacks

:D
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Bethany Short
 
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Post » Mon May 14, 2012 11:23 pm

Sandbox or open world whatever it is that is the key thing that at TES MMO needs to have. This I believe more than anything else is what the new TES MMO lacks
The GI leaks specifically say player exploration, like in the base games, is something the MMO has.

You wont be directed to every ruin, ruins will have quests you will never know about till your inside them.
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roxanna matoorah
 
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Post » Mon May 14, 2012 3:36 pm

the GI leaks specifically say player exploration, like in the base games, is something the MMO has.
Its not a leak anymore, I have the issue sitting on desk and can upload a copy of it's cover if you need credabiltiy but nothing more.
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John N
 
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Post » Mon May 14, 2012 8:53 pm

Typo asside I actually agree with a large protion of what you said. That being said, I think you could have chosen better examples to use. Remember that Star Wars the Old Republic was touted to be revolutionary because of it's voice acting and storytelling. Simply put all that really did was make it an on rails MMO. As far as Tera the biggest things that I have been hearing is that it largely fixes the standard MMO combat but doesn't change anything else. Which is why I think those would fit your argument better and might I add that part of making a case against an argument is to attack its credablity and determining weather or not the experinces provided are valid. If you noticed I left your WoW section alone because I thought it was spot on.

Well my apologies and I appreciate the criticism. We are all eternally learning, after all. You do make good points, and I would have fitted it in there but I realized how big the post was in the first place. Unfortunately, it doesn't seem like there are many opposing arguments here for me to use them on as well.
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Rob Davidson
 
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Post » Tue May 15, 2012 4:14 am

That's something I was going to put in, but didn't.

What you really should have done is add some MMo's that really try to be innovative instead of the ones you chose as they didnt really try to be innovative at all.

FUncom was innovative when they made anarchy online, but gave up everything that was great in that game to make a game that looked more like wow.
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Laura Shipley
 
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Post » Mon May 14, 2012 7:18 pm

Its not a leak anymore, I have the issue sitting on desk and can upload a copy of it's cover if you need credabiltiy but nothing more.
Ohh well w/e

the game informer article says player exploration, like in the SP games, is something the MMo has.
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Christina Trayler
 
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Post » Mon May 14, 2012 2:25 pm

Well my apologies and I appreciate the criticism. We are all eternally learning, after all. You do make good points, and I would have fitted it in there but I realized how big the post was in the first place. Unfortunately, it doesn't seem like there are many opposing arguments here for me to use them on as well.
Isn't that not the beauty of a thread? We can all help expand on your original arguments. ;). Often pointing out the flaws helps make an arugment more solid.
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Victor Oropeza
 
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Post » Mon May 14, 2012 7:48 pm

Bump for great justice and enlightenment.
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Mrs shelly Sugarplum
 
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Post » Mon May 14, 2012 11:12 pm

About 5 min ago I logged into World of Warcraft. Got bored and came on here instead. I completely agree with you. I want people to be excited for this. It's something new.
Thank you for the enlightenment.
Why sub to a game that bores you?
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Charles Mckinna
 
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Post » Tue May 15, 2012 6:33 am

Why sub to a game that bores you?
I'm on a private server. I wouldn't sub for WoW if I never played. If I did, I wouldn't be on here.
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R.I.P
 
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Post » Mon May 14, 2012 3:53 pm

I was an early Rift player as well. The game did so much right, but in the end I found everything just off enough to make me quit. I think the game was just not very attractive... all the character models looked like something out of an undergrad animation department.
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Emzy Baby!
 
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Post » Mon May 14, 2012 8:43 pm

I guess it depends on your definition of "innovation". To a lot of people everything looks just like WoW, and they have a hard time recognizing the differences. The cry for innovation somehow just amounts to "just do it different!" without a clear idea how. It seems to me that they are just tired of the MMORPG genre as a whole. Which is understandable, as the sheer amount of games in genre shows the relative futility of grinding to the next best gear in one game or another. What does it matter in the end?

We are waiting for the messiah. But even if he came, we might call him a false prophet because there have been so many before him.
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Maddy Paul
 
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Post » Mon May 14, 2012 5:38 pm

Innovative equals successful when everyone is tired of the existent formula. Everyone who is tired of WoW/EQ/DAoC/EQ2 is tired of hotkey no-aim combat, and static worlds. There hasn't been a fantasy MMO yet that's a sandbox and has a budget larger than 2 boxes of ramen noodles. So, if you don't love spaceships enough to get into Eve, you're in an unserved market that is way bigger than the people who are tired of WoW's lore, don't care for Star Wars, but absolutely LOVE hotkey gear based game mechanics.

The theme park PvP segment will soon be served by GW2. People who want a AAA fantasy sandbox will just haveto wait, well, forever since the GI article makes it clear this is another heroic/raid/battleground infested gear game.
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Laura Wilson
 
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Post » Tue May 15, 2012 6:32 am

Funcom's innovation here is that there was a revolutionary combat system never before seen in an MMORPG...

To me The Elder Scrolls' FPS style gameplay would break down walls in an MMO. That was the reason I wanted to see this happen, but I'm confused as to whether the existence of a hotbar means they are taking that freedom of movement away. I want to swing my sword, not click an icon that tell my character to swing a sword. That's what truly makes an Elder Scrolls game unique, not the lore.
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Jessica Nash
 
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Post » Mon May 14, 2012 7:08 pm

The thing is people already have WoW, as well as a million similar games. They don't want another one that does the same thing. Seriously, anywhere you go on the internet, the majority of MMO veterans have little interest in the game, and the same can be said for the majority of TES fans.
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Smokey
 
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Post » Tue May 15, 2012 12:44 am

Once you strip away all the overblown rhetoric your little schpeil there is full of holes. Age of Conan added a front-middle-back autoattack / autodefend, but other than that it was as run-of-the-mill as the rest. If you know the people behind Rift, then obviously you're going to be a little biased and seeing things through the rose-colored glasses the developers see the game in. The game is not that great.

You keep taking these single little gimmicks that don't amount to anything and point to them as "innovative steps in gaming" when in fact they're just tacked-on additions to the same tired tank-healer-dps hotbars/cooldowns formulae we've been playing since EQ1.
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Nina Mccormick
 
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Post » Mon May 14, 2012 9:18 pm

i'm with the OP on this one. i'm cool if they take all that was good about WoW and set it in tamriel. everythings better with a little tamriel in it
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Rusty Billiot
 
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Post » Mon May 14, 2012 9:33 pm

I guess it depends on your definition of "innovation". To a lot of people everything looks just like WoW, and they have a hard time recognizing the differences. The cry for innovation somehow just amounts to "just do it different!" without a clear idea how. It seems to me that they are just tired of the MMORPG genre as a whole. Which is understandable, as the sheer amount of games in genre shows the relative futility of grinding to the next best gear in one game or another. What does it matter in the end?

We are waiting for the messiah. But even if he came, we might call him a false prophet because there have been so many before him.

I agree with everything except for "The cry for innovation somehow just amounts to "just do it different!"

There are very clear expectations that players have for an Elder Scrolls mmo, but Zenimax is taking the cheap and easy way out by tossing out everything that makes TES successful (first-person, realtime combat, etc) and instead porting it to an old and tried, but not Elder Scrolls, system. If they would only retain their integrity instead of selling out then this would be the most innovative mmo on the market. Darkfall is the only other mmo (i believe) with first-person realtime combat, so despite Zenimax's excuses the technology has existed for years.
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WYatt REed
 
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Post » Mon May 14, 2012 7:59 pm

TES was never made great because of its combat..... the combat is literally, one of, if not, the single most complained about feature. What made TES famous was the world, the characters, the exploration, and the lore.
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Casey
 
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